I'm Santiago Guzman, a software engineer specializing in Unity (C#) and Unreal Engine (C++), with hands-on experience in real-time rendering and cross-platform optimization for desktop and XR environments. I thrive on creating efficient, visually compelling experiences through clean architecture, modular design, and shader performance tuning. I bring a collaborative mindset and a passion for turning complex data and visuals into accessible, responsive systems.

Santiago Guzman

I'm Santiago Guzman, a software engineer specializing in Unity (C#) and Unreal Engine (C++), with hands-on experience in real-time rendering and cross-platform optimization for desktop and XR environments. I thrive on creating efficient, visually compelling experiences through clean architecture, modular design, and shader performance tuning. I bring a collaborative mindset and a passion for turning complex data and visuals into accessible, responsive systems.

Available to hire

I’m Santiago Guzman, a software engineer specializing in Unity (C#) and Unreal Engine (C++), with hands-on experience in real-time rendering and cross-platform optimization for desktop and XR environments.

I thrive on creating efficient, visually compelling experiences through clean architecture, modular design, and shader performance tuning. I bring a collaborative mindset and a passion for turning complex data and visuals into accessible, responsive systems.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Junior Software Engineer at Geometric Progress LLC
October 1, 2025 - October 26, 2025
Developed C++/Qt widgets for dynamic data visualization, improving UI responsiveness and interaction for complex datasets. Implemented Python pipelines for image processing and AI model training, reducing manual preparation time and supporting real-time inference tests. Linked C++ executables for data translation and reporting, ensuring accurate and reliable outputs across multiple formats. Containerized apps in Docker for consistent cross-platform performance and reproducibility. Refined simulation controls and visual feedback loops, improving usability, responsiveness, and rendering accuracy. Profiled CPU/GPU workloads in real-time applications, increasing performance and frame stability. Collaborated with cross-functional teams to enhance visual fidelity and real-time responsive 3D components.
Software Developer Intern at Private Identity LLC
March 1, 2022 - October 26, 2025
Developed real-time visualization features for biometric data (face, voice, fingerprint) using C++ and Python. Tested and trained AI/ML image models to enhance recognition accuracy and reliability. Debugged and resolved performance and rendering issues to maintain smooth, real-time visualization in identity verification modules.

Education

High School Diploma at Premier High School
January 11, 2030 - October 26, 2025
Bachelor of Science in Computer Science at Full Sail University
January 11, 2030 - October 26, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Media & Entertainment, Computers & Electronics