I’m a game programmer with 6+ years of experience delivering scalable, high-performance mobile games using Unity and C#, with additional expertise in C++ and proprietary engines. I design and implement complex gameplay systems, optimize game engines, and maintain clean, maintainable code that reduces crash rates. I have proven ability to mentor junior developers, lead cross-functional teams, and manage end-to-end feature delivery in agile environments. I am passionate about creating immersive gaming experiences and driving projects from concept through post-release support, focusing on both technical excellence and player impact.
I thrive in collaborative settings, love mentoring others, and enjoy balancing technical challenges with delivering delightful user experiences. I’m eager to bring hands-on leadership and technical depth to a dynamic game development team, continuously learning and improving with every sprint.
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