Unity and Swift developer with experience shipping production Apple Vision Pro applications and leading a three-person team building a server-authoritative multiplayer poker game in Unity. Specializes in C#, Swift, Unity, ARKit, RealityKit, real-time AR/VR systems, 3D interaction, hand tracking, and spatial data pipelines. Builds state-driven architectures, persistence systems, cloud-backed sync, API integrations, backend workflows, and performance-optimized experiences for lower-spec hardware—reducing 3D placement latency by 60% and manual course setup time by 40%. Expanding into Python, FastAPI, PostgreSQL, AWS, and automation while preparing for the AWS Certified Generative AI Developer - Professional certification.

Surya Narne

Unity and Swift developer with experience shipping production Apple Vision Pro applications and leading a three-person team building a server-authoritative multiplayer poker game in Unity. Specializes in C#, Swift, Unity, ARKit, RealityKit, real-time AR/VR systems, 3D interaction, hand tracking, and spatial data pipelines. Builds state-driven architectures, persistence systems, cloud-backed sync, API integrations, backend workflows, and performance-optimized experiences for lower-spec hardware—reducing 3D placement latency by 60% and manual course setup time by 40%. Expanding into Python, FastAPI, PostgreSQL, AWS, and automation while preparing for the AWS Certified Generative AI Developer - Professional certification.

Available to hire

Unity and Swift developer with experience shipping production Apple Vision Pro applications and leading a three-person team building a server-authoritative multiplayer poker game in Unity. Specializes in C#, Swift, Unity, ARKit, RealityKit, real-time AR/VR systems, 3D interaction, hand tracking, and spatial data pipelines.

Builds state-driven architectures, persistence systems, cloud-backed sync, API integrations, backend workflows, and performance-optimized experiences for lower-spec hardware—reducing 3D placement latency by 60% and manual course setup time by 40%. Expanding into Python, FastAPI, PostgreSQL, AWS, and automation while preparing for the AWS Certified Generative AI Developer - Professional certification.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Language

Work Experience

Lead Developer at Multiplayer Poker Game
February 1, 2026 - Present
Led a three-person team building a first-person multiplayer Texas Holdem game. Owned architecture, sprint scope, task delegation, Git feature branches, code reviews, and cross-system integration. Architected a server-authoritative 2–8 player stack using Netcode for GameObjects, Steamworks lobbies, and Unity Relay to synchronize lobby flow, scene loading, seats, cards, bets, chips, transforms, and animations while validating actions on the host. Built an engine-independent C# poker core with seeded shuffling, event-driven betting states, deterministic action validation, support for all-ins, side/split pots, runouts, and seven-card hand evaluation. Implemented a data-driven 10-ability sabotage system with compact network serialization and deterministic resolution logic. Developed tactile first-person play (raycast pickup/drop, hand fanning, pooled chips, world-space betting controls) synchronized across clients while masking private hands. Optimized lower-spec performance with URP prof
Swift Developer at Holos - Capture
January 1, 2026 - Present
Implemented a real-time hand motion capture pipeline in Swift using ARKit HandTrackingProvider, streaming wrist-to-finger skeletal joints and recording 3D joint positions and quaternion orientations for 25+ joints per frame for instant visualization. Built a high-frequency logging system converting ARKit joint transforms to world space and persisting structured motion datasets to CSV for analysis and replay. Designed a dual-coordinate capture pipeline (world-space and parent-relative transforms) to support accurate kinematic reconstruction and gesture playback. Created SwiftUI/UIKit UI components for interaction, visualization, and internal motion-capture tooling. Added automated runtime UI tests using XCTest as part of the build pipeline.
Unity/Swift Developer - Spatial Computing & Backend Systems at Holos - Learn
June 1, 2024 - Present
Shipped a production Apple Vision Pro app from development to App Store release within one year. Built a CRUD persistence system for course/lesson/stage data including 3D transforms, enabling reliable scene state restoration. Reduced 3D object placement latency by 60% via an object pooling and preloading pipeline. Implemented offline-first collaborative sync using Automerge and a private AWS-backed sync server with authenticated WebSocket updates and S3-backed document storage. Architected an AI-powered course generation + RAG chat pipeline in Unity using LLM APIs and a custom REST framework to generate course/lesson/stage metadata from user prompts, enabling end-to-end 3D course creation and cutting manual setup by 40%.
VR Prototyping & Environment Developer at Four Corners
February 1, 2024 - May 31, 2024
Standardized a VR prototyping toolchain using Unity, Blender, Oculus Integration, and URP to speed iteration for immersive environment testing. Created detailed interactable 3D assets and complex maps in Blender to improve visual richness and spatial clarity. Implemented VR scenes in Unity using Oculus Integration and URP to improve lighting accuracy and rendering smoothness. Added nuanced animations and interaction mechanics to improve gameplay responsiveness and engagement.
CS Capstone / Mixed Reality Development (team lead) at Holos F1 Mixed Reality App
January 1, 2024 - May 31, 2024
Streamlined mixed reality development for educational racing content by building around Unity, Blender, Oculus, ChatGPT API, and Jira. Led development of an MR experience allowing users to explore interactive 3D racing environments. Produced high-fidelity track and circuit assets in Blender and integrated them into optimized Unity scenes. Integrated the ChatGPT API to provide contextual explanations inside the experience about cars, tracks, and racing concepts. Managed Agile sprints and issue tracking with Jira to meet scope and timeline goals.
Algorithm Engineer at Bus Route Mapper
March 1, 2023 - May 31, 2023
Built an algorithm experimentation system using Java, Dijkstra’s algorithm, hash tables, Google Cloud VM, and Git as the core stack. Developed a real-time route optimization system that applied Dijkstra’s algorithm with fast lookups to compute shortest paths, improving bus route planning efficiency by 15%. Collaborated via Google Cloud VM and Git to maintain consistent environments and smooth version control for backend algorithm iteration.

Education

Bachelor of Science, Computer Science at University of Wisconsin-Madison
January 1, 2023 - December 31, 2024
Bachelor of Science, Computer Science at Manipal Institute of Technology
January 11, 2030 - August 5, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Gaming, Software & Internet, Computers & Electronics