Skilled in audio engineering, music composition, game audio, and technical music, I am a Game Developer and Composer seeking to gain practical experience in a game development space that puts passion and art at the forefront of design and development.
I am pursuing a Bachelor of Science dual majoring in Music and Games and Simulation Arts and Sciences from Rensselaer Polytechnic Institute.
Since being introduced to Undertale in 2017 and speedrunning in 2020, I have been fascinated by the consonance between story and music as one medium, alongside the mechanical and gameplay quirks that make the interactions possible. I have worked in editors for games like Geometry Dash and Mario Maker to explore these concepts, and have investigated glitches and exploits in games like Pokemon Yellow to further understand developer intent within games, and their uses in and out of specific gaming spaces.
Through this experience, I continue to develop games utilizing techniques from across time. I continue to advance my own development process to create games that players can enjoy and be impacted by, first and foremost.
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