I’m a game and 2D/3D artist based in Espoo, Finland, with hands-on experience across character, props, environments, UI, and animation for multiple Steam titles. I’ve worked from concept through production—blending modeling, sculpting, texturing, unwrapping, rigging/skinning, lighting, and rendering to create polished assets and cohesive in-game visuals. Alongside game art, I also have experience in visual direction and 3D asset creation for entertainment projects, as well as aerial videography and photography. Over the years I’ve contributed in roles ranging from freelance character and environment art to lead-style responsibilities, collaborating in real-time pipelines in Unity.

Simo Kovanen

I’m a game and 2D/3D artist based in Espoo, Finland, with hands-on experience across character, props, environments, UI, and animation for multiple Steam titles. I’ve worked from concept through production—blending modeling, sculpting, texturing, unwrapping, rigging/skinning, lighting, and rendering to create polished assets and cohesive in-game visuals. Alongside game art, I also have experience in visual direction and 3D asset creation for entertainment projects, as well as aerial videography and photography. Over the years I’ve contributed in roles ranging from freelance character and environment art to lead-style responsibilities, collaborating in real-time pipelines in Unity.

Available to hire

I’m a game and 2D/3D artist based in Espoo, Finland, with hands-on experience across character, props, environments, UI, and animation for multiple Steam titles. I’ve worked from concept through production—blending modeling, sculpting, texturing, unwrapping, rigging/skinning, lighting, and rendering to create polished assets and cohesive in-game visuals.

Alongside game art, I also have experience in visual direction and 3D asset creation for entertainment projects, as well as aerial videography and photography. Over the years I’ve contributed in roles ranging from freelance character and environment art to lead-style responsibilities, collaborating in real-time pipelines in Unity.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Finnish
Fluent
Persian
Intermediate

Work Experience

Visual Direction and 3D Game Art (Lead Artist) at W.F.P. Entertainment
January 1, 2026 - Present
Owned visual direction and produced 3D game assets for the Steam title “Hell Cleaners”, focusing on consistent art style and production-quality models. Worked on asset creation and integration-ready outputs for in-game usage, supporting the overall look of the project through 2D/3D art assets and visual direction.
Aerial Videographer at Upcraft
January 1, 2025 - Present
Provided aerial video and photography services, capturing footage and stills for client needs and delivering usable media outputs. Worked with aerial capture workflows and ensured practical results for real-world deliverables.
Freelance Game Artist
January 1, 2024 - January 1, 2025
Created characters, props, environments, and animations for multiple Steam titles. Delivered production-focused art assets and animations, supporting game development workflows across different project requirements.
Senior 2D/3D Artist at Huuuge Games
January 1, 2021 - January 1, 2024
Created 3D characters, props and environments, animation, VFX, level design, UI/UX, sculpting, concept art, prototyping, and worked on Unity game development.
Game Artist at Little Star Games
January 1, 2019 - January 1, 2021
Produced 2D and 3D characters, props, environments, animation, VFX, level design, game design, UI, illustration, prototyping, and Unity game development.
Game Artist (Part Time) at Monke y (Part Time)
January 1, 2017 - January 1, 2019
Produced 3D characters, props, and environments along with animation and VFX. Supported level and game design as well as UI work, including Unity game development tasks and prototyping support.
Game Artist at Part Time Monkey
January 1, 2017 - January 1, 2019
Designed and created 3D characters, props, environments, animation, VFX, level design, game design, UI, and Unity game development.
Freelancer
January 1, 2016 - January 1, 2017
Worked on 3D characters, props, and environments, including animation and VFX-related deliverables, plus interior design tasks. Delivered visual outputs suitable for design and production needs.

Education

Bachelor of Design at Karelia UAS
September 1, 2010 - June 1, 2015
Fine Art studies at Lahti Folk High School
September 1, 2009 - June 1, 2010
High School Diploma at Imatra High School
September 1, 2004 - June 1, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education