I’m a self‑taught 3D generalist with a passion for building immersive game visuals. I started learning 3D at 18 in a very small village, where constraints shaped my drive to create space‑filling artworks. Over the past decade I’ve honed my skills as a 3D generalist, developing 3D models for games and advertising, and integrating art assets into content pipelines. I’ve repeatedly refined art styles to optimize textures and performance, creating environments, buildings, and character assets, while collaborating to push the look and feel of projects. I’m proactive in exploring new aesthetics, optimizing for better product exposure, and delivering polished visuals that support compelling gameplay.

Moustafa Shaheen

I’m a self‑taught 3D generalist with a passion for building immersive game visuals. I started learning 3D at 18 in a very small village, where constraints shaped my drive to create space‑filling artworks. Over the past decade I’ve honed my skills as a 3D generalist, developing 3D models for games and advertising, and integrating art assets into content pipelines. I’ve repeatedly refined art styles to optimize textures and performance, creating environments, buildings, and character assets, while collaborating to push the look and feel of projects. I’m proactive in exploring new aesthetics, optimizing for better product exposure, and delivering polished visuals that support compelling gameplay.

Available to hire

I’m a self‑taught 3D generalist with a passion for building immersive game visuals. I started learning 3D at 18 in a very small village, where constraints shaped my drive to create space‑filling artworks. Over the past decade I’ve honed my skills as a 3D generalist, developing 3D models for games and advertising, and integrating art assets into content pipelines.

I’ve repeatedly refined art styles to optimize textures and performance, creating environments, buildings, and character assets, while collaborating to push the look and feel of projects. I’m proactive in exploring new aesthetics, optimizing for better product exposure, and delivering polished visuals that support compelling gameplay.

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Language

English
Fluent
Arabic
Fluent

Work Experience

3d generalist at Radical Play
March 10, 2015 - Present
3d generalist , creating environment, character, animation for isometric games
Game Artist - Remote at Big Game Company
January 1, 2018 - January 1, 2020
Developed 3D models for games and advertising production, integrated art assets into content pipelines, and helped optimize textures and visuals for better performance. Participated in evolving art styles to improve product exposure and overall quality.
3D Generalist at CU VR3D
January 1, 2016 - January 1, 2018
Product Visualizer and Generalist. Established a new art style for the game after evaluating multiple options, created and optimized 3D assets, including environments and props, and ensured performance‑driven designs within pipelines.
3D Generalist at Monkey Tribe
January 1, 2020 - January 1, 2021
Established a new art style for the game after trying many possible options, delivering the best result and optimizing texture maps. Recreated game buildings and assets, and prepared them for performance‑driven rendering.
3D Generalist at Tri-Unicorn3D
January 1, 2022 - January 1, 2024
Modeled, shaded, and lit characters and props for short cartoons and adverts. Created and refined assets to support quick turnaround for animations and promotional content.

Education

computer science at menofia univeristy of computer science
October 7, 2011 - October 23, 2015
Bachelor of Computer Science at Menofia University
January 1, 2011 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet
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    uniE621 Modeling experiment
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