Hi, I'm Siméo Moure, a Paris-based sound designer and composer with five years of experience in the audio-visual industry, crafting sound for video games, animated films, and immersive media. I love collaborating with developers and artists to deliver expressive, narrative-driven audio that elevates storytelling and engagement. I’m proficient with Wwise, FMOD, Unreal, Unity, and other production tools, and I’m open to junior sound designer contracts in a studio or freelance on various game projects.

Siméo Moure

Hi, I'm Siméo Moure, a Paris-based sound designer and composer with five years of experience in the audio-visual industry, crafting sound for video games, animated films, and immersive media. I love collaborating with developers and artists to deliver expressive, narrative-driven audio that elevates storytelling and engagement. I’m proficient with Wwise, FMOD, Unreal, Unity, and other production tools, and I’m open to junior sound designer contracts in a studio or freelance on various game projects.

Available to hire

Hi, I’m Siméo Moure, a Paris-based sound designer and composer with five years of experience in the audio-visual industry, crafting sound for video games, animated films, and immersive media. I love collaborating with developers and artists to deliver expressive, narrative-driven audio that elevates storytelling and engagement.

I’m proficient with Wwise, FMOD, Unreal, Unity, and other production tools, and I’m open to junior sound designer contracts in a studio or freelance on various game projects.

See more

Language

English
Fluent
French
Fluent

Work Experience

Sound Design Intern at Studio Ciné-Son, Boulogne-Billancourt
December 31, 2021 - September 4, 2025
Assisted with sound tasks including managing audio audits, maintaining audiovisual equipment, preparing mixing sessions, and backup management. Created sound effects for projects such as The Fowler, a medieval beat them all, and Hermes, an exploration and aviation game.
Sound Creation and Mixing Alternance at Studio Oracle, Evry-Courcouronnes
May 1, 2023 - September 4, 2025
Responsible for sound creation, recording, and 5.1 mixing for the interactive experience 'Alice au-delà des merveilles'. Also worked on sound design, composition, and integration for games like Hot on the Trail (platformer), Toutes mouillées, BreakPoint, and Non using Unity and FMOD.
Freelance Audio Composer and Sound Designer at Freelance, Paris
January 1, 2023 - Present
Composed music for visuals, mixed podcasts, and created sound design on a freelance basis.
Sound Engineer at Studios O’Bahamas, Levallois-Perret
January 1, 2024 - Present
Recorded actors, performed sound design, created musical compositions, and delivered professional mixing.
Sound Engineer at Obahamas Studio
October 1, 2024 - August 1, 2025
Created high-quality sound design and polished dialogue assets, delivering clear, expressive, and impactful audio for diverse media. Handled recording, editing, and mixing workflows with precision, ensuring consistent professional results under tight deadlines.
Junior Sound Designer at Oracle Studio
October 1, 2022 - May 1, 2023
Designed the sound part of an immersive experience on Alice in Wonderland. Composed music and recorded actors.
Audio Technician at Ciné-Son Studio
October 1, 2021 - December 1, 2021
Maintained audio-visual equipment, prepared mixing sessions, managed backups.
End of Studies Project Sound Designer at Don't Let Them Die (End of Studies Project) — PS4
January 1, 2023 - January 1, 2024
Designed the sound track, implemented into Unreal Engine via Wwise. Established production documents: Sound List, Sound Design and Implementation Document.
Sound Designer at Animated Short Films – Student Projects
January 1, 2022 - January 1, 2023
Created and mixed the film's soundtrack.
Sound Designer at Video Game Student Projects
January 1, 2021 - January 1, 2022
Supervised the creation and integration of all the sounds. Composed soundtracks and recorded voice actors. Implemented with FMOD.
Sound Designer (End of Studies Project) at Don't Let Them Die (PS4 Action Game)
January 1, 2023 - January 1, 2024
Designed the game's sound track and implemented into Unreal Engine via Wwise. Established production documents: Sound List, Sound Design and Implementation Document.
Sound Designer at Video Game – Student Projects
January 1, 2021 - January 1, 2022
Supervised the creation and integration of all sounds. Composed soundtracks and recorded voice actors. Implemented with FMOD.

Education

Bachelor at EICAR - Paris
January 1, 2019 - January 1, 2021
Bachelor Music & Sound Design at ISART Digital - Paris
October 1, 2022 - May 1, 2023
Bachelor's Degree in Music & Sound Design at ISART Digital
January 1, 2022 - January 1, 2024
Bachelor's Degree in Sound Production at EICAR
January 1, 2019 - January 1, 2021
Bachelor's Degree in Music & Sound Design at ISART Digital
January 1, 2022 - January 1, 2024
Bachelor's Degree in Sound Production at EICAR (École Internationale de Cinéma et Réalisation)
January 1, 2019 - January 1, 2021

Qualifications

Audio Certified
October 1, 2021 - December 31, 2021

Industry Experience

Media & Entertainment, Gaming, Software & Internet