Unity developer with 4+ years shipping cross-platform games and immersive AR/VR experiences, including spatial-tracking XR apps, mobile titles, and multiplayer and UI systems in C#. Experienced leading small teams, integrating third-party SDKs, and optimizing performance (frame-rate, rendering bottlenecks, and memory leaks). Currently building backend services and dashboards for a localization-as-a-service platform, while also working on the accompanying Unity SDK. Brings hands-on Google Cloud experience (GCP, deployments, and infrastructure) together with strong Unity/engineering fundamentals for scalable, studio-ready solutions.

Syed Ahmadan Ali

Unity developer with 4+ years shipping cross-platform games and immersive AR/VR experiences, including spatial-tracking XR apps, mobile titles, and multiplayer and UI systems in C#. Experienced leading small teams, integrating third-party SDKs, and optimizing performance (frame-rate, rendering bottlenecks, and memory leaks). Currently building backend services and dashboards for a localization-as-a-service platform, while also working on the accompanying Unity SDK. Brings hands-on Google Cloud experience (GCP, deployments, and infrastructure) together with strong Unity/engineering fundamentals for scalable, studio-ready solutions.

Available to hire

Unity developer with 4+ years shipping cross-platform games and immersive AR/VR experiences, including spatial-tracking XR apps, mobile titles, and multiplayer and UI systems in C#. Experienced leading small teams, integrating third-party SDKs, and optimizing performance (frame-rate, rendering bottlenecks, and memory leaks).

Currently building backend services and dashboards for a localization-as-a-service platform, while also working on the accompanying Unity SDK. Brings hands-on Google Cloud experience (GCP, deployments, and infrastructure) together with strong Unity/engineering fundamentals for scalable, studio-ready solutions.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

Work Experience

AR/VR Game Developer at Smashy Tech
April 1, 2025 - September 1, 2025
Engineered immersive XR experiences using Unity AR Foundation, including real-world spatial tracking, object placement, and physics-based drag-and-drop mechanics. Optimized high-fidelity 3D assets and scene lighting to maintain consistent frame rates on mobile and standalone VR headsets. Collaborated with technical artists to translate spatial concepts into fluid, intuitive user interactions.
Web Developer at Britoken
December 1, 2023 - Present
Built backend services and dashboards for a localization-as-a-service platform used by game studios, alongside the product's Unity SDK. Integrated secure backend APIs and delivered high-contrast dashboard UIs with strong state management and rendering performance.
Unity Developer (Technical Team Lead) at Cybron Technologies
May 1, 2023 - January 1, 2024
Led a small development team, mentoring junior developers and managing project timelines, task delegation, and code reviews. Programmed core gameplay loops, UI workflows, and system architecture for cross-platform titles. Collaborated with artists, designers, and testers to meet milestones with high technical stability.
Unity Game Developer at Binary Ops Pvt Ltd
October 1, 2022 - March 1, 2023
Developed and polished mobile game mechanics with responsive controls and efficient memory management. Integrated third-party SDKs for analytics, advertisements, and live-ops services. Profiled performance in Unity to isolate and resolve frame rate drops, rendering bottlenecks, and memory leaks.
Unity 3D Developer at Funzoft Pvt Ltd
June 1, 2022 - March 1, 2023
Authored clean, maintainable C# scripts for complex 3D mechanics, AI behaviors, and physics simulations. Constructed dynamic UI layouts and optimized world-space canvas systems for fast-paced gameplay environments.
Unity 3D Developer at Synntech People Solutions
April 1, 2020 - March 1, 2022
Built, tested, and deployed interactive 3D games and simulations using Unity. Implemented character animation state machines, collision detection systems, and audio managers; maintained Git across overlapping feature branches.

Education

Bachelor's in Software Engineering, IT at Iqra University
August 1, 2016 - August 1, 2021
Bachelor's in Software Engineering at Iqra University
August 1, 2016 - August 1, 2021

Qualifications

Google Cloud: Cloud Architecture - Design, Implement, and Manage (Skill Badge)
January 11, 2030 - August 22, 2026
Foundations of Project Management
January 11, 2030 - August 22, 2026

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Education