Shouzhen Wen
Hi, I’m Shouzhen Wen, a Real-Time VFX Artist specializing in Unreal Engine, Houdini, and Niagara.
About
Hi, I’m Shouzhen Wen, a Real-Time VFX Artist specializing in Unreal Engine, Houdini, and Niagara. I design and implement real-time visual effects for games and interactive experiences, focusing on performance-friendly pipelines and immersive feedback.
Currently pursuing a BA in Technology, and Emerging Communications with an Animation and Games concentration at the University of Texas at Dallas, I’ve collaborated on multiple projects—from indie FPS and horror titles to museum-facing interactive experiences—blending technical chops with a creative eye.
- 4 years' experience
- Joined May 2026
Industry experience
- Gaming
- Media & Entertainment
More experts in Dallas, United States
Work experience· 6 roles
Created real-time gameplay VFX (blood, smoke, environmental FX) in Unreal Engine, improving visual feedback and player immersion. Used Houdini for fluid simulations and integrated them into real-time pipelines. Developed procedural materials to support dynamic and optimized effects.
Developed in-game effects including abilities, environmental FX, and interactive feedback for gameplay clarity. Collaborated with artists and designers to maintain visual consistency across multiple environments and gameplay systems.
Led client-facing collaboration with museum stakeholders to digitize and recreate artifacts using 3D scanning and Houdini workflows. Directed cross-disciplinary development and integrated historical context into an interactive experience.
Education
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