Available to hire
Hi there! I’m Greg Woodcock, a Senior Character Animator & Rigger with 15+ years in AAA titles, Fortnite Festival, VR, mocap, and real-time pipelines. I’m passionate about leading animation pipelines and delivering high‑quality keyframe and mocap animation for games, cinematics, and virtual production.
I excel at Maya, Unity, Unreal, and MetaHuman workflows, and I love building teams, shaping pipelines, and mentoring juniors to deliver standout work from concept through final frames.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
Animator / Rigger at Slapstick Studios
April 6, 2010 - PresentSlapstick Studios specialises in animation production for a wide variety of industries and is here to help with the necessities of your animation requirements. Previous projects have involved motion capture clean-up with support onset and managing the transfer of capture data to control rigs for both facial and body. Rigging and skinning characters, creating animation pipelines to work for specific project requirements and helping with technical support. Keyframe character animation for advertisements, cinematics and stylistic or cartoon characters. Game animation and pipeline support for AAA games, mobile games, virtual reality and realtime projects. Unreal engine metaHuman pipelines and custom creations for photo realistic avatar reproduction with high end facial animation. Whatever your animation needs, Slapstick Studios should have it covered.
Experienced with AAA games, mobile games, Virtual Reality, Realtime, cinematics, media and TV commercials and cartoon animation. With over 15 years of professional experience and recent experience in Lead and Senior positions I have a technical knowledge of most workflows enabling me to be a useful part of every team I join. I am skilled in keyframe and motion capture and creating animation tool sets.
Lead Animator at Magnopus
February 20, 2024 - February 20, 2025Led animation for three major Fortnite festival projects. Developed, built and managed the whole animation pipeline, speeding up workflow by around 50%. Animated multiple shots and integrated motion capture onto rigs for high-quality deliverables.
Animator / Rigger at Dimension Studio
September 1, 2020 - February 1, 2024Re-targeted motion capture onto Maya control rigs; helped develop pipelines and customized MetaHumans to create lifelike virtual avatars. Animated both motion capture and keyframed animation across a wide range of projects.
Freelance Animator at Slapstick Studios
May 1, 2014 - March 1, 2017Freelance animator delivering high-quality animation assets for a variety of games and cinematic projects; collaborated with directors and producers to meet creative and schedule requirements.
Character Animator / Rigger at Clever Beans
November 1, 2019 - November 1, 2020Character animation and rigging for a range of educational and entertainment projects, ensuring clean rigs and expressive performance.
Character Animator / Rigger at Fox Cub Games
January 1, 2017 - February 1, 20173D character animation and rigging for a family-friendly title, delivering polished performances for gameplay and cutscenes.
3D Character Animation & Rigging at Sonic slot game
January 1, 2017 - February 1, 2017Implemented 3D character animation and rigging in Unity for a slot game project.
Assistant Animator at Mew Lab
June 1, 2012 - August 1, 2012Supported animation pipelines and tasks across multiple projects; assisted in cleanups and shot-based animation delivery.
Character Animator at Call of Duty Advanced Warfare, The Order 1886, Until Dawn, Homefront Parody
September 1, 2012 - May 1, 2014Character animation duties across high-profile AAA titles and parody projects; contributed to cinematic sequences and in-game assets.
Lead Animator / Rigging at Magnopus
February 1, 2024 - February 1, 2025Led animation and rigging for multiple major projects, built and managed the full animation pipeline, and coordinated teams of 8–15 animators. On-set mocap direction and delivering 5–8 long-form shots per festival, including facial and body motion capture and retargeting.
Animator / Rigger at Dimension Studios
September 1, 2020 - February 1, 2024Retargeted motion capture onto Maya control rigs, helped develop and refine meta-human-like avatar pipelines, and supported both mocap and keyframe animation across projects.
Freelance Animator at Slapstick Studios
January 1, 2019 - September 1, 2020Delivered high-quality animation, built end-to-end pipelines, and provided on-set mocap supervision and quality control for multiple freelance projects.
Character Animator (Contract) at Call of Duty Advanced Warfare / The Order 1866 / Until Dawn / Homefront Parody
September 1, 2012 - May 1, 2014Contract character animation for high-profile titles, including integration of mocap data and rigging pipelines.
2D/3D Animator at The Key
June 1, 2010 - October 1, 20102D short film festival animation work, contributing to character animation and scene timing.
Character Animator at Flip Book
January 1, 2019 - March 1, 2019Created 3D/2D character animations for short-form content.
Character Animator / Rigger at Slapstick Studios
May 1, 2014 - March 1, 2017Led animation and rigging for a range of projects; improved workflows and mentored junior team members.
3D Character Animator / Rigging at Sonic Slot Game
July 1, 2016 - September 1, 20163D character animation and rigging implemented in Unity for a casino game; asset integration and optimization.
Character Animator / Rigging at Kilogramme Animation
September 1, 2016 - November 1, 20163D character animation and rigging on various projects; asset integration and scene setup.
Lead Animator at Magnopus
February 1, 2020 - February 1, 2025Led animation for three major Fortnite festival projects; developed, built and managed the entire animation pipeline; accelerated workflow by ~50%; directed on set for mocap shoots; delivered 5–8 song-length animated shots per festival, covering facial and body motion capture and keyframed animation.
Animator / Rigger at Dimension – Gonzalo Canoepago
September 1, 2020 - February 1, 2024Retargeted motion capture onto Maya control rigs; customized meta human avatars; created lifelike virtual characters for multiple projects.
Character Animator / Rigger at 5 Star Wrestling
June 1, 2010 - August 1, 2012Animation and rigging for a combat PS4 console game built in Unity; contributed to pipeline improvements and asset creation.
Education
Bachelor of Arts at Swansea University
September 1, 2005 - June 30, 20083D Computer Animation
BA (Hons) in 3D Computer Animation at Swansea Metropolitan University
January 1, 2003 - January 1, 2005BTEC National Diploma - Art & Design at Amersham College
January 11, 2030 - April 8, 2026Character Animation course at Escape Studios
January 1, 2011 - January 1, 2011BA (Hons) 3D Computer Animation at Swansea Metropolitan University
January 1, 2003 - January 1, 2005BTEC National Diploma - Art & Design at Amersham College
January 1, 2005 - January 1, 2008City & Guilds - Design for Craft / Life Drawing at Amersham College
January 11, 2030 - April 17, 2026BA (Hons) 3D Computer Animation at Swansea Metropolitan University
January 1, 2003 - January 1, 2005BTEC National Diploma - Art & Design (3 Distinctions) at Amersham College
January 1, 2005 - January 1, 2008Design for Craft / Life Drawing (City & Guilds) at Amersham College
January 11, 2030 - April 17, 2026BA (Hons) 3D Computer Animation at Swansea Metropolitan University
January 1, 2003 - January 1, 2005BTEC National Diploma - Art & Design (Distinctions) at Amersham College
January 1, 2005 - January 1, 2008Escape Studios Character Animation course at Escape Studios
January 1, 2011 - January 1, 2011City & Guilds - Design for craft / life drawing at Amersham College
January 11, 2030 - April 28, 2026Qualifications
Escape Studios
January 3, 2011 - March 31, 2011Character Animation course
Character Animation course
January 1, 2011 - January 1, 2011Escape Studios - Character Animation Course
January 1, 2011 - January 1, 2011BA (Hons) 3D Computer Animation
January 1, 2003 - January 1, 2005BTEC National Diploma - Art & Design (Distinctions)
January 1, 2005 - January 1, 2008Escape Studios - Character Animation course
January 1, 2011 - January 1, 2011City & Guilds - Design for craft / life drawing
January 11, 2030 - April 28, 2026Industry Experience
Energy & Utilities, Consumer Goods, Education, Gaming, Media & Entertainment, Other, Software & Internet
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