3D Artist and Motion Designer specializing in CG, 3D animation, product visualization, and commercial visual storytelling. Experienced across freelance, agency, and in-house production, creating high-quality 3D renders, animations, motion graphics, and visual content for advertising and branded projects. Proven ability to work closely with Creative Directors, Art Directors, Producers, and multidisciplinary teams to translate creative direction into polished, production-ready visuals. Skilled across the 3D production pipeline from concept development, modeling, texturing, lighting, and animation through rendering and compositing, and adaptable to fast-paced production environments while maintaining reliable delivery.

Silvio Benedicti Sile

3D Artist and Motion Designer specializing in CG, 3D animation, product visualization, and commercial visual storytelling. Experienced across freelance, agency, and in-house production, creating high-quality 3D renders, animations, motion graphics, and visual content for advertising and branded projects. Proven ability to work closely with Creative Directors, Art Directors, Producers, and multidisciplinary teams to translate creative direction into polished, production-ready visuals. Skilled across the 3D production pipeline from concept development, modeling, texturing, lighting, and animation through rendering and compositing, and adaptable to fast-paced production environments while maintaining reliable delivery.

Available to hire

3D Artist and Motion Designer specializing in CG, 3D animation, product visualization, and commercial visual storytelling. Experienced across freelance, agency, and in-house production, creating high-quality 3D renders, animations, motion graphics, and visual content for advertising and branded projects.

Proven ability to work closely with Creative Directors, Art Directors, Producers, and multidisciplinary teams to translate creative direction into polished, production-ready visuals. Skilled across the 3D production pipeline from concept development, modeling, texturing, lighting, and animation through rendering and compositing, and adaptable to fast-paced production environments while maintaining reliable delivery.

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Work Experience

3D / CG Artist at Kill Boring Dead Collingwood, Victoria - Remote
November 1, 2025 - August 1, 2026
Sole 3D / CG artist within a multidisciplinary production team, independently developing CG I, 3D animation, VFX, and composited visual content for commercial campaigns and branded media. Translated creative briefs and art direction into production-ready visuals, managing the full CG pipeline from concept development, modeling, materials, lighting, animation, and simulation through rendering and compositing. Delivered CG I/VFX work for brands including Therabreath, Daikin, and Collagenie by integrating 3D assets into live-action footage and creating production visuals where physical assets or footage were unavailable. Developed core CG assets for the launch of Collagenie, creating abstract renders, simulations, and procedural visuals using Blender Geometry Nodes as a key component. Collaborated with Australian creative and production teams, presenting work and independently resolving creative and technical challenges, including CAD-to-CG workflows and emerging 3D + generative AI visual
CG Artist Intern at TBWA\SMP / TBWA Academy (Makati)
July 1, 2025 - August 1, 2025
Produced CG renders, animations, and motion assets for campaign work across leading Philippine and international brands. Collaborated with Creative Directors, Producers, designers, and CG artists to translate creative direction into production-ready visual content. Supported commercial shoots and digital content production under tight agency timelines.
Freelance CG Artist
January 1, 2024 - Present
Delivered 3D renders, product visualizations, animations, and motion assets for commercial brands and creative agencies, including work with TBWA\SMP. Produced 3D visuals, product render animations, and motion graphics across industries including beauty, lifestyle, and consumer products. Collaborated directly with brands and creative teams while maintaining high-quality output under tight timelines.

Education

Bachelor of Arts in Multimedia Arts at De La Salle - College of Saint Benilde Manila
January 1, 2020 - January 1, 2025
Senior High School (Music, Arts, and Design) at University of Santo Tomas - Senior High School Manila
January 1, 2018 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Consumer Goods, Professional Services