SV

Sergei Vesselov

Available to hire

Hi there! I'm Sergei Vesselov, a highly skilled 3D artist and generalist based in Tallinn, Estonia.

About

Hi there! I’m Sergei Vesselov, a highly skilled 3D artist and generalist based in Tallinn, Estonia. I have about 10 years of experience using Blender to create optimized, game-ready assets from initial concept to final rigging, with a strong focus on clean topology, UV layouts, and PBR textures.

I excel at turning creative ideas into technically solid assets for games and interactive media. I enjoy collaborating with developers to deliver visually appealing work that also performs well in engine pipelines, and I’m always eager to tackle challenging roles that push my 3D art capabilities.

  • Joined September 2025

Industry experience

  • Media & Entertainment
  • Gaming
  • Professional Services
  • Software & Internet

Projects · 2

Cats are Liquid
Drawing a 2D animation loop in Blender 4.0, using Grease Pencil. Using real video as a stencil for drawing complex animations.

2D Animation Highlights, youtube video:

  • 2D Animator
  • Animation Director
  • Video Editor

• Developed a complete 2D endless runner game using object-oriented JavaScript, HTML5 Canvas, and CSS3.
• Created all visual assets from scratch, including character sprites, animations, backgrounds, and UI elements using Photoshop and Gimp.
• Implemented core game mechanics including physics, collision detection, scoring, power-ups, and dynamic difficulty scaling.
• Designed and coded a responsive UI that works seamlessly across desktop and mobile browsers.

Link to play game: https://www.twine.net/signin
Link to game source code: https://www.twine.net/signin

  • 2D Animator
  • Artist
  • Background Designer
  • +4

Work experience

Freelance 3D Generalist · Self-EmployedJan 2015 – Nov 2025 · 10 yrs 11 mos

Executed end-to-end 3D asset pipelines, from 2D blueprints to fully rigged and animated game-ready characters and props. Specialized in creating optimized, game-ready assets with clean topology and efficient UV layouts. Proficient in PBR texturing with Substance Painter, character rigging, skinning, lighting, and rendering for high-quality portfolio shots. Managed end-to-end pipeline from concept to deliverables; built a complete suite of game assets and prepared assets for integration into a custom game engine. Implemented animation states and basic game-play logic using JavaScript to demonstrate in-engine behavior.

Hire Sergei Vesselov today

Post a job and invite Sergei, or contact them directly. No hidden commission.

Post a job