Available to hire
I am a professional 3D Artist with 19 years of experience creating characters, props, and worlds for the games and 3D industry.
My background spans modeling, sculpting, UVs, and texturing across both high and low poly workflows. I’ve contributed to 11 released game titles on console, PC, VR, and mobile, covering a range of visual styles from realistic to stylised.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Work Experience
Senior 3D Artist at The Binary Mill (Gun Club VR)
September 1, 2024 - September 1, 2024Modeled and textured weapons, props, vehicles, and environments for Gun Club VR and its DLCs (SWAT, Wild West, Heavy Weapons). Optimized assets for VR, converting mobile assets to PBR while maintaining high visual quality. Collaborated with programmers to ensure seamless asset integration and accurate gameplay interactions. Conducted firearm research for realistic modeling and texturing. Designed materials, particle FX, and simple C# scripts for in-game effects. Greyboxed and conceptualized environments to support game design. Managed collision setup in Unity for precise gameplay interactions.
3D Artist at Topsy Games
January 1, 2017 - January 1, 2017Modeled low-poly assets based on provided concept art. UV mapped all assets and created atlases for texturing by a third party. Edited textures and applied materials in Unity for in-game implementation. Animated assets as needed to enhance gameplay visuals. Uploaded and managed assets using Sourcetree for version control.
Freelance 3D Artist at Freelance Contracts (remote)
January 1, 2017 - January 1, 2017Created game assets for various companies and clients, targeting mobile, tablet, and PC platforms. Sculpted high-poly models in ZBrush, specializing in both organic and hard surface modeling. Retopologized high-poly models to create optimized, game-ready assets. Managed asset uploads to clients' preferred servers, ensuring proper version control. Established and adhered to self-imposed deadlines to meet client expectations. Prepared and submitted invoices, detailing rates and hours worked.
3D Artist at Streamline Studios (remote)
October 1, 2012 - October 1, 2012Modeled and textured props and level items according to provided concepts and art direction. Created diffuse, normal, specular, gloss, and ambient occlusion maps for in-game assets. Followed strict deadlines to deliver high-quality work on time. Reported to the Art Director for final approval of assets. Uploaded final assets to the FTP server for integration into the project.
Mid Environment Artist at Blue Tongue Entertainment
June 1, 2011 - June 1, 2011Modeled props and environments tailored to specific SKUs. Created diffuse, normal, specular, and ambient occlusion maps for game assets. Developed collision meshes for environments and rigged/animated props when needed. Crafted materials to enhance texture quality and realism. Utilized in-house tools and vertex color techniques to light environments. Collaborated with the Project Manager to meet strict deadlines, working both independently and as part of a team.
Junior Environment Artist at Perception
February 1, 2006 - February 1, 2006Contributed to the development of the PS2 and Xbox game Stargate SG-1: The Alliance by modeling and texturing props and environments. Utilized Unreal Engine 3 (2005 version) for asset integration and optimization, adhering to the game’s visual style and technical requirements. Assisted senior artists in creating high-quality assets, including diffuse, normal, and specular maps. Participated in team meetings and received guidance to develop skills in modeling, texturing, and game asset optimization.
Education
Certificate of Video Games and Film Production at Academy of Interactive Entertainment
January 1, 2003 - January 1, 2005Diploma of Video Games Development at Academy of Interactive Entertainment
January 1, 2003 - January 1, 2005Qualifications
Industry Experience
Gaming, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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