Hi, I’m Shouzhen Wen, a Real-Time VFX Artist specializing in Unreal Engine, Houdini, and Niagara. I design and implement real-time visual effects for games and interactive experiences, focusing on performance-friendly pipelines and immersive feedback. Currently pursuing a BA in Technology, and Emerging Communications with an Animation and Games concentration at the University of Texas at Dallas, I’ve collaborated on multiple projects—from indie FPS and horror titles to museum-facing interactive experiences—blending technical chops with a creative eye.

Shouzhen Wen

Hi, I’m Shouzhen Wen, a Real-Time VFX Artist specializing in Unreal Engine, Houdini, and Niagara. I design and implement real-time visual effects for games and interactive experiences, focusing on performance-friendly pipelines and immersive feedback. Currently pursuing a BA in Technology, and Emerging Communications with an Animation and Games concentration at the University of Texas at Dallas, I’ve collaborated on multiple projects—from indie FPS and horror titles to museum-facing interactive experiences—blending technical chops with a creative eye.

Available to hire

Hi, I’m Shouzhen Wen, a Real-Time VFX Artist specializing in Unreal Engine, Houdini, and Niagara. I design and implement real-time visual effects for games and interactive experiences, focusing on performance-friendly pipelines and immersive feedback.

Currently pursuing a BA in Technology, and Emerging Communications with an Animation and Games concentration at the University of Texas at Dallas, I’ve collaborated on multiple projects—from indie FPS and horror titles to museum-facing interactive experiences—blending technical chops with a creative eye.

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Work Experience

VFX Artist Intern at Turn Key Games
January 1, 2026 - May 1, 2026
Created real-time gameplay VFX (blood, smoke, environmental FX) in Unreal Engine, improving visual feedback and player immersion. Used Houdini for fluid simulations and integrated them into real-time pipelines. Developed procedural materials to support dynamic and optimized effects.
Accounts Payable at Flavorful Fresh
January 1, 2021 - May 1, 2022
Processed invoices and verified financial records with high accuracy and attention to detail. Managed banking transactions and resolved discrepancies efficiently.
Producer at Crow Museum of Asian Art
August 1, 2025 - December 1, 2025
Led client-facing collaboration with museum stakeholders to digitize and recreate artifacts using 3D scanning and Houdini workflows. Directed cross-disciplinary development and integrated historical context into an interactive experience.
VFX Artist at Gravebound
January 1, 2025 - May 1, 2025
Created stylized real-time VFX including combat effects, environmental interactions, and gameplay feedback systems in Unreal Engine. Worked with a Performance-based production pipeline to integrate VFX into gameplay systems and optimize performance.
VFX Artist at In Vein
August 1, 2025 - May 1, 2026
Developed in-game effects including abilities, environmental FX, and interactive feedback for gameplay clarity. Collaborated with artists and designers to maintain visual consistency across multiple environments and gameplay systems.
President, Treasurer at UTD Animation Guild
March 1, 2024 - Present
Led organization operations and managed a team of officers to run events and workshops. Led and hosted two “Industry Insight” events, bringing in industry professionals for panels and portfolio reviews and engaging ~150 students per event. Connected students with industry professionals and created opportunities for networking and career development.

Education

Bachelor of Arts, Technology, and Emerging Communications with Animation and Games Concentration at University of Texas at Dallas
August 1, 2022 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment

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