Available to hire
I am an experienced animator with a successful track record of leading teams and working as an individual contributor.
I am exceptionally skilled at both hand-keyed and motion capture, face and body, stylized and realism. My career has included roles in animation as a hands-on animator to Animation Director.
Experience Level
Language
English
Fluent
Work Experience
Animator at Self-Employed / Freelance
January 1, 2017 - PresentFreelance animator and designer on multiple projects for clients including Piranha Games on the MechWarrior franchise; Animator & Rigger on Netflix and Bill & Ted's, and on projects for Slayaway Camp 2, Friday the 13th, MechWarrior Clans; Senior Animator with Gasket Games and Gearbox on an unannounced project; Animation Director for People Can Fly on Outriders, including directing Motion Capture and Voice Acting.
Animator at Hinterland Studio Inc
October 1, 2015 - December 1, 2016As an animator on The Long Dark, keyed the majority of creature animation in the game and implemented systems for the First Person presence.
Animator at Freelance Animation & Design, Remote
January 1, 2013 - August 1, 2015Freelance animation and design work for remote clients (2013-01-01 to 2015-08-01). Clients included Microsoft, Black Tusk and Next Level Games; worked on Praxis Inc.
Cinematic Director at Capcom Games Studio Vancouver, Burnaby
November 1, 2007 - September 1, 2012Built and led a team for the creation of cinematics and animation on Dead Rising franchise; coordinated with stakeholders across the studio; contributed scenes for notable projects.
Cinematic Director & Animator at BioWare, Edmonton
May 1, 2001 - November 1, 2007Directed all elements of Mass Effect; planned, reviewed, and coached artists, actors, and programmers; wrote large portions for Mass Effect and Jade Empire; responsible for ship-flying sequences in KOTOR.
Traditional Animator at Bardel, Vancouver
September 1, 1998 - December 1, 2001Traditional hand-drawn animator on numerous commercials, Disney CD-ROM games and DreamWorks feature film projects.
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment
Experience Level
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