Hi, I’m Jahongir Shakarov, a 3D groom and character artist with a passion for creating believable characters for games and films. I’ve spent 4+ years specializing in the full 3D character pipeline, from grooming and real-time hair to sculpting, retopology, UV mapping, texturing, rigging and rendering. I’m detail-oriented and focused on AAA-quality results that are optimized for real-time use. I enjoy collaborating with designers, riggers and developers to bring characters to life, balancing aesthetic detail with performance. I’m proficient with Unreal Engine, Unity and MetaHuman workflows, and I love solving technical challenges in grooming, shading and asset optimization.

Jahongir Shakarov

Hi, I’m Jahongir Shakarov, a 3D groom and character artist with a passion for creating believable characters for games and films. I’ve spent 4+ years specializing in the full 3D character pipeline, from grooming and real-time hair to sculpting, retopology, UV mapping, texturing, rigging and rendering. I’m detail-oriented and focused on AAA-quality results that are optimized for real-time use. I enjoy collaborating with designers, riggers and developers to bring characters to life, balancing aesthetic detail with performance. I’m proficient with Unreal Engine, Unity and MetaHuman workflows, and I love solving technical challenges in grooming, shading and asset optimization.

Available to hire

Hi, I’m Jahongir Shakarov, a 3D groom and character artist with a passion for creating believable characters for games and films. I’ve spent 4+ years specializing in the full 3D character pipeline, from grooming and real-time hair to sculpting, retopology, UV mapping, texturing, rigging and rendering. I’m detail-oriented and focused on AAA-quality results that are optimized for real-time use.

I enjoy collaborating with designers, riggers and developers to bring characters to life, balancing aesthetic detail with performance. I’m proficient with Unreal Engine, Unity and MetaHuman workflows, and I love solving technical challenges in grooming, shading and asset optimization.

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Language

English
Advanced
Uzbek
Fluent

Work Experience

3D Character / Groom Artist at Upwork (Remote)
June 1, 2023 - Present
As a top 10% freelancer, I deliver high-quality character models, haircard models, grooming, and asset work on time with strong client satisfaction. Models and textures are optimized for Unreal Engine compatibility, and assets are tailored for films, animations, games, and cinematics, including hair/grooming for avatars and MetaHuman-ready cloths.
3D Groom Artist at Diverse(Korea)
April 1, 2025 - September 12, 2025
Contract role focusing on realistic hair models for MetaHuman, with thorough texture and shading development to ensure Unreal Engine compatibility.
3D Character / Groom Artist at TelecomSoft (Uzbekistan)
January 1, 2025 - September 12, 2025
Full-time contribution to the horror game Foul Bliss for Steam. Collaborated with designers, riggers, animators, and developers to plan the pipeline and resolve technical issues. Created over 15 game-ready characters and applied haircard models to more than five characters, optimizing materials for in-game Unreal Engine use.
3D Artist at Whiteline Animation Studio (Uzbekistan)
March 1, 2023 - September 12, 2025
3D modeling, rendering, and texture work for government-commissioned animated content for a broad audience; contributed to multiple episodes and collaborated with a large studio team.

Education

Bachelor at TDTU (Tashkent State Transport University)
January 1, 2020 - January 1, 2025
Bachelor at TDTU (Tashkent State Transport University) Information systems and technologies by network
January 1, 2020 - January 1, 2025

Qualifications

Upwork Top Rated Freelancer badge
January 1, 2024 - September 12, 2025
Upwork Top Rated Freelancer badge
January 1, 2024 - September 12, 2025

Industry Experience

Media & Entertainment, Gaming, Government, Education, Professional Services, Software & Internet