Hi there! I’m Sergei Vesselov, a highly skilled 3D artist and generalist based in Tallinn, Estonia. I have about 10 years of experience using Blender to create optimized, game-ready assets from initial concept to final rigging, with a strong focus on clean topology, UV layouts, and PBR textures.
I excel at turning creative ideas into technically solid assets for games and interactive media. I enjoy collaborating with developers to deliver visually appealing work that also performs well in engine pipelines, and I’m always eager to tackle challenging roles that push my 3D art capabilities.
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Cats are Liquid
Drawing a 2D animation loop in Blender 4.0, using Grease Pencil. Using real video as a stencil for drawing complex animations.
2D Animation Highlights, youtube video:
• Developed a complete 2D endless runner game using object-oriented JavaScript, HTML5 Canvas, and CSS3.
• Created all visual assets from scratch, including character sprites, animations, backgrounds, and UI elements using Photoshop and Gimp.
• Implemented core game mechanics including physics, collision detection, scoring, power-ups, and dynamic difficulty scaling.
• Designed and coded a responsive UI that works seamlessly across desktop and mobile browsers.
Link to play game: https://www.twine.net/signin
Link to game source code: https://www.twine.net/signin
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