Available to hire
I am an XR Engineer with over 7 years of experience specializing in AR and VR technologies across various sectors, including industrial, medical, and research contexts. My background in Unity has allowed me to develop immersive training applications and contribute to EU-funded projects, fostering innovation in digital skills development.
Throughout my career, I have had the opportunity to lead numerous projects, creating engaging virtual environments and applications. I thrive on collaboration and enjoy working with diverse teams to expand XR capabilities and align our initiatives with organizational goals.
Language
Portuguese
Fluent
English
Fluent
French
Fluent
Work Experience
AR/VR Digitisation Engineer at IMR - Irish Manufacturing Research
January 1, 2024 - PresentOwned and operated IMR’s XR Studio & Media Lab, delivering immersive AR/VR demonstrations and outreach experiences to schools, industry partners, and international visitors. Developed immersive virtual environments for the EU-funded DigiWind project, supporting digital skills development and innovation for the wind energy sector.
AR and VR Developer at ISQ
January 1, 2022 - January 1, 2024Developed AR applications for training and maintenance using marker-based and object-recognition tracking. Integrated HTTP methods into virtual reality, enabling seamless storage and retrieval of assets from servers, thereby reducing the workload on client-side devices during application usage.
AR Developer at DTx Colab - Digital Transformation CoLab
January 1, 2022 - January 1, 2022Created a training application utilizing augmented reality for Ikea Industry Portugal, employing marker-based tracking to guide users through step-by-step instructions for specific tasks. This innovation significantly reduced the need for additional personnel during each training session.
AR and VR Developer at GEMA - Digital and Technology Agency
January 1, 2019 - January 1, 2022Designed and implemented interactive virtual reality applications, delivering captivating 3D experiences for museums and cultural events, ensuring engagement amidst the challenges posed by the Covid-19 pandemic.
Project UROSPHINX - Research Fellowship at INEGI
January 1, 2017 - January 1, 2019Produced 3D anatomical models based on real medical cases. Developed virtual and augmented reality applications, offering enhanced tools for the study and analysis of oncological diseases.
Education
Master in Electrical and Computers Engineering at FEUP
January 1, 2011 - January 1, 2017Qualifications
Industry Experience
Healthcare, Manufacturing, Media & Entertainment
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