I’m an animator working across 3D, 2D, and motion graphics, with a strong focus on game animation and cinematic sequences.
Through my work, I’ve developed a complete animation pipeline — from concept and previs to final integration — allowing me to adapt to different styles and production needs while maintaining consistency and efficiency.
I work with Unreal Engine and real-time workflows, creating animations that are not only visually strong but also optimized for gameplay and interactive environments.
My experience includes:
3D character animation (gameplay & cinematics)
2D and hand-drawn animation workflows
Motion graphics and visual storytelling
End-to-end animation production
I’m particularly interested in projects where animation plays a key role in shaping the overall experience.
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