2D Animator / Artist with 10+ years of experience in the game industry. I specialize in 2D animation — from character animation to visual effects (FX), including Spine / Esoteric animation for games. I can handle the full animation pipeline: motion, timing, polish, and expressive character performance. In addition to animation, I create concept art for characters and environments, as well as illustrations for game development — from early ideas to production-ready visuals. I also have 3D skills, including modeling in Maya and ZBrush, which helps me better understand form, anatomy, and camera when working on both 2D and 3D-related tasks. With over 10 years of experience in the gaming industry, I can take on an Art Director role when needed — helping define visual style, guide artists, and ensure visual consistency across a project. I’m comfortable working with indie teams, startups, and established studios, and I value clear communication, creative problem-solving, and delivering high-quality results.

Sergi Kolobanov

2D Animator / Artist with 10+ years of experience in the game industry. I specialize in 2D animation — from character animation to visual effects (FX), including Spine / Esoteric animation for games. I can handle the full animation pipeline: motion, timing, polish, and expressive character performance. In addition to animation, I create concept art for characters and environments, as well as illustrations for game development — from early ideas to production-ready visuals. I also have 3D skills, including modeling in Maya and ZBrush, which helps me better understand form, anatomy, and camera when working on both 2D and 3D-related tasks. With over 10 years of experience in the gaming industry, I can take on an Art Director role when needed — helping define visual style, guide artists, and ensure visual consistency across a project. I’m comfortable working with indie teams, startups, and established studios, and I value clear communication, creative problem-solving, and delivering high-quality results.

Available to hire

2D Animator / Artist with 10+ years of experience in the game industry.

I specialize in 2D animation — from character animation to visual effects (FX), including Spine / Esoteric animation for games. I can handle the full animation pipeline: motion, timing, polish, and expressive character performance.

In addition to animation, I create concept art for characters and environments, as well as illustrations for game development — from early ideas to production-ready visuals.

I also have 3D skills, including modeling in Maya and ZBrush, which helps me better understand form, anatomy, and camera when working on both 2D and 3D-related tasks.

With over 10 years of experience in the gaming industry, I can take on an Art Director role when needed — helping define visual style, guide artists, and ensure visual consistency across a project.

I’m comfortable working with indie teams, startups, and established studios, and I value clear communication, creative problem-solving, and delivering high-quality results.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner

Language

English
Intermediate
Russian
Fluent

Work Experience

CG Artist at Self-employed / Freelance
June 1, 2007 - March 1, 2008
Performed scene planning, asset creation and interface design; created artwork for environment, game characters and other art; contributed to educational game play projects.
Lead 2D CG Artist at Freshgem Limited
March 1, 2008 - September 1, 2014
Developed 2D art for company games; evolved artwork from concept to production; collaborated with Designers and Art Director to achieve gameplay and visual goals; mentored junior artists; supervised CG artists in artwork and concept art.
Lead 2D-3D CG Artist at Social Quantum Development, ltd
September 1, 2014 - June 1, 2015
Supervised and trained CG artists in drawing, concept art, 3D modeling and post-processing; completed modeling, UV layout, blend-shapes, and rigging for props, sets and characters; helped establish production and pipeline standards; assisted in training vendor studios.
CG Artist Freelance
June 1, 2015 - June 1, 2016
Designed graphics for a variety of delivery systems; researched sources for graphic images; worked independently and within teams; developed visual concepts for interactive multimedia courseware and collaborated with Instructional Designers and Programmers.
Generalist Artist 2D-3D at KraiSoft Entertainment
July 1, 2016 - April 1, 2018
Developed 2D & 3D art for project games; created and evolved artwork from concept to production; developed animation & FX; produced concept art, 3D modeling, and post-processing art; led art team and managed / trained staff.
Middle Artist 2D-3D at G5 Entertainment
August 1, 2018 - Present
Developed 2D & 3D art for project team games; created artwork from concept to production; created 2D animation (Spine) and post-processing art; contributed to art pipeline.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet