I'm a game programmer and designer with 2 years of professional experience in platforms the Unity, GameMaker, Godot, and Unreal. I've worked as the lead developer in projects such as the University of Nebraska-Lincoln's Ripple Effects 2024-2026 and as an additional programmer at Nebraska Public Media for games like Powwow Bound and Civics Scribble since 2025. Bachelor's in Computer Science degree obtained from the University of Nebraska-Lincoln with classes like Prototyping in Unity, Exploring Vr Worlds, and Advanced Game Programming.

Sky Maivs Gann

I'm a game programmer and designer with 2 years of professional experience in platforms the Unity, GameMaker, Godot, and Unreal. I've worked as the lead developer in projects such as the University of Nebraska-Lincoln's Ripple Effects 2024-2026 and as an additional programmer at Nebraska Public Media for games like Powwow Bound and Civics Scribble since 2025. Bachelor's in Computer Science degree obtained from the University of Nebraska-Lincoln with classes like Prototyping in Unity, Exploring Vr Worlds, and Advanced Game Programming.

Available to hire

I’m a game programmer and designer with 2 years of professional experience in platforms the Unity, GameMaker, Godot, and Unreal. I’ve worked as the lead developer in projects such as the University of Nebraska-Lincoln’s Ripple Effects 2024-2026 and as an additional programmer at Nebraska Public Media for games like Powwow Bound and Civics Scribble since 2025.

Bachelor’s in Computer Science degree obtained from the University of Nebraska-Lincoln with classes like Prototyping in Unity, Exploring Vr Worlds, and Advanced Game Programming.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Work Experience

Programmer and Designer at Nebraska Public Media
January 1, 2025 - Present
Optimized performance by over 20% after joining the team through code structure reorganization. Prototyped features in Unity and iterated on designs in a 2-week sprint based on feedback. Diagnosed and resolved complex bugs proactively within existing codebases using technical documentation.
Developer at Ripple Effects
January 1, 2024 - January 1, 2026
Iterated on core gameplay loops based on feedback from technical producers, ensuring alignment with broader design goals. Architected accessibility features to accommodate players with visual and motor disabilities. Led a team of 4 developers through shipping an accessible title for a variety of devices.
President at University of Nebraska-Lincoln Game Dev Club
January 1, 2024 - January 1, 2025
Published multiple complex games in Unity and Godot with source control. Moderated and directed multi-disciplinary teams of 3-5 developers to deliver finished products against tight deadlines. Engineered cross-platform support across both desktop and mobile environments.

Education

Bachelor of Science in Computer Science at University of Nebraska-Lincoln
August 17, 2022 - May 1, 2026
At my time at the University of Nebraska-Lincoln I studied Computer Science with a focus on Game Development.

Qualifications

Bachelor of Science in Computer Science
August 1, 2022 - May 14, 2026
I obtained a Bachelor of Science in Computer Science from the University of Nebraska Lincoln

Industry Experience

Gaming, Software & Internet, Media & Entertainment