Jahongir Shakarov
Hi, I'm Jahongir Shakarov, a 3D creature and character artist based in Tashkent, Uzbekistan.
About
Hi, I’m Jahongir Shakarov, a 3D creature and character artist based in Tashkent, Uzbekistan. I specialize in creating realistic characters for games and films, with a focus on grooming, high-quality hair, and realistic animals. I handle the full 3D character pipeline—from sculpting and retopology to UVs, PBR texturing, rigging and rendering—and I optimize assets for real-time engines.
I’m proficient with ZBrush, Maya, Substance Painter, Marmoset Toolbag, Unreal Engine, Unity, Marvelous Designer, Photoshop, Houdini, and more. I’ve delivered AAA-quality models and hair systems, including MetaHuman-ready clothing and hair cards, for games, films, and cinematics, and I enjoy collaborating with artists and engineers to push visuals forward.
- 4 years' experience
- Joined September 2025
Skills· 10
Languages
- EnglishAdvanced
- UzbekFluent
Industry experience
- Media & Entertainment
- Gaming
- Government
- Education
- Professional Services
- Software & Internet
Work experience· 4 roles
Realistic hair models created for MetaHuman with textures and shading developed to ensure compatibility with MetaHuman in Unreal Engine.
Indie game studio work; collaborated with designers, riggers, animators, and developers to create characters, plan pipeline, and solve technical issues. Created over 15 characters in game-ready state; applied game-ready haircard models to more than 5 characters and adapted textures for Unreal Engine; prepared in-game materials for optimization.
Top 10% freelancer delivering high-quality character models, hair-card models, grooming, asset models, and MetaHuman clothing. Assets prepared for Unreal Engine with optimized models and textures; work spans films, animations, games, and cinematics; hair styles and clothing adapted for MetaHuman rigs.
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