I’m Rebeca Garza, a Digital Art and video game design graduate specializing in character creation, visual storytelling, and interactive world development. I enjoy taking ideas from concept to production—designing characters and environments, building 3D assets, and shaping them into compelling narratives for digital media. I’ve developed hands-on skills across 3D modeling and animation, texturing and rigging, and concept art for characters and environments. I also bring editorial and production experience from creating and editing campus promotional videos, supporting event coverage, and contributing to illustrated assets such as children’s storybook materials—always focused on clear communication, teamwork, and creative problem-solving.…

Rebeca Garza

I’m Rebeca Garza, a Digital Art and video game design graduate specializing in character creation, visual storytelling, and interactive world development. I enjoy taking ideas from concept to production—designing characters and environments, building 3D assets, and shaping them into compelling narratives for digital media. I’ve developed hands-on skills across 3D modeling and animation, texturing and rigging, and concept art for characters and environments. I also bring editorial and production experience from creating and editing campus promotional videos, supporting event coverage, and contributing to illustrated assets such as children’s storybook materials—always focused on clear communication, teamwork, and creative problem-solving.…

Available to hire

I’m Rebeca Garza, a Digital Art and video game design graduate specializing in character creation, visual storytelling, and interactive world development. I enjoy taking ideas from concept to production—designing characters and environments, building 3D assets, and shaping them into compelling narratives for digital media.

I’ve developed hands-on skills across 3D modeling and animation, texturing and rigging, and concept art for characters and environments. I also bring editorial and production experience from creating and editing campus promotional videos, supporting event coverage, and contributing to illustrated assets such as children’s storybook materials—always focused on clear communication, teamwork, and creative problem-solving.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Campus Intern – Communications and Visual Design (Tecnológico de Monterrey) at Tecnológico de Monterrey (Campus Puebla)
September 1, 2025 - February 1, 2026
Created visual and digital content for campus communication needs, including event coverage support. Worked on illustrated materials such as a children’s storybook comic design, and contributed to 2D/3D production tasks including 3D modeling. Used tools like Photoshop, Clip Studio Paint, and digital illustration workflows to prepare assets, and supported video production by handling camera footage for campus promotional content.
Campus Intern – Communications and Visual Design (events coverage & content support) at Tecnológico de Monterrey (Campus Monterrey/Puebla noted)
September 1, 2025 - February 1, 2026
Provided support in the coverage of events at Tecnológico de Monterrey. Helped with production and post-production tasks for campus video content, including promotional edits and media asset preparation.
Campus Intern – Communications and Visual Design at Tecnológico de Monterrey (Campus Puebla)
September 1, 2025 - February 1, 2026
Supported communications and visual design efforts for campus needs. Provided creative and visual contributions using digital design tools and created/edited promotional content including illustration and video assets, supporting event coverage and visual storytelling needs.
Professional Intern and paid work at Golem Studio
August 1, 2024 - Present
Worked in a professional paid internship role at Golem Studio, supporting production tasks related to digital art and video/game-related creative development. Contributed to ongoing projects through 3D/visual asset work and production support as needed.
Academic Project Experience (3D/Animation/Art Direction) at Tec de Monterrey / Academic Projects
August 1, 2022 - July 31, 2024
Participated in academic and production projects involving 3D modeling and animation (including rigging, texturing, and concept art for characters/environments), digital illustration, and visual direction for video game development. Produced 2D/3D animations and worked on video editing and compositing using industry tools (e.g., Photoshop, Clip Studio Paint, Blender, Maya, After Effects, DaVinci Resolve).

Education

Bachelor's Degree in Digital Art (Licenciatura en Arte Digital) at Tecnológico de Monterrey
August 1, 2021 - July 31, 2026
Specialization in Video Game Design at Tecnológico de Monterrey
August 1, 2021 - July 31, 2026
Bachelor's Degree in Digital Art at Tecnológico de Monterrey (Campus Puebla / Tecnológico de Monterrey)
August 1, 2021 - July 1, 2026
Specialization in Video Game Design at Tecnológico de Monterrey
August 1, 2022 - July 1, 2024
Campus Internship – Communications and Visual Design at Tecnológico de Monterrey (Campus Puebla)
September 1, 2025 - February 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Gaming, Computers & Electronics