Skilled in audio engineering, music composition, game audio, and technical music, I am a Game Developer and Composer seeking to gain practical experience in a game development space that puts passion and art at the forefront of design and development. I am pursuing a Bachelor of Science dual majoring in Music and Games and Simulation Arts and Sciences from Rensselaer Polytechnic Institute. Since being introduced to Undertale in 2017 and speedrunning in 2020, I have been fascinated by the consonance between story and music as one medium, alongside the mechanical and gameplay quirks that make the interactions possible. I have worked in editors for games like Geometry Dash and Mario Maker to explore these concepts, and have investigated glitches and exploits in games like Pokemon Yellow to further understand developer intent within games, and their uses in and out of specific gaming spaces. Through this experience, I continue to develop games utilizing techniques from across time. I continue to advance my own development process to create games that players can enjoy and be impacted by, first and foremost.

Chris Constant

Skilled in audio engineering, music composition, game audio, and technical music, I am a Game Developer and Composer seeking to gain practical experience in a game development space that puts passion and art at the forefront of design and development. I am pursuing a Bachelor of Science dual majoring in Music and Games and Simulation Arts and Sciences from Rensselaer Polytechnic Institute. Since being introduced to Undertale in 2017 and speedrunning in 2020, I have been fascinated by the consonance between story and music as one medium, alongside the mechanical and gameplay quirks that make the interactions possible. I have worked in editors for games like Geometry Dash and Mario Maker to explore these concepts, and have investigated glitches and exploits in games like Pokemon Yellow to further understand developer intent within games, and their uses in and out of specific gaming spaces. Through this experience, I continue to develop games utilizing techniques from across time. I continue to advance my own development process to create games that players can enjoy and be impacted by, first and foremost.

Available to hire

Skilled in audio engineering, music composition, game audio, and technical music, I am a Game Developer and Composer seeking to gain practical experience in a game development space that puts passion and art at the forefront of design and development.

I am pursuing a Bachelor of Science dual majoring in Music and Games and Simulation Arts and Sciences from Rensselaer Polytechnic Institute.

Since being introduced to Undertale in 2017 and speedrunning in 2020, I have been fascinated by the consonance between story and music as one medium, alongside the mechanical and gameplay quirks that make the interactions possible. I have worked in editors for games like Geometry Dash and Mario Maker to explore these concepts, and have investigated glitches and exploits in games like Pokemon Yellow to further understand developer intent within games, and their uses in and out of specific gaming spaces.

Through this experience, I continue to develop games utilizing techniques from across time. I continue to advance my own development process to create games that players can enjoy and be impacted by, first and foremost.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Independent fangame Project Developer / Unity C# Programmer at Five Freddy’s at Dayshift Night
January 1, 2026 - Present
Scripter and Unity C# developer responsible for a first-person player controller, modular time-based level system, collision-driven interactions, a scalable game manager, and enemy navigation. Composed two songs for main gameplay loop ambience and credits sequence. Created living documentation for Game Design, Music Design, SFX calls, and Narrative Script. Storyboarded a 14-level modular progression with 10 endings driven by player objectives, after researching source material to maintain cohesion with established worldbuilding.
Audio Engineer / Programmer at RollaBall ++
August 1, 2025 - December 1, 2025
Engineered 13 audio assets using Unity Doppler attenuation and audio mixer effects to create a cohesive spatial sound space. Programmed audio manipulation for 13 assets in Unity C#, enabling dynamic sound behaviors. Iterated through ten bug-fix stages addressing attenuation and gameplay issues to improve sound, gameplay, and user experience. Generated 6 music tracks with MuseScore4 and 7 self-recorded Foley sound effects; mastered with Reaper.
Game Composer and Sound Designer at Independent project: A Stroke of Inspiration
August 1, 2025 - December 1, 2025
Composed one background music track and two feedback tracks per programmer specifications. Produced 11 Foley-based sound effects, mastered in Reaper. Collaborated with a team of four across four disciplines to manage the project and achieve 96% task completion.

Education

Bachelor of Science in Games and Simulation Arts and Science & Music at Rensselaer Polytechnic Institute (RPI)
August 1, 2023 - May 1, 2027

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet