Cats are Liquid
Drawing a 2D animation loop in Blender 4.0, using Grease Pencil. Using real video as a stencil for drawing complex animations.
2D Animation Highlights, youtube video:
- 2D Animator
- Animation Director
- Video Editor
Hi there! I'm Sergei Vesselov, a highly skilled 3D artist and generalist based in Tallinn, Estonia.
Hi there! I’m Sergei Vesselov, a highly skilled 3D artist and generalist based in Tallinn, Estonia. I have about 10 years of experience using Blender to create optimized, game-ready assets from initial concept to final rigging, with a strong focus on clean topology, UV layouts, and PBR textures.
I excel at turning creative ideas into technically solid assets for games and interactive media. I enjoy collaborating with developers to deliver visually appealing work that also performs well in engine pipelines, and I’m always eager to tackle challenging roles that push my 3D art capabilities.
Cats are Liquid
Drawing a 2D animation loop in Blender 4.0, using Grease Pencil. Using real video as a stencil for drawing complex animations.
2D Animation Highlights, youtube video:
• Developed a complete 2D endless runner game using object-oriented JavaScript, HTML5 Canvas, and CSS3.
• Created all visual assets from scratch, including character sprites, animations, backgrounds, and UI elements using Photoshop and Gimp.
• Implemented core game mechanics including physics, collision detection, scoring, power-ups, and dynamic difficulty scaling.
• Designed and coded a responsive UI that works seamlessly across desktop and mobile browsers.
Link to play game: https://www.twine.net/signin
Link to game source code: https://www.twine.net/signin
Executed end-to-end 3D asset pipelines, from 2D blueprints to fully rigged and animated game-ready characters and props. Specialized in creating optimized, game-ready assets with clean topology and efficient UV layouts. Proficient in PBR texturing with Substance Painter, character rigging, skinning, lighting, and rendering for high-quality portfolio shots. Managed end-to-end pipeline from concept to deliverables; built a complete suite of game assets and prepared assets for integration into a custom game engine. Implemented animation states and basic game-play logic using JavaScript to demonstrate in-engine behavior.
Post a job and invite Sergei, or contact them directly. No hidden commission.