Sarah Barden is a 2020 graduate from Moore College of Art & Design, with a BFA in Animation & Game Arts and a Minor in Illustration. While attending college, she found her love for 3D art. During her time at Moore, they taught her the fundamentals of how to create something within a 3D digital space. She is very passionate about modeling and animating within a 3D program: Blender. Her art style is low-medium poly, so it has a round and cartoony feel, and is typically brightly textured. As an independent 3D artist outside of college, Sarah focuses on 3D modeling and animating. Since she is an independent 3D artist, she also knows how to texture, UV unwrap, re-topologize, simply rig characters, and more. Sarah is a very fast learner, and once she has reviewed something she will put those new skills to the test. She is also a very dedicated artist, and truly loves working with a passionate team.

Sarah Barden

Sarah Barden is a 2020 graduate from Moore College of Art & Design, with a BFA in Animation & Game Arts and a Minor in Illustration. While attending college, she found her love for 3D art. During her time at Moore, they taught her the fundamentals of how to create something within a 3D digital space. She is very passionate about modeling and animating within a 3D program: Blender. Her art style is low-medium poly, so it has a round and cartoony feel, and is typically brightly textured. As an independent 3D artist outside of college, Sarah focuses on 3D modeling and animating. Since she is an independent 3D artist, she also knows how to texture, UV unwrap, re-topologize, simply rig characters, and more. Sarah is a very fast learner, and once she has reviewed something she will put those new skills to the test. She is also a very dedicated artist, and truly loves working with a passionate team.

Available to hire

Sarah Barden is a 2020 graduate from Moore College of Art & Design, with a BFA in Animation & Game Arts and a Minor in Illustration. While attending college, she found her love for 3D art. During her time at Moore, they taught her the fundamentals of how to create something within a 3D digital space. She is very passionate about modeling and animating within a 3D program: Blender. Her art style is low-medium poly, so it has a round and cartoony feel, and is typically brightly textured.

As an independent 3D artist outside of college, Sarah focuses on 3D modeling and animating. Since she is an independent 3D artist, she also knows how to texture, UV unwrap, re-topologize, simply rig characters, and more. Sarah is a very fast learner, and once she has reviewed something she will put those new skills to the test. She is also a very dedicated artist, and truly loves working with a passionate team.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Courseware Developer at FlightSafety International
January 1, 2023 - Present
Collaborated across departments to develop a project with the purpose of maintenance training for pilots, utilizing Autodesk Maya. Created interactive products for FlightSafety training through a variety of development mediums. Updated courseware products within defined specifications and standards to support training. Within InDesign, designed publications for print and electronic distribution. In Photoshop and Illustrator, created and adjusted vector art, from the library of 2D images.
Contract Designer at ELM Learning
January 1, 2022 - December 31, 2023
Freelance graphic designer, created and maintained training material for leading companies such as: Google, Meta, and Petco. Using Illustrator, adjusted illustrations to make content more approachable, and understandable. When designing assets, accessibility and inclusion was always a top priority. Used the same assets, within training modules meant for leading companies to use and learn from. Worked side by side with the team, proposing creative solutions to get the best result.
Multimedia Intern at ASTM International
January 1, 2020 - December 31, 2021
Was the first Game Design and 3D Artist Intern at the company. While there, produced 3 prototype, fully interactive training modules. Used Blender and Substance Painter to develop 3D models and animations for training materials. Worked very closely with the Programmer, made sure assets were game engine ready for Unity and sent completed files through GitHub. As a Freelance artist, continued the same work developing more models to be used in online training modules.
Artist at Blobbers Team
January 1, 2019 - December 31, 2019
Working alongside a small team to create indie games to be published in the future. Developed games for the Global Game Jam 2024 and the Blossom Visual Novel Game Jam 2024.
Graphic Design Proctor for NOCTI Exam at Middle Bucks Institute of Technology
January 1, 2020 - December 31, 2025
Supervised the NOCTI exam for High School Graphic Design Students at Middle Bucks Institute of Technology

Education

BFA in Animation and Game Arts with a minor in Illustration at Moore College of Art and Design
January 11, 2030 - June 15, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Gaming, Software & Internet, Professional Services