Skilled in audio engineering, music composition, game audio, and technical music, I am a Game Developer and Composer seeking to gain practical experience in a game development space that puts passion and art at the forefront of design and development. I am pursuing a Bachelor of Science dual majoring in Music and Games and Simulation Arts and Sciences from Rensselaer Polytechnic Institute. Since being introduced to Undertale in 2017 and speedrunning in 2020, I have been fascinated by the consonance between story and music as one medium, alongside the mechanical and gameplay quirks that make the interactions possible. I have worked in editors for games like Geometry Dash and Mario Maker to explore these concepts, and have investigated glitches and exploits in games like Pokemon Yellow to further understand developer intent within games, and their uses in and out of specific gaming spaces. Through this experience, I continue to develop games utilizing techniques from across time. I continue to advance my own development process to create games that players can enjoy and be impacted by, first and foremost.

Chris Constant

Skilled in audio engineering, music composition, game audio, and technical music, I am a Game Developer and Composer seeking to gain practical experience in a game development space that puts passion and art at the forefront of design and development. I am pursuing a Bachelor of Science dual majoring in Music and Games and Simulation Arts and Sciences from Rensselaer Polytechnic Institute. Since being introduced to Undertale in 2017 and speedrunning in 2020, I have been fascinated by the consonance between story and music as one medium, alongside the mechanical and gameplay quirks that make the interactions possible. I have worked in editors for games like Geometry Dash and Mario Maker to explore these concepts, and have investigated glitches and exploits in games like Pokemon Yellow to further understand developer intent within games, and their uses in and out of specific gaming spaces. Through this experience, I continue to develop games utilizing techniques from across time. I continue to advance my own development process to create games that players can enjoy and be impacted by, first and foremost.

Available to hire

Skilled in audio engineering, music composition, game audio, and technical music, I am a Game Developer and Composer seeking to gain practical experience in a game development space that puts passion and art at the forefront of design and development.

I am pursuing a Bachelor of Science dual majoring in Music and Games and Simulation Arts and Sciences from Rensselaer Polytechnic Institute.

Since being introduced to Undertale in 2017 and speedrunning in 2020, I have been fascinated by the consonance between story and music as one medium, alongside the mechanical and gameplay quirks that make the interactions possible. I have worked in editors for games like Geometry Dash and Mario Maker to explore these concepts, and have investigated glitches and exploits in games like Pokemon Yellow to further understand developer intent within games, and their uses in and out of specific gaming spaces.

Through this experience, I continue to develop games utilizing techniques from across time. I continue to advance my own development process to create games that players can enjoy and be impacted by, first and foremost.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Independent game project developer at Five Nights at MSP
January 1, 2026 - Present
Developed Unity C# RNG-based movement for five enemy types; implemented 3D interaction system for UI difficulty; modeled a 12x8x4.5 unit office environment using primitives and lighting to convey oppressive horror; refined time and RNG functions and UI editing mechanics to improve player experience.
Audio Designer / Game Developer at RollaBall ++
August 1, 2025 - December 1, 2025
Engineered 13 audio assets with Unity Doppler and mixer effects for cohesive sound space; programmed audio manipulation for 13 assets in Unity C#; iterated through 10 bug-fix stages addressing attenuation and mechanics; produced 6 music tracks via MuseScore and 7 Foley-sourced effects mastered in Reaper.
Game Composer and Sound Designer at A Stroke of Inspiration
August 1, 2025 - December 1, 2025
Composed one background music track and two feedback tracks per programmer specifications; produced 11 Foley-based sound effects; collaborated with a team of four across four disciplines to manage the project and complete the majority of tasks.

Education

Bachelor of Science in Games and Simulation Arts and Science & Music at Rensselaer Polytechnic Institute (RPI)
August 1, 2023 - May 1, 2027

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education