Unity and Swift developer with experience shipping production Apple Vision Pro applications and leading a three-person team building a server-authoritative multiplayer poker game in Unity. Specializes in C#, Swift, Unity, ARKit, RealityKit, real-time AR/VR systems, 3D interaction, hand tracking, and spatial data pipelines.
Builds state-driven architectures, persistence systems, cloud-backed sync, API integrations, backend workflows, and performance-optimized experiences for lower-spec hardware—reducing 3D placement latency by 60% and manual course setup time by 40%. Expanding into Python, FastAPI, PostgreSQL, AWS, and automation while preparing for the AWS Certified Generative AI Developer - Professional certification.
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