A dark gothic combat cue written in adaptive layers. It opens on the suspense layer, then builds to the full orchestral mix.
- Composer
- Game Composer
I'm a composer for video games, trailers, and film, and a trained multi-instrumentalist specializing in melodically driven scores with diverse sonic landscapes.
I’m a composer for video games, trailers, and film, and a trained multi-instrumentalist specializing in melodically driven scores with diverse sonic landscapes.
I believe one of the most important aspects of creating an immersive experience is developing a fresh and distinctive sonic environment for each project. My work often blends folk instruments with traditional orchestral arrangements and contemporary electronics to create unique musical identities that support the atmosphere, story, and world of a project.
I hold an MFA in Media Music Composition from the Film Scoring Academy of Europe in Sofia, Bulgaria, and have experience writing and producing music for both sampled and live ensembles, including professional orchestral recording sessions. I’m also experienced in arranging, orchestration, and music editing.
A dark gothic combat cue written in adaptive layers. It opens on the suspense layer, then builds to the full orchestral mix.
From a modular medieval exploration piece for the Liegecraft score. Solo bassoon and lute lead into a full orchestral section with violin and tambourine.
Dark, aggressive orchestral combat music written as a seamless loop for in-game implementation.
Light orchestral overworld exploration music for an unreleased fantasy game.
Epic fantasy main theme combining live folk instruments, orchestra, and modern hybrid production.
Edited and aligned 63 orchestral cues note by note in Pro Tools following recording sessions, on a fast turnaround Prepped and set up Pro Tools sessions ahead of recording, maintained cue logs and sheets, and organized and delivered final cues for mix
Composed original orchestral/medieval cues for an indie game release, including self-recorded folk and world instruments
Composed original orchestral/medieval cues for an indie game release, including self-recorded folk and world instruments
• Specialized in game scoring and orchestral production under Mikolai Stroinski (The Witcher 3), Conrad Pope (Star Wars), and Andy Hill (former VP of Music, Disney) • Training included orchestration, hybrid production, score preparation, studio conducting, mixing, and implementation for linear and interactive media • Led over 15 orchestral recording sessions of original compositions, overseeing score prep, production, and session execution
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