Dear the Refinery, I’m writing to express my interest in the 3D Generalist position. I’m currently available for remote work from Manchester UK, and would love the opportunity to support your team. I’ve spent nearly 20 years working across AAA games, cinematics, VR, stylised animation, and Realtime pipelines. I have served as Lead Animator on three major Fortnite Festival projects, where I built the animation pipeline, directed motion capture, rigged characters, and led teams of 8–15 animators from pre‑production through final delivery. This role strengthened my ability to combine creative direction with technical problem solving under tight deadlines. My background includes keyframe and mocap animation, facial performance, creature and humanoid animation, and both stylised and realistic character work. I also bring generalist strengths in rigging, tool creation, and Unreal/Unity workflows, including sequencer, Metahuman, and Realtime cinematics. I would be excited to bring my experience and enthusiasm to your team. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ Reel: _Website not available. Sign in: https://www.twine.net/signup_ Thank you for your time and consideration. I’d welcome the chance to discuss the role further. Kind regards, Greg Woodcock

Greg Woodcock

Dear the Refinery, I’m writing to express my interest in the 3D Generalist position. I’m currently available for remote work from Manchester UK, and would love the opportunity to support your team. I’ve spent nearly 20 years working across AAA games, cinematics, VR, stylised animation, and Realtime pipelines. I have served as Lead Animator on three major Fortnite Festival projects, where I built the animation pipeline, directed motion capture, rigged characters, and led teams of 8–15 animators from pre‑production through final delivery. This role strengthened my ability to combine creative direction with technical problem solving under tight deadlines. My background includes keyframe and mocap animation, facial performance, creature and humanoid animation, and both stylised and realistic character work. I also bring generalist strengths in rigging, tool creation, and Unreal/Unity workflows, including sequencer, Metahuman, and Realtime cinematics. I would be excited to bring my experience and enthusiasm to your team. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ Reel: _Website not available. Sign in: https://www.twine.net/signup_ Thank you for your time and consideration. I’d welcome the chance to discuss the role further. Kind regards, Greg Woodcock

Available to hire

Dear the Refinery,

I’m writing to express my interest in the 3D Generalist position. I’m currently available for remote work from Manchester UK, and would love the opportunity to support your team.

I’ve spent nearly 20 years working across AAA games, cinematics, VR, stylised animation, and Realtime pipelines. I have served as Lead Animator on three major Fortnite Festival projects, where I built the animation pipeline, directed motion capture, rigged characters, and led teams of 8–15 animators from pre‑production through final delivery. This role strengthened my ability to combine creative direction with technical problem solving under tight deadlines.

My background includes keyframe and mocap animation, facial performance, creature and humanoid animation, and both stylised and realistic character work. I also bring generalist strengths in rigging, tool creation, and Unreal/Unity workflows, including sequencer, Metahuman, and Realtime cinematics.

I would be excited to bring my experience and enthusiasm to your team.

Portfolio: Website not available. Sign in: https://www.twine.net/signup
Reel: Website not available. Sign in: https://www.twine.net/signup

Thank you for your time and consideration. I’d welcome the chance to discuss the role further.

Kind regards,

Greg Woodcock

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Language

English
Fluent

Work Experience

Animator / Rigger at Slapstick Studios
April 6, 2010 - Present
Slapstick Studios specialises in animation production for a wide variety of industries and is here to help with the necessities of your animation requirements. Previous projects have involved motion capture clean-up with support onset and managing the transfer of capture data to control rigs for both facial and body. Rigging and skinning characters, creating animation pipelines to work for specific project requirements and helping with technical support. Keyframe character animation for advertisements, cinematics and stylistic or cartoon characters. Game animation and pipeline support for AAA games, mobile games, virtual reality and realtime projects. Unreal engine metaHuman pipelines and custom creations for photo realistic avatar reproduction with high end facial animation. Whatever your animation needs, Slapstick Studios should have it covered. Experienced with AAA games, mobile games, Virtual Reality, Realtime, cinematics, media and TV commercials and cartoon animation. With over 15 years of professional experience and recent experience in Lead and Senior positions I have a technical knowledge of most workflows enabling me to be a useful part of every team I join. I am skilled in keyframe and motion capture and creating animation tool sets.
Lead Animator at Magnopus
February 20, 2024 - February 20, 2025
Led animation for three major Fortnite festival projects. Developed, built and managed the whole animation pipeline, speeding up workflow by around 50%. Animated multiple shots and integrated motion capture onto rigs for high-quality deliverables.
Animator / Rigger at Dimension Studio
September 1, 2020 - February 1, 2024
Re-targeted motion capture onto Maya control rigs; helped develop pipelines and customized MetaHumans to create lifelike virtual avatars. Animated both motion capture and keyframed animation across a wide range of projects.
Freelance Animator at Slapstick Studios
May 1, 2014 - March 1, 2017
Freelance animator delivering high-quality animation assets for a variety of games and cinematic projects; collaborated with directors and producers to meet creative and schedule requirements.
Character Animator / Rigger at Clever Beans
November 1, 2019 - November 1, 2020
Character animation and rigging for a range of educational and entertainment projects, ensuring clean rigs and expressive performance.
Character Animator / Rigger at Fox Cub Games
January 1, 2017 - February 1, 2017
3D character animation and rigging for a family-friendly title, delivering polished performances for gameplay and cutscenes.
3D Character Animation & Rigging at Sonic slot game
January 1, 2017 - February 1, 2017
Implemented 3D character animation and rigging in Unity for a slot game project.
Assistant Animator at Mew Lab
June 1, 2012 - August 1, 2012
Supported animation pipelines and tasks across multiple projects; assisted in cleanups and shot-based animation delivery.
Character Animator at Call of Duty Advanced Warfare, The Order 1886, Until Dawn, Homefront Parody
September 1, 2012 - May 1, 2014
Character animation duties across high-profile AAA titles and parody projects; contributed to cinematic sequences and in-game assets.
Lead Animator / Rigging at Magnopus
February 1, 2024 - February 1, 2025
Led animation and rigging for multiple major projects, built and managed the full animation pipeline, and coordinated teams of 8–15 animators. On-set mocap direction and delivering 5–8 long-form shots per festival, including facial and body motion capture and retargeting.
Animator / Rigger at Dimension Studios
September 1, 2020 - February 1, 2024
Retargeted motion capture onto Maya control rigs, helped develop and refine meta-human-like avatar pipelines, and supported both mocap and keyframe animation across projects.
Freelance Animator at Slapstick Studios
January 1, 2019 - September 1, 2020
Delivered high-quality animation, built end-to-end pipelines, and provided on-set mocap supervision and quality control for multiple freelance projects.
Character Animator (Contract) at Call of Duty Advanced Warfare / The Order 1866 / Until Dawn / Homefront Parody
September 1, 2012 - May 1, 2014
Contract character animation for high-profile titles, including integration of mocap data and rigging pipelines.
2D/3D Animator at The Key
June 1, 2010 - October 1, 2010
2D short film festival animation work, contributing to character animation and scene timing.
Character Animator at Flip Book
January 1, 2019 - March 1, 2019
Created 3D/2D character animations for short-form content.
Character Animator / Rigger at Slapstick Studios
May 1, 2014 - March 1, 2017
Led animation and rigging for a range of projects; improved workflows and mentored junior team members.
3D Character Animator / Rigging at Sonic Slot Game
July 1, 2016 - September 1, 2016
3D character animation and rigging implemented in Unity for a casino game; asset integration and optimization.
Character Animator / Rigging at Kilogramme Animation
September 1, 2016 - November 1, 2016
3D character animation and rigging on various projects; asset integration and scene setup.

Education

Bachelor of Arts at Swansea University
September 1, 2005 - June 30, 2008
3D Computer Animation
BA (Hons) in 3D Computer Animation at Swansea Metropolitan University
January 1, 2003 - January 1, 2005
BTEC National Diploma - Art & Design at Amersham College
January 11, 2030 - April 8, 2026
Character Animation course at Escape Studios
January 1, 2011 - January 1, 2011
BA (Hons) 3D Computer Animation at Swansea Metropolitan University
January 1, 2003 - January 1, 2005
BTEC National Diploma - Art & Design at Amersham College
January 1, 2005 - January 1, 2008
City & Guilds - Design for Craft / Life Drawing at Amersham College
January 11, 2030 - April 17, 2026
BA (Hons) 3D Computer Animation at Swansea Metropolitan University
January 1, 2003 - January 1, 2005
BTEC National Diploma - Art & Design (3 Distinctions) at Amersham College
January 1, 2005 - January 1, 2008
Design for Craft / Life Drawing (City & Guilds) at Amersham College
January 11, 2030 - April 17, 2026

Qualifications

Escape Studios
January 3, 2011 - March 31, 2011
Character Animation course
Character Animation course
January 1, 2011 - January 1, 2011
Escape Studios - Character Animation Course
January 1, 2011 - January 1, 2011

Industry Experience

Energy & Utilities, Consumer Goods, Education, Gaming, Media & Entertainment, Other, Software & Internet