I’m a versatile 2D / 3D Animator and VFX Artist with over 7 years of experience in game development, primarily focused on real-time production in Unity.
As a 2D Animator (Spine), I specialize in creating expressive, stylized animations for characters and UI. I have a strong understanding of timing, weight, and readability, and I focus on delivering animations that feel responsive and enhance the player experience. I’m also experienced in integrating animations directly into Unity and working closely with designers to ensure smooth implementation.
As a 3D Animator, I’ve worked on character animation across various projects, handling everything from basic rigs to polished in-game animations. I understand animation principles in depth and apply them to create believable motion, whether it’s stylized or more realistic. I’m comfortable working within production pipelines and optimizing animations for real-time environments.
As a VFX Artist, I create gameplay-driven visual effects that improve clarity, feedback, and overall game feel. My expertise includes Unity Particle Systems, prefabs, animation-driven effects, and basic shader work. I focus heavily on performance and optimization, especially for mobile platforms, ensuring effects are both visually impactful and efficient.
I’m highly collaborative and used to working closely with developers, designers, and UI teams. I take a proactive approach to problem-solving, continuously refine my workflows, and always aim to deliver polished, high-quality results that support both gameplay and visual storytelling.
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