I’m a game and 2D/3D artist based in Espoo, Finland, with hands-on experience across character, props, environments, UI, and animation for multiple Steam titles. I’ve worked from concept through production—blending modeling, sculpting, texturing, unwrapping, rigging/skinning, lighting, and rendering to create polished assets and cohesive in-game visuals.
Alongside game art, I also have experience in visual direction and 3D asset creation for entertainment projects, as well as aerial videography and photography. Over the years I’ve contributed in roles ranging from freelance character and environment art to lead-style responsibilities, collaborating in real-time pipelines in Unity.
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Game-ready skeleton crossbowman enemy that I concepted, modelled, skinned and textured for a mobile game.
Mid-poly weapon sets created for mobile 3rd/1st person shooter game.
![](https://www.twine.net/signin
![](https://www.twine.net/signin
![](https://www.twine.net/signin
Stylized female and male base meshes. High and low poly versions created in Blender, maps baked in Substance Painter.
Game ready bat enemy that I concepted, modelled, skinned and textured for a mobile game.
![](https://www.twine.net/signin
![](https://www.twine.net/signin
16 ultra low poly fantasy units that I created for an unreleased AR strategy game.
![](https://www.twine.net/signin
![](https://www.twine.net/signin
![](https://www.twine.net/signin
![](https://www.twine.net/signin
Personal work for practicing trim sheets. Modeled, sculpted and rendered in Blender, texturing in Substance Painter with some color tweaking in Photoshop.
![](https://www.twine.net/signin
![](https://www.twine.net/signin
![](https://www.twine.net/signin
![](https://www.twine.net/signin
![](https://www.twine.net/signin
Modelled in Blender, textured in 3DCoat. Based on a concept by Mauricio Carrasco.
![](https://www.twine.net/signin
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