I'm a game programmer with 4+ years of experience in Unreal Engine (C++) and Unity (C#), specializing in building robust gameplay systems and real-time simulations across PC, mobile, VR, and simulation platforms. I excel at debugging, profiling, memory management, and delivering optimized, cross-platform solutions. My work includes enemy AI, tooling, and performance-focused development across multiple engines and teams.

Sherwyn Rodrigues

I'm a game programmer with 4+ years of experience in Unreal Engine (C++) and Unity (C#), specializing in building robust gameplay systems and real-time simulations across PC, mobile, VR, and simulation platforms. I excel at debugging, profiling, memory management, and delivering optimized, cross-platform solutions. My work includes enemy AI, tooling, and performance-focused development across multiple engines and teams.

Available to hire

I’m a game programmer with 4+ years of experience in Unreal Engine (C++) and Unity (C#), specializing in building robust gameplay systems and real-time simulations across PC, mobile, VR, and simulation platforms.

I excel at debugging, profiling, memory management, and delivering optimized, cross-platform solutions. My work includes enemy AI, tooling, and performance-focused development across multiple engines and teams.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Hindi
Intermediate
German
Beginner

Work Experience

Game Developer at Sun Technologies
July 1, 2023 - December 1, 2025
Contributed to Mahaka Vaya (Action RPG) using Unreal Engine (C++ & Blueprints). Implemented FTUE, camera system, animations, Chaos Destruction, and enchantment systems. Developed core gameplay systems including Enemy AI, interactions, inventory, loot, and locomotion. Integrated Firebase with a custom analytics database and developed a 2D multiplayer tank game in Unreal Engine with basic multiplayer implementation.
Game Developer at Haztech
August 1, 2021 - June 30, 2023
Developed cross-platform 3D multiplayer roulette game in Unity with socket-based networking for real-time gameplay. Worked on VR-based Unity applications for eye-checkup simulations. Implemented core systems including Enemy AI, interactions, inventory, loot, and locomotion (ledge climbing).
Unreal Engine Developer at Trinity Mobility / Honeywell
December 1, 2025 - Present
Integrated IoT and web-based systems with Unreal Engine to enable real-time simulations. Built systems supporting centralized command-and-control and live data visualization. Worked with APIs and Web Sockets to enable real-time communication and dynamic data visualization in Unreal.

Education

Bachelor of Computer Applications at Damodar College of Commerce and Economics - Goa University
August 1, 2017 - October 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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