Jahongir Shakarov

Available to hire

Hi, I'm Jahongir Shakarov, a 3D creature and character artist based in Tashkent, Uzbekistan.

About

Hi, I’m Jahongir Shakarov, a 3D creature and character artist based in Tashkent, Uzbekistan. I specialize in creating realistic characters for games and films, with a focus on grooming, high-quality hair, and realistic animals. I handle the full 3D character pipeline—from sculpting and retopology to UVs, PBR texturing, rigging and rendering—and I optimize assets for real-time engines.

I’m proficient with ZBrush, Maya, Substance Painter, Marmoset Toolbag, Unreal Engine, Unity, Marvelous Designer, Photoshop, Houdini, and more. I’ve delivered AAA-quality models and hair systems, including MetaHuman-ready clothing and hair cards, for games, films, and cinematics, and I enjoy collaborating with artists and engineers to push visuals forward.

  • 4 years' experience
  • Joined September 2025

Industry experience

  • Media & Entertainment
  • Gaming
  • Government
  • Education
  • Professional Services
  • Software & Internet

Work experience· 4 roles

3D Groom Artist (Contract) · Diverse(Korea)Feb 2025 – Apr 2025 · 3 mos

Realistic hair models created for MetaHuman with textures and shading developed to ensure compatibility with MetaHuman in Unreal Engine.

3D Character Artist (Full-time) · TeleкомSoftNov 2023 – Jan 2025 · 1 yr 3 mos

Indie game studio work; collaborated with designers, riggers, animators, and developers to create characters, plan pipeline, and solve technical issues. Created over 15 characters in game-ready state; applied game-ready haircard models to more than 5 characters and adapted textures for Unreal Engine; prepared in-game materials for optimization.

3D Character Artist (Freelance) · Upwork (Remote)Jun 2023 – Present · 3 yrs 6 mos

Top 10% freelancer delivering high-quality character models, hair-card models, grooming, asset models, and MetaHuman clothing. Assets prepared for Unreal Engine with optimized models and textures; work spans films, animations, games, and cinematics; hair styles and clothing adapted for MetaHuman rigs.

3D Artist (Full-time) · Whiteline Animation StudioSep 2021 – Mar 2023 · 1 yr 7 mos

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