I’m a multidisciplinary 3D artist with over 9 years of experience crafting high-end product visualizations and photorealistic renders for global brands like Samsonite, On Running, Puma, Canon, and Haier. I specialize in hard surface modeling with clean topology for UV mapping and animation, and I’m proficient in Blender, Substance Painter, Adobe Suite, and AI image-generation tools. I excel in creating both realistic and cartoon textures, mapping UVs with precision, and optimizing topology for rigging and display. I’ve led the Texturing Department at Rabipelo Studio, managed multiple brand projects across Europe for holographic displays, and I enjoy collaborating with Concept Art teams to deliver cohesive, high-quality visuals. I’m comfortable freelancing, communicating clearly with clients, and adapting workflows to team needs.

SMAILLIW MELENDEZ

I’m a multidisciplinary 3D artist with over 9 years of experience crafting high-end product visualizations and photorealistic renders for global brands like Samsonite, On Running, Puma, Canon, and Haier. I specialize in hard surface modeling with clean topology for UV mapping and animation, and I’m proficient in Blender, Substance Painter, Adobe Suite, and AI image-generation tools. I excel in creating both realistic and cartoon textures, mapping UVs with precision, and optimizing topology for rigging and display. I’ve led the Texturing Department at Rabipelo Studio, managed multiple brand projects across Europe for holographic displays, and I enjoy collaborating with Concept Art teams to deliver cohesive, high-quality visuals. I’m comfortable freelancing, communicating clearly with clients, and adapting workflows to team needs.

Available to hire

I’m a multidisciplinary 3D artist with over 9 years of experience crafting high-end product visualizations and photorealistic renders for global brands like Samsonite, On Running, Puma, Canon, and Haier. I specialize in hard surface modeling with clean topology for UV mapping and animation, and I’m proficient in Blender, Substance Painter, Adobe Suite, and AI image-generation tools.

I excel in creating both realistic and cartoon textures, mapping UVs with precision, and optimizing topology for rigging and display. I’ve led the Texturing Department at Rabipelo Studio, managed multiple brand projects across Europe for holographic displays, and I enjoy collaborating with Concept Art teams to deliver cohesive, high-quality visuals. I’m comfortable freelancing, communicating clearly with clients, and adapting workflows to team needs.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Freelance 3D Artist at Independent / Freelance
January 1, 2022 - September 9, 2025
Provided 3D modeling and texturing services to various clients, tailoring deliverables to meet project needs and artistic styles.
Lead 3D Artist at Disturbed Media Group
March 1, 2025 - September 9, 2025
Produced high-quality 3D models for animations and displays in holographic installations across major train stations and shopping centers across Europe.
Freelance 3D Artist
August 1, 2018 - January 1, 2022
Provided 3D modeling and texturing services to various clients, specializing in hard surface modeling, organic modeling, and creating realistic and cartoon-style textures. Collaborated with diverse teams, managed multiple projects concurrently, and delivered high-quality assets within tight deadlines.
Lead 3D Artist at Disturbed Media Group (Remote)
September 1, 2022 - March 1, 2025
Produced 3D models for animations displayed in holographic installations across major train stations and shopping centers throughout Europe. Created detailed textures, unwrapped UVs, and delivered models with optimized topology for seamless animation and display playback. Collaborated with globally recognized brands such as Puma, On Running, and Canon to develop visually impactful assets. Effectively managed multiple brand projects simultaneously, ensuring high-quality results under tight deadlines.
Prop & Texture Artist at Rabipelao Studio
January 1, 2015 - August 1, 2018
Modeled 3D props with meticulous topology, ensuring compatibility with rigging and animation. Unwrapped UVs accurately for all 3D models to streamline texturing workflows. Created textures aligned with the studio's visual style, delivering high-quality assets for animation projects. Collaborated closely with the Concept Art department to maintain design consistency and artistic integrity. Supervised the Texturing Department, ensuring all assets adhered to established styles and quality standards.

Education

Certificate in English at The Language College, Maracay, Venezuela
January 1, 2008 - December 31, 2009
Digital Design and Composition Certification at Dr Graphic, Maracay, Venezuela
January 1, 2009 - December 31, 2011
Foundations of Composition at Dr Graphic, Maracay, Venezuela
January 1, 2009 - December 31, 2011
Principles of Design and Color at Dr Graphic, Maracay, Venezuela
January 1, 2009 - December 31, 2011
English Language Certification at The Language College
January 1, 2008 - December 1, 2009
Digital Design and Composition Certification at Dr Graphic
January 1, 2009 - December 1, 2011

Qualifications

English Certificate
January 1, 2008 - December 31, 2009
Digital Design and Composition Certification
January 1, 2009 - December 31, 2011
Foundations of Composition
January 1, 2009 - December 31, 2011
Principles of Design and Color
January 1, 2009 - December 31, 2011
English Language Certification
January 1, 2008 - December 1, 2009
Digital Design and Composition Certification
January 1, 2009 - December 1, 2011

Industry Experience

Media & Entertainment, Retail, Travel & Hospitality, Software & Internet, Professional Services