I’m a versatile 2D / 3D Animator and VFX Artist with over 7 years of experience in game development, primarily focused on real-time production in Unity. As a **2D Animator (Spine)**, I specialize in creating expressive, stylized animations for characters and UI. I have a strong understanding of timing, weight, and readability, and I focus on delivering animations that feel responsive and enhance the player experience. I’m also experienced in integrating animations directly into Unity and working closely with designers to ensure smooth implementation. As a **3D Animator**, I’ve worked on character animation across various projects, handling everything from basic rigs to polished in-game animations. I understand animation principles in depth and apply them to create believable motion, whether it’s stylized or more realistic. I’m comfortable working within production pipelines and optimizing animations for real-time environments. As a **VFX Artist**, I create gameplay-driven visual effects that improve clarity, feedback, and overall game feel. My expertise includes Unity Particle Systems, prefabs, animation-driven effects, and basic shader work. I focus heavily on performance and optimization, especially for mobile platforms, ensuring effects are both visually impactful and efficient. I’m highly collaborative and used to working closely with developers, designers, and UI teams. I take a proactive approach to problem-solving, continuously refine my workflows, and always aim to deliver polished, high-quality results that support both gameplay and visual storytelling.

Dmitriy Shapovalov

I’m a versatile 2D / 3D Animator and VFX Artist with over 7 years of experience in game development, primarily focused on real-time production in Unity. As a **2D Animator (Spine)**, I specialize in creating expressive, stylized animations for characters and UI. I have a strong understanding of timing, weight, and readability, and I focus on delivering animations that feel responsive and enhance the player experience. I’m also experienced in integrating animations directly into Unity and working closely with designers to ensure smooth implementation. As a **3D Animator**, I’ve worked on character animation across various projects, handling everything from basic rigs to polished in-game animations. I understand animation principles in depth and apply them to create believable motion, whether it’s stylized or more realistic. I’m comfortable working within production pipelines and optimizing animations for real-time environments. As a **VFX Artist**, I create gameplay-driven visual effects that improve clarity, feedback, and overall game feel. My expertise includes Unity Particle Systems, prefabs, animation-driven effects, and basic shader work. I focus heavily on performance and optimization, especially for mobile platforms, ensuring effects are both visually impactful and efficient. I’m highly collaborative and used to working closely with developers, designers, and UI teams. I take a proactive approach to problem-solving, continuously refine my workflows, and always aim to deliver polished, high-quality results that support both gameplay and visual storytelling.

Available to hire

I’m a versatile 2D / 3D Animator and VFX Artist with over 7 years of experience in game development, primarily focused on real-time production in Unity.

As a 2D Animator (Spine), I specialize in creating expressive, stylized animations for characters and UI. I have a strong understanding of timing, weight, and readability, and I focus on delivering animations that feel responsive and enhance the player experience. I’m also experienced in integrating animations directly into Unity and working closely with designers to ensure smooth implementation.

As a 3D Animator, I’ve worked on character animation across various projects, handling everything from basic rigs to polished in-game animations. I understand animation principles in depth and apply them to create believable motion, whether it’s stylized or more realistic. I’m comfortable working within production pipelines and optimizing animations for real-time environments.

As a VFX Artist, I create gameplay-driven visual effects that improve clarity, feedback, and overall game feel. My expertise includes Unity Particle Systems, prefabs, animation-driven effects, and basic shader work. I focus heavily on performance and optimization, especially for mobile platforms, ensuring effects are both visually impactful and efficient.

I’m highly collaborative and used to working closely with developers, designers, and UI teams. I take a proactive approach to problem-solving, continuously refine my workflows, and always aim to deliver polished, high-quality results that support both gameplay and visual storytelling.

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Language

English
Advanced
Ukrainian
Advanced
Russian
Advanced

Work Experience

3D Animator at IT Craft
July 1, 2019 - Present
Created 3D animations and VFX and integrated them into the game engine.
3D Animator at Freelancer
July 1, 2019 - July 9, 2025
Created 3D character animations in different styles and exported and set up animations in game engines.
3D Animator at Vizor Games
October 31, 2018 - July 9, 2025
Created 3D character animation for a large number of characters, created VFX for character animation, and participated in the OUTLANDER: FANTASY SURVIVAL project.
3D Animator, VFX at XIM
May 1, 2018 - July 9, 2025
Created 3D character animation in different styles and created VFX for projects.
3D Animator, VFX Artist at Gameloft
September 30, 2017 - July 9, 2025
Created 3D character animations using 3ds Max, created separate VFX for each unique skill, and was involved in the Dungeon Hunter: Curse Of Heaven project.
3D Animator at iLogos Europe
February 29, 2016 - July 9, 2025
Created 3D character animations for projects and participated in the design of the appearance of the animations.
3D Artist, 3D Animator at iMuscle
January 31, 2015 - July 9, 2025
Created 3D models, UV mapping, texturing, and 3D animation in different styles.
3D Artist, 3D Animator at Fgfactory
November 30, 2013 - July 9, 2025
Created 3D models, UV mapping, texturing, and 3D animation including character animation.
3D Animator at Freelancer
November 1, 2018 - July 1, 2019
Created 3D character animations in different styles; exported and set up animations in the game engine.
3D Animator, VFX at XIM
December 1, 2017 - May 1, 2018
Created 3D character animation in different styles; created VFX for projects.
3D Animator, VFX Artist at Gameloft
March 1, 2016 - September 1, 2017
Created 3D character animations using 3ds Max; created VFX for unique skills; involved in Dungeon Hunter: Curse Of Heaven project.
3D Animator at iLogos Europe
February 1, 2015 - February 1, 2016
Created 3D character animations for projects; participated in the design of the appearance of the animations.
3D Artist, 3D Animator at iMuscle
April 1, 2014 - January 1, 2015
Created 3D models, UV mapping and texturing; created 3D animation in different styles.
3D Artist, 3D Animator at Fgfactory
October 1, 2012 - November 1, 2013
Created 3D models, their UV mapping and texturing; created 3D animation and character animation.

Education

Bachelor's degree at Ukrainian Engineering Academy (Ukraine, Kharkiv)
January 1, 2000 - December 31, 2005
Bachelor's degree in Engineering at Ukrainian Engineering Academy
January 1, 2000 - December 31, 2005

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services