Game writer and narrative designer with published interactive fiction and visual-novel projects, experienced in branching narratives, conditional dialogue, character development, worldbuilding, cinematic scene writing, and narrative continuity. Created and published a 16,411-word Twine project with multiple outcomes, and developed a Ren’Py visual-novel prologue integrating narrative design, dialogue, scene composition, character presentation, and scripting.
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Left to Die – Ripper in the Desert is a branching military-survival interactive fiction project developed in Twine. The player takes the role of a soldier trapped behind enemy lines following an ambush, where decisions influence relationships between squad members, subsequent dialogue, and the eventual outcome.
The project focuses on branching narrative, player agency, consequence-driven choices, character relationships, military dialogue, tension, and multiple outcomes. It contains approximately 16,411 words across 127 passages, with conditional narrative paths designed to encourage multiple playthroughs.
I independently handled the project from concept through release, including story structure, dialogue, character development, relationship systems, branching logic, narrative continuity, editing, and implementation in Twine.
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