2D Animator / Artist with 10+ years of experience in the game industry.
I specialize in 2D animation — from character animation to visual effects (FX), including Spine / Esoteric animation for games. I can handle the full animation pipeline: motion, timing, polish, and expressive character performance.
In addition to animation, I create concept art for characters and environments, as well as illustrations for game development — from early ideas to production-ready visuals.
I also have 3D skills, including modeling in Maya and ZBrush, which helps me better understand form, anatomy, and camera when working on both 2D and 3D-related tasks.
With over 10 years of experience in the gaming industry, I can take on an Art Director role when needed — helping define visual style, guide artists, and ensure visual consistency across a project.
I’m comfortable working with indie teams, startups, and established studios, and I value clear communication, creative problem-solving, and delivering high-quality results.
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