I am an experienced animator with a successful track record of leading teams and working as an individual contributor. I am exceptionally skilled at both hand-keyed and motion capture, face and body, stylized and realism. My career has included roles in animation as a hands-on animator to Animation Director.

Shane Welbourn

I am an experienced animator with a successful track record of leading teams and working as an individual contributor. I am exceptionally skilled at both hand-keyed and motion capture, face and body, stylized and realism. My career has included roles in animation as a hands-on animator to Animation Director.

Available to hire

I am an experienced animator with a successful track record of leading teams and working as an individual contributor.

I am exceptionally skilled at both hand-keyed and motion capture, face and body, stylized and realism. My career has included roles in animation as a hands-on animator to Animation Director.

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Language

English
Fluent

Work Experience

Animator at Self-Employed / Freelance
January 1, 2017 - Present
Freelance animator and designer on multiple projects for clients including Piranha Games on the MechWarrior franchise; Animator & Rigger on Netflix and Bill & Ted's, and on projects for Slayaway Camp 2, Friday the 13th, MechWarrior Clans; Senior Animator with Gasket Games and Gearbox on an unannounced project; Animation Director for People Can Fly on Outriders, including directing Motion Capture and Voice Acting.
Animator at Hinterland Studio Inc
October 1, 2015 - December 1, 2016
As an animator on The Long Dark, keyed the majority of creature animation in the game and implemented systems for the First Person presence.
Animator at Freelance Animation & Design, Remote
January 1, 2013 - August 1, 2015
Freelance animation and design work for remote clients (2013-01-01 to 2015-08-01). Clients included Microsoft, Black Tusk and Next Level Games; worked on Praxis Inc.
Cinematic Director at Capcom Games Studio Vancouver, Burnaby
November 1, 2007 - September 1, 2012
Built and led a team for the creation of cinematics and animation on Dead Rising franchise; coordinated with stakeholders across the studio; contributed scenes for notable projects.
Cinematic Director & Animator at BioWare, Edmonton
May 1, 2001 - November 1, 2007
Directed all elements of Mass Effect; planned, reviewed, and coached artists, actors, and programmers; wrote large portions for Mass Effect and Jade Empire; responsible for ship-flying sequences in KOTOR.
Traditional Animator at Bardel, Vancouver
September 1, 1998 - December 1, 2001
Traditional hand-drawn animator on numerous commercials, Disney CD-ROM games and DreamWorks feature film projects.

Education

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Qualifications

Industry Experience

Gaming, Media & Entertainment