I am sound designer/mixer/engineer, an audio artist coming from a classical music and electroacoustic/multimedia composition background. Passionate about everything sound/acoustic/psychoacoustic, as well as film, videogames, performing arts, architecture, painting, sculpture and design. For the past 30 years, I have spent my time between studio work and pursuing various endeavours in the realms of field recording for ambiances and sound effects – for sound libraries, soundscape, sound heritage and ecology. From Montreal to Yukon, Barcelona to Yucatán and Costa Rica. I cherishes opportunities to explore, research, to share and be in the coach/mentor seat. For the past few years, I have put a lot of attention on the topics of Electric Vehicles acoustic and sound design, sound sculptures, and music education tools. And now AI for all of that, needless to say… Trailblazing the VR/AR/XR scene in Montreal from 2015 to 2018, I got an edge for Immersive 3D sound with Ambisonics and Binaural technologies, collaborating with Canadian producers and Audiokinetic. Dolby Atmos, Auro3D, Sony’s, MPEG-H and the likes is my daily diet. Worth mentioning is the mandatory audio repair and restore skills to wield for all these projects. All the details are found in my CV and Filmography/Projects PDF. Proven proficiency in sound restoration, sound editing, mixing and integration for linear and interactive medias, audio recording in studio, remote locations, and field recording. For VO, sound effects and foley, music and soundscapes. Contributed to many fiction films, documentaries, MOWs, TV dramatic series and animation of various types, as well as video games and Podcasts. • 25+ years of proven proficiency for delivering the best audio possible for all mandates, collaborating closely with directors and producers from many art forms and medias. • 25+ years of sound recording, editing, and mixing. Pro Tools, Reaper, etc. • Pursuing research and development for various audio and sound design interests with the inherent necessity to collaborate, share and educate implies the highest standard for verbal and written communication skills. • I am a detail-oriented, self-motivated person, and totally comfortable working independently in a remote environment. • Freelance work in my 7.1 home studio equipped with all the bells and whistles needed for sound design, and mixing. • I would be thrilled to collaborate for TWINE’s clients mission,

Stephane Lariviere

I am sound designer/mixer/engineer, an audio artist coming from a classical music and electroacoustic/multimedia composition background. Passionate about everything sound/acoustic/psychoacoustic, as well as film, videogames, performing arts, architecture, painting, sculpture and design. For the past 30 years, I have spent my time between studio work and pursuing various endeavours in the realms of field recording for ambiances and sound effects – for sound libraries, soundscape, sound heritage and ecology. From Montreal to Yukon, Barcelona to Yucatán and Costa Rica. I cherishes opportunities to explore, research, to share and be in the coach/mentor seat. For the past few years, I have put a lot of attention on the topics of Electric Vehicles acoustic and sound design, sound sculptures, and music education tools. And now AI for all of that, needless to say… Trailblazing the VR/AR/XR scene in Montreal from 2015 to 2018, I got an edge for Immersive 3D sound with Ambisonics and Binaural technologies, collaborating with Canadian producers and Audiokinetic. Dolby Atmos, Auro3D, Sony’s, MPEG-H and the likes is my daily diet. Worth mentioning is the mandatory audio repair and restore skills to wield for all these projects. All the details are found in my CV and Filmography/Projects PDF. Proven proficiency in sound restoration, sound editing, mixing and integration for linear and interactive medias, audio recording in studio, remote locations, and field recording. For VO, sound effects and foley, music and soundscapes. Contributed to many fiction films, documentaries, MOWs, TV dramatic series and animation of various types, as well as video games and Podcasts. • 25+ years of proven proficiency for delivering the best audio possible for all mandates, collaborating closely with directors and producers from many art forms and medias. • 25+ years of sound recording, editing, and mixing. Pro Tools, Reaper, etc. • Pursuing research and development for various audio and sound design interests with the inherent necessity to collaborate, share and educate implies the highest standard for verbal and written communication skills. • I am a detail-oriented, self-motivated person, and totally comfortable working independently in a remote environment. • Freelance work in my 7.1 home studio equipped with all the bells and whistles needed for sound design, and mixing. • I would be thrilled to collaborate for TWINE’s clients mission,

Available to hire

I am sound designer/mixer/engineer, an audio artist coming from a classical music and electroacoustic/multimedia composition background. Passionate about everything sound/acoustic/psychoacoustic, as well as film, videogames, performing arts, architecture, painting, sculpture and design. For the past 30 years, I have spent my time between studio work and pursuing various endeavours in the realms of field recording for ambiances and sound effects – for sound libraries, soundscape, sound heritage and ecology. From Montreal to Yukon, Barcelona to Yucatán and Costa Rica. I cherishes opportunities to explore, research, to share and be in the coach/mentor seat. For the past few years, I have put a lot of attention on the topics of Electric Vehicles acoustic and sound design, sound sculptures, and music education tools. And now AI for all of that, needless to say…

Trailblazing the VR/AR/XR scene in Montreal from 2015 to 2018, I got an edge for Immersive 3D sound with Ambisonics and Binaural technologies, collaborating with Canadian producers and Audiokinetic. Dolby Atmos, Auro3D, Sony’s, MPEG-H and the likes is my daily diet. Worth mentioning is the mandatory audio repair and restore skills to wield for all these projects.
All the details are found in my CV and Filmography/Projects PDF.

Proven proficiency in sound restoration, sound editing, mixing and integration for linear and interactive medias, audio recording in studio, remote locations, and field recording. For VO, sound effects and foley, music and soundscapes. Contributed to many fiction films, documentaries, MOWs, TV dramatic series and animation of various types, as well as video games and Podcasts.

• 25+ years of proven proficiency for delivering the best audio possible for all mandates, collaborating closely with directors and producers from many art forms and medias.
• 25+ years of sound recording, editing, and mixing. Pro Tools, Reaper, etc.
• Pursuing research and development for various audio and sound design interests with the inherent necessity to collaborate, share and educate implies the highest standard for verbal and written communication skills.
• I am a detail-oriented, self-motivated person, and totally comfortable working independently in a remote environment.
• Freelance work in my 7.1 home studio equipped with all the bells and whistles needed for sound design, and mixing.
• I would be thrilled to collaborate for TWINE’s clients mission,

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Language

English
Fluent
French
Fluent
Spanish; Castilian
Intermediate

Work Experience

Audio Engineer, Sound Designer, Mixer / Audio Artist at Studio Lab Sonorum
January 1, 2013 - December 31, 2016
Sound design and audio services for video games, multimedia/interactive productions, virtual reality, augmented reality, and film.
Mixer and Audioman at Bell Media and RDS (The Sports Network)
January 1, 2018 - December 31, 2019
Sound design and mixing for marketing and advertising for Bell Media’s TV and radio stations and streams. Audioman, audio technician and mixer for RDS TV live broadcasting. Lawo mixing consoles, Merging Technologies’ Ovation system.
Live classical music recording mixing broadcasting at Galileo Orchestra
January 1, 2020 - December 31, 2021
Sound recording and mixing for live Webcasting performances. Small baroque and classical orchestra performing on period instruments. Covid-style multi-mic approach to compensate for room acoustics and distances.
Sound Engineer at The Banff Centre
January 1, 2015 - April 30, 2015
Production and postproduction sound for medias: live TV, interviews, and documentaries; sound design and mixing for Festival trailers; coaching and mentoring interns; location recording and postproduction for live TV talk show, shorts and documentaries; VO recording and editing.
3D binaural sound designer and mixer at Reflector Entertainment Ltd.
January 1, 2018 - December 31, 2019
Complete sound design, music editing, and mixing for docu-drama type podcasts; 3D audio, binaural mix; ambisonics and Foley, SFX, and ambiance recording.
Audio Artist_Senior Sound Designer at Ubisoft Montreal
January 1, 2010 - December 31, 2013
Sound design for Assassin's Creed Brotherhood, Assassin's Creed 3 and Far Cry 3. In-game integration and mixing with Wwise; studio recording for voice, Foley and SFX; exterior multichannel field recordings for ambiances; supervision of Foley and SFX editing and mixing; production pipeline management for scripted cinematic elements.
Re-recording mixer at UQAM
January 1, 2001 - December 31, 2008
Re-recording mixer for student film productions and a documentary series Parole d’artistes; sound supervision and mix.
Re-recording mixer at Tout comme elle
January 1, 2008 - December 31, 2008
Documentary film; re-recording mix.
Sound design and editing at A Different Loyalty
January 1, 2003 - December 31, 2003
Sound design and editing for the film.
Sound design / Supervising sound editor at The Many Trials of One Jane Doe
January 1, 2002 - December 31, 2002
MOW; sound design / supervising sound editor.
Sound editing at Sherlock Holmes / The Sign of Four
January 1, 2001 - December 31, 2001
MOW; sound editing.
Sound effects design and editing at The Art of War
January 1, 2000 - December 31, 2000
Film effects design and editing.
Sound design / Supervising sound editor at Flight Squad
December 31, 1998 - December 30, 1999
Animation TV series; sound design / supervising sound editor.

Education

R&D - Creation. Acoustic and sound design for EVs at University of Sherbrooke and CTA
January 1, 2022 - December 31, 2024
AEC NTL.1K – Virtual, Augmented, Extended Reality Specialist at Champlain Regional College
January 1, 2021 - December 31, 2022
Master degree (1st year) in Sound Recording at McGill University
January 1, 2009 - December 31, 2009
Audio Engineering WorkStudy Program at Banff Centre for the Arts
January 1, 2008 - December 31, 2008
B. Music - Electroacoustic Music Composition at Université de Montréal
January 1, 1993 - December 31, 1993

Qualifications

R&D - Creation. Acoustic and sound design for EVs
January 1, 2022 - December 31, 2024
AEC NTL.1K – Virtual, Augmented, Extended Reality Specialist
January 1, 2021 - December 31, 2022
Audio Engineering WorkStudy Program
January 1, 2008 - December 31, 2008

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet, Professional Services