Hi, I'm Jahongir Shakarov, a 3D creature and character artist based in Tashkent, Uzbekistan. I specialize in creating realistic characters for games and films, with a focus on grooming, high-quality hair, and realistic animals. I handle the full 3D character pipeline—from sculpting and retopology to UVs, PBR texturing, rigging and rendering—and I optimize assets for real-time engines. I'm proficient with ZBrush, Maya, Substance Painter, Marmoset Toolbag, Unreal Engine, Unity, Marvelous Designer, Photoshop, Houdini, and more. I’ve delivered AAA-quality models and hair systems, including MetaHuman-ready clothing and hair cards, for games, films, and cinematics, and I enjoy collaborating with artists and engineers to push visuals forward.

Jahongir Shakarov

Hi, I'm Jahongir Shakarov, a 3D creature and character artist based in Tashkent, Uzbekistan. I specialize in creating realistic characters for games and films, with a focus on grooming, high-quality hair, and realistic animals. I handle the full 3D character pipeline—from sculpting and retopology to UVs, PBR texturing, rigging and rendering—and I optimize assets for real-time engines. I'm proficient with ZBrush, Maya, Substance Painter, Marmoset Toolbag, Unreal Engine, Unity, Marvelous Designer, Photoshop, Houdini, and more. I’ve delivered AAA-quality models and hair systems, including MetaHuman-ready clothing and hair cards, for games, films, and cinematics, and I enjoy collaborating with artists and engineers to push visuals forward.

Available to hire

Hi, I’m Jahongir Shakarov, a 3D creature and character artist based in Tashkent, Uzbekistan. I specialize in creating realistic characters for games and films, with a focus on grooming, high-quality hair, and realistic animals. I handle the full 3D character pipeline—from sculpting and retopology to UVs, PBR texturing, rigging and rendering—and I optimize assets for real-time engines.

I’m proficient with ZBrush, Maya, Substance Painter, Marmoset Toolbag, Unreal Engine, Unity, Marvelous Designer, Photoshop, Houdini, and more. I’ve delivered AAA-quality models and hair systems, including MetaHuman-ready clothing and hair cards, for games, films, and cinematics, and I enjoy collaborating with artists and engineers to push visuals forward.

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Language

English
Advanced
Uzbek
Fluent

Work Experience

3D Character Artist (Freelance) at Upwork (Remote)
June 1, 2023 - Present
Top 10% freelancer delivering high-quality character models, hair-card models, grooming, asset models, and MetaHuman clothing. Assets prepared for Unreal Engine with optimized models and textures; work spans films, animations, games, and cinematics; hair styles and clothing adapted for MetaHuman rigs.
3D Groom Artist (Contract) at Diverse(Korea)
February 1, 2025 - April 1, 2025
Realistic hair models created for MetaHuman with textures and shading developed to ensure compatibility with MetaHuman in Unreal Engine.
3D Character Artist (Full-time) at TeleкомSoft
November 1, 2023 - January 1, 2025
Indie game studio work; collaborated with designers, riggers, animators, and developers to create characters, plan pipeline, and solve technical issues. Created over 15 characters in game-ready state; applied game-ready haircard models to more than 5 characters and adapted textures for Unreal Engine; prepared in-game materials for optimization.
3D Artist (Full-time) at Whiteline Animation Studio
September 1, 2021 - March 1, 2023
Worked on animated content for government projects with a large audience; contributed to rendering and asset creation across episodes; collaborated with a studio team of over 50 members.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming, Government, Education, Professional Services, Software & Internet