Hi, I'm Shao Hi. I'm a versatile sound designer, music producer, and audio engineer bridging cinematic post-production with advanced audio technology. I specialize in dialogue editing, Foley, immersive Dolby Atmos mixing, and adaptive game audio, and I bring hands-on studio production experience along with ongoing machine-learning research in generative sound.

Shao Hi

Hi, I'm Shao Hi. I'm a versatile sound designer, music producer, and audio engineer bridging cinematic post-production with advanced audio technology. I specialize in dialogue editing, Foley, immersive Dolby Atmos mixing, and adaptive game audio, and I bring hands-on studio production experience along with ongoing machine-learning research in generative sound.

Available to hire

Hi, I’m Shao Hi. I’m a versatile sound designer, music producer, and audio engineer bridging cinematic post-production with advanced audio technology.

I specialize in dialogue editing, Foley, immersive Dolby Atmos mixing, and adaptive game audio, and I bring hands-on studio production experience along with ongoing machine-learning research in generative sound.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Freelance Audio Engineer at Self-Employed (Remote / Boston, MA)
January 1, 2024 - Present
Mixed 10+ short-film projects in immersive Dolby Atmos. Balanced a hybrid setup, efficiently coordinating remote and studio-based projects simultaneously.
Sound Designer / Voice Actor / Foley Performer at Rob's Home Invasion (Independent Short Film)
November 1, 2025 - March 31, 2026
Complete audio post-production — dialogue editing/acting, ADR, ambience, Foley, and sound effects. Collaborated with producers and directors to tailor sound design to each project's creative requirements.
Sound Designer / Dialogue Editor / Foley Performance at Isaiah's Glass Goes Down Easy
September 1, 2025 - December 31, 2025
Dialogue editing/parsing, ambience, SFX, and Foley. Partnered with the director to develop the narrative concept together, sustaining a healthy hybrid feedback loop throughout production.
Sound Designer at Warhammer 40K (Independent Project)
January 1, 2025 - December 31, 2025
Redesigned SFX, dialogue performance, ambience, Foley, and hard FX.
Producer, Arranger, and Bassist at Studio Production & Recording
January 1, 2024 - Present
Produced and recorded material for albums and major-label singles; upcoming studio album at Power Station NYC (release Aug 2026) with Chris Dave and David Murray; arranged and performed bass for Ahh G's Sony Music TW singles; composed for Finding NEO — Parallel, 太麻煩 (Live).
Audio Consultant & Full-Stack Developer at Chia Chun Technology Co., Ltd.
January 1, 2023 - Present
Co-designed muffler systems tuned to distinct sonic characters through spectrum and timbre analysis; tuned air-chamber resonance through geometric engineering and managed end-to-end prototype validation via acoustic testing. Developed a custom ERP system and marketing automation to streamline cross-border website operations.
Researcher / Developer (Audio & ML) at Independent Projects
January 1, 2023 - Present
RQ-VAE — developing a residual-quantized VAE architecture for generating high-fidelity cinematic film and trailer sound assets. RAVE Custom Model — trained a Realtime Audio Variational autoEncoder on a drum dataset for generative audio sample processing.

Education

Bachelor of Music, Electronic Production & Sound Design (Minors: Film Scoring & Creative Coding) at Berklee College of Music
September 1, 2022 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services