Hi, I’m Sergio Ferrer Arévalo, a technical artist and VFX artist focused on shaders and visual effects for video games. I enjoy playing games and making them, and I’m eager to gain more experience in the game industry and create high-quality content. I thrive in both team settings and independent work, I prioritize performance optimization, clean code, and effective collaboration with designers and programmers to deliver polished VFX, animations, and gameplay systems.

Sergio Ferrer Arévalo

Hi, I’m Sergio Ferrer Arévalo, a technical artist and VFX artist focused on shaders and visual effects for video games. I enjoy playing games and making them, and I’m eager to gain more experience in the game industry and create high-quality content. I thrive in both team settings and independent work, I prioritize performance optimization, clean code, and effective collaboration with designers and programmers to deliver polished VFX, animations, and gameplay systems.

Available to hire

Hi, I’m Sergio Ferrer Arévalo, a technical artist and VFX artist focused on shaders and visual effects for video games. I enjoy playing games and making them, and I’m eager to gain more experience in the game industry and create high-quality content.

I thrive in both team settings and independent work, I prioritize performance optimization, clean code, and effective collaboration with designers and programmers to deliver polished VFX, animations, and gameplay systems.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Work Experience

VFX Teacher for a Workshop at Florida Universitaria
April 1, 2015 - April 5, 2025
Responsibilities included preparing materials for students to learn how to create simple VFX, following university guidelines, working with students from different fields, and adapting the basic knowledge of VFX to learn it in a short period of time.
Technical Artist / VFX Artist & Gameplay Programmer at StarCruiser Studio
March 1, 2024 - February 27, 2025
Developed custom shaders in Unity using HLSL and ShaderGraph; created visual effects for attacks, environments and UI; optimized materials and effects to improve performance; collaborated with designers and programmers to integrate effects into the game; built inventory, progression and combat systems; developed particles and atmospheric effects.

Education

Bachelor’s Degree in Video Game Design and Development & Interactive Experiences at Florida Universitaria
January 1, 2021 - February 24, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education