Sherwyn Rodrigues
I'm a game programmer with 4+ years of experience in Unreal Engine (C++) and Unity (C), specializing in building robust gameplay systems and real-time simulations across PC, mobile, VR, and simulation platforms.
About
I’m a game programmer with 4+ years of experience in Unreal Engine (C++) and Unity (C#), specializing in building robust gameplay systems and real-time simulations across PC, mobile, VR, and simulation platforms.
I excel at debugging, profiling, memory management, and delivering optimized, cross-platform solutions. My work includes enemy AI, tooling, and performance-focused development across multiple engines and teams.
- 5 years' experience
- Joined July 2025
Skills· 11
Languages
- EnglishAdvanced
- HindiIntermediate
- GermanBeginner
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Education
Work experience
Integrated IoT and web-based systems with Unreal Engine to enable real-time simulations. Built systems supporting centralized command-and-control and live data visualization. Worked with APIs and Web Sockets to enable real-time communication and dynamic data visualization in Unreal.
Contributed to Mahaka Vaya (Action RPG) using Unreal Engine (C++ & Blueprints). Implemented FTUE, camera system, animations, Chaos Destruction, and enchantment systems. Developed core gameplay systems including Enemy AI, interactions, inventory, loot, and locomotion. Integrated Firebase with a custom analytics database and developed a 2D multiplayer tank game in Unreal Engine with basic multiplayer implementation.
Developed cross-platform 3D multiplayer roulette game in Unity with socket-based networking for real-time gameplay. Worked on VR-based Unity applications for eye-checkup simulations. Implemented core systems including Enemy AI, interactions, inventory, loot, and locomotion (ledge climbing).
Education
Hire Sherwyn Rodrigues today
Post a job and invite Sherwyn, or contact them directly. No hidden commission.




