Hi, I’m Jahongir Shakarov, a 3D groom and character artist with a passion for creating believable characters for games and films. I’ve spent 4+ years specializing in the full 3D character pipeline, from grooming and real-time hair to sculpting, retopology, UV mapping, texturing, rigging and rendering. I’m detail-oriented and focused on AAA-quality results that are optimized for real-time use.
I enjoy collaborating with designers, riggers and developers to bring characters to life, balancing aesthetic detail with performance. I’m proficient with Unreal Engine, Unity and MetaHuman workflows, and I love solving technical challenges in grooming, shading and asset optimization.
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