Swiss army knife in development, frontend / backend developer, artist that can work on character design, with a lot good knowledge of game création process. Love electronic and device to push virtual reality to high level of pleasure for end users. Work for more than 15 years as brand gaming developer for Emakina in Belgium. With a great level in AI, after all this years i still love new challenges.

Sylvain Nolot

Swiss army knife in development, frontend / backend developer, artist that can work on character design, with a lot good knowledge of game création process. Love electronic and device to push virtual reality to high level of pleasure for end users. Work for more than 15 years as brand gaming developer for Emakina in Belgium. With a great level in AI, after all this years i still love new challenges.

Available to hire

Swiss army knife in development, frontend / backend developer, artist that can work on character design, with a lot good knowledge of game création process.
Love electronic and device to push virtual reality to high level of pleasure for end users.
Work for more than 15 years as brand gaming developer for Emakina in Belgium.
With a great level in AI, after all this years i still love new challenges.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

French
Fluent
English
Advanced

Work Experience

Flash Developer at Turbulent
January 1, 2004 - December 31, 2008
Online game development; developed numerous Flash-based online games; implemented core game logic, character animations, and interactive features; collaborated on UI/UX design.
Lead Game Developer at Emakina
January 1, 2015 - December 31, 2022
Led development of multiple 3D marketing games for leading consumer brands; responsibilities included game design, gameplay mechanics, UI/UX development, and cross-platform deployment using Unity/Three.js.
Creative Developer at Emakina
January 1, 2008 - December 31, 2023
AR/VR installations for events; created core application architectures, interactive prototypes, and AR/VR experiences; integrated AR tracking and AR Foundation workflows.
AI Developer at Emakina
January 1, 2021 - December 31, 2023
Trained custom YOLO models for object/person detection; built Python APIs (Flask) to serve AI models; integrated AI outputs into Unreal/Unity via OSC; created AR/VR interactive experiences.
AI Engineer at Hovertone
December 2, 2024 - January 2, 2025
Unreal Engine 5/Blender hair simulations; exported Alembic hair, configured Niagara for real-time fur rendering; built a pipeline for body tracking using ZED camera.
Unity Developer at Hovertone
July 1, 2024 - November 1, 2024
AR gaming application for wall frescoes in a museum setting; created interactive AR experiences and mini-games; integrated AR markers and AR Foundation workflows.

Education

at IUT Brest, France
January 1, 2007 - January 1, 2008
at École Nationale Supérieure d'Art de Limoges
January 11, 2030 - June 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet