I'm a game programmer with 6+ years of experience delivering scalable, high-performance mobile games using Unity and C#, with additional expertise in C++ and proprietary engines. I design and implement complex gameplay systems, optimize game engines, and maintain clean, maintainable code that reduces crash rates. I have proven ability to mentor junior developers, lead cross-functional teams, and manage end-to-end feature delivery in agile environments. I am passionate about creating immersive gaming experiences and driving projects from concept through post-release support, focusing on both technical excellence and player impact. I thrive in collaborative settings, love mentoring others, and enjoy balancing technical challenges with delivering delightful user experiences. I’m eager to bring hands-on leadership and technical depth to a dynamic game development team, continuously learning and improving with every sprint.

Shinto Heric

I'm a game programmer with 6+ years of experience delivering scalable, high-performance mobile games using Unity and C#, with additional expertise in C++ and proprietary engines. I design and implement complex gameplay systems, optimize game engines, and maintain clean, maintainable code that reduces crash rates. I have proven ability to mentor junior developers, lead cross-functional teams, and manage end-to-end feature delivery in agile environments. I am passionate about creating immersive gaming experiences and driving projects from concept through post-release support, focusing on both technical excellence and player impact. I thrive in collaborative settings, love mentoring others, and enjoy balancing technical challenges with delivering delightful user experiences. I’m eager to bring hands-on leadership and technical depth to a dynamic game development team, continuously learning and improving with every sprint.

Available to hire

I’m a game programmer with 6+ years of experience delivering scalable, high-performance mobile games using Unity and C#, with additional expertise in C++ and proprietary engines. I design and implement complex gameplay systems, optimize game engines, and maintain clean, maintainable code that reduces crash rates. I have proven ability to mentor junior developers, lead cross-functional teams, and manage end-to-end feature delivery in agile environments. I am passionate about creating immersive gaming experiences and driving projects from concept through post-release support, focusing on both technical excellence and player impact.

I thrive in collaborative settings, love mentoring others, and enjoy balancing technical challenges with delivering delightful user experiences. I’m eager to bring hands-on leadership and technical depth to a dynamic game development team, continuously learning and improving with every sprint.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Game Programmer at Ruby Seven Studios
July 1, 2025 - September 9, 2025
Led end-to-end development of gameplay systems for multiple mobile titles using Unity and a proprietary engine, coding in C# and C++. Ensured high-quality, maintainable code and followed agile processes. Took ownership of game content delivery, working independently to meet milestones across sprints. Mentored junior engineers and helped onboard 10+ new hires on engineering architecture, development practices, and debugging. Built editor tools to automate pre-fab and animation workflows, reducing code complexity by 75% and boosting team productivity. Integrated third-party SDKs for iOS, Android, and Amazon platforms, improving user engagement by 15%. Implemented clean, memory-optimized C++/C# code that reduced crash rates by 97% and improved app performance by 40%. Collaborated with cross-functional teams (designers, artists, QA) to deliver cohesive game experiences. Contributed to all development phases, from prototyping to post-release support. Actively participated in agile sprints,
Game Programmer at Ruby Seven Studios
July 1, 2025 - September 9, 2025
Led end-to-end development of gameplay systems for multiple mobile titles built with Unity and proprietary engine, using C# and C++ while adhering to coding standards and Agile processes. Took ownership of game content delivery, meeting milestones across sprints; collaborated on code reviews to ensure high-quality, maintainable code; mentored 10+ junior engineers on engineering architecture, development practices, and debugging. Developed editor tools to automate prefab and animation workflows, reducing code complexity by 75% and boosting team productivity. Integrated third-party SDKs across iOS, Android, and Amazon platforms, improving user engagement by 15%. Implemented clean, memory-optimized C++/C# code that reduced crash rates by 97% and improved app performance by 40%. Worked closely with cross-disciplinary teams (design, art, QA) to deliver cohesive gaming experiences. Contributed to all development phases from prototyping to post-release support. Actively participated in Agile
Game Programmer at Ruby Seven Studios
July 1, 2025 - September 9, 2025
Led end-to-end development of gameplay systems for multiple mobile titles built with Unity and a proprietary engine, using C# and C++ while adhering to coding standards and agile processes. Took ownership of game content delivery, working independently to meet milestones and deadlines across sprints. Collaborated on code reviews, ensuring high-quality, maintainable code and providing feedback to enhance team engineering standards. Mentored junior engineers, helping onboard and guide 10+ new hires on engineering architecture, development practices, and debugging. Developed editor tools to automate prefab and animation workflows, reducing code complexity by 75% and boosting team productivity. Integrated third-party SDKs across iOS, Android, and Amazon platforms, improving user engagement by 15%. Implemented clean, memory-optimized C++/C# code that reduced crash rates by 97% and improved app performance by 40%. Worked closely with cross-disciplinary teams (designers, artists, QA) to deliv
Game Programmer at Ruby Seven Studios
July 1, 2025 - September 9, 2025
Led end-to-end development of gameplay systems for multiple mobile game titles built with Unity and a proprietary engine, using C# and C++. Took ownership of game content delivery, collaborating on code reviews, mentoring junior engineers, developing editor tools to automate pre-fab and animation workflows, integrating third-party SDKs across iOS, Android, and Amazon platforms, and delivering features from prototyping to post-release support. Implemented clean, memory-optimized C++/C# code that reduced crash rates and improved performance. Worked with cross-disciplinary teams to deliver cohesive gaming experiences and contributed to agile sprint planning and feature scope.
Game Programmer at Ruby Seven Studios
July 1, 2025 - October 16, 2025
End-to-end development of gameplay systems for multiple mobile game titles using Unity and a proprietary engine, in C# and C++, while adhering to coding standards and agile development processes. Took ownership of game content delivery, working independently to meet milestones and deadlines across sprints. Collaborated on code reviews to ensure high-quality, maintainable code and provided feedback to enhance team skills. Mentored junior engineers, helping onboard and guide 10+ new hires on engineering architecture, development practices, and debugging. Developed editors to automate prefab and animation workflows, reducing code complexity by 75% and boosting team productivity. Integrated and optimized third-party SDKs across iOS, Android, and Amazon platforms, improving user engagement by 15%. Implemented clean, memory-optimized C++/C# code that reduced crash rates by 97% and improved app performance by 40%. Worked closely with cross-disciplinary teams (designers, artists, QA) to delive

Education

Bachelor of Technology in Computer Science and Engineering at Kerala University
July 1, 2013 - July 1, 2017
Bachelor of Technology in Computer Science and Engineering at Kerala University
July 1, 2013 - July 1, 2017
Bachelor of Technology in Computer Science and Engineering at Kerala University
July 1, 2013 - July 1, 2017
Bachelor of Technology in Computer Science and Engineering at Kerala University, Kerala, India
July 1, 2013 - July 1, 2017
Bachelor of Technology in Computer Science and Engineering at Kerala University
July 1, 2013 - July 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment