Hi, I’m Jahongir Shakarov, a 3D creature and character artist based in Tashkent, Uzbekistan. I specialize in creating realistic characters for games and films, with a focus on grooming, high-quality hair, and realistic animals. I handle the full 3D character pipeline—from sculpting and retopology to UVs, PBR texturing, rigging and rendering—and I optimize assets for real-time engines.
I’m proficient with ZBrush, Maya, Substance Painter, Marmoset Toolbag, Unreal Engine, Unity, Marvelous Designer, Photoshop, Houdini, and more. I’ve delivered AAA-quality models and hair systems, including MetaHuman-ready clothing and hair cards, for games, films, and cinematics, and I enjoy collaborating with artists and engineers to push visuals forward.
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