I’m a multidisciplinary 3D artist with over 9 years of experience crafting high-end product visualizations and photorealistic renders for global brands like Samsonite, On Running, Puma, Canon, and Haier. I specialize in hard surface modeling with clean topology for UV mapping and animation, and I’m proficient in Blender, Substance Painter, Adobe Suite, and AI image-generation tools.
I excel in creating both realistic and cartoon textures, mapping UVs with precision, and optimizing topology for rigging and display. I’ve led the Texturing Department at Rabipelo Studio, managed multiple brand projects across Europe for holographic displays, and I enjoy collaborating with Concept Art teams to deliver cohesive, high-quality visuals. I’m comfortable freelancing, communicating clearly with clients, and adapting workflows to team needs.
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