I’m Sofia Romo, a 2D concept artist and illustrator from Guadalajara, passionate about turning ideas into game-ready and animation-ready visuals. I’ve worked across character turnarounds, expression and pose sheets, background illustration, and prop/environment design using Photoshop and Toon Boom Harmony. I also enjoy bridging disciplines—my 3D modeling background helps me think about form and consistency, and my QA/testing experience keeps my work detail-focused and dependable. From Netflix children’s projects to independent game and film work, I aim to deliver client-ready art with clear visual decisions and polished execution.…

Sofia Romo2D

I’m Sofia Romo, a 2D concept artist and illustrator from Guadalajara, passionate about turning ideas into game-ready and animation-ready visuals. I’ve worked across character turnarounds, expression and pose sheets, background illustration, and prop/environment design using Photoshop and Toon Boom Harmony. I also enjoy bridging disciplines—my 3D modeling background helps me think about form and consistency, and my QA/testing experience keeps my work detail-focused and dependable. From Netflix children’s projects to independent game and film work, I aim to deliver client-ready art with clear visual decisions and polished execution.…

Available to hire

I’m Sofia Romo, a 2D concept artist and illustrator from Guadalajara, passionate about turning ideas into game-ready and animation-ready visuals. I’ve worked across character turnarounds, expression and pose sheets, background illustration, and prop/environment design using Photoshop and Toon Boom Harmony.

I also enjoy bridging disciplines—my 3D modeling background helps me think about form and consistency, and my QA/testing experience keeps my work detail-focused and dependable. From Netflix children’s projects to independent game and film work, I aim to deliver client-ready art with clear visual decisions and polished execution.

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Language

Spanish; Castilian
Fluent
English
Advanced
French
Beginner

Work Experience

QA Software/Game Tester at CGBOT - Remote
May 1, 2026 - September 30, 2026
Conducted exploratory, regression, functional, UI, and web design testing across web applications and PC video games. Applied a visual design background to catch aesthetic and asset-quality issues.
3D Modeling (Animated Short) at Huellas (Independent Project)
April 1, 2026 - Present
Produced 3D models for the animated short film “Huellas,” developed with coaching from professional animators.
Trust and Safety Agent at Apex Systems - Guadalajara
February 1, 2026 - April 30, 2026
Reviewed and classified user-generated content (UGC) and assessed visual content using an art/design background alongside policy compliance requirements.
Concept Art & Art Direction (Drimm Remedy) at Independent Project
October 1, 2025 - Present
Directed visual identity and created concept art for “Drimm Remedy,” including designing characters, environments, and props in Photoshop. Wrote the script and developed environments and textures to translate 2D concept work into the game’s final look.
2D Background Illustrator at Team Toon Studio
October 1, 2025 - December 31, 2025
Produced roughs, cleanup, and color for background illustrations for a children’s TV series. Ensured animation-ready backgrounds by dividing elements into background/middle ground/foreground in both Photoshop and Toon Boom Harmony, applying client corrections to match the show’s style.
Concept Art & Art Direction at Drimm Remedy (Ingenia - Zapopan Incubadora Play Lab) - Independent Project
October 1, 2025 - Present
Directed visual identity and created concept art for “Drimm Remedy,” designing all characters, environments, and props in Photoshop. Wrote the script and designed environments and textures, translating 2D concept work into the game’s final look.
Senior Quality Assurance Tester at Amber Studios - Guadalajara
February 1, 2024 - February 1, 2026
Performed software validation and testing across two live mobile projects for Android, iOS, and PC, including 3D art and animation review for Scopely Inc. Logged and tracked 300+ issues in Jira, and created test plans from game design documents for LiveOps testing.
2D Character Concept Artist at Team Toon Studio
June 1, 2023 - October 31, 2023
Created character turnarounds, expression sheets, and pose sheets for the Netflix children’s TV show KOATI. Performed design cleanup and fixes for secondary/extra characters, and produced prop and line/color work in Toon Boom Harmony. Also contributed background and vehicle design for “Tukutoon,” adapting to client corrections and the show’s art style.
Art Guides & Visual Development (Freelance) at Freelance / Multiple Clients
September 1, 2021 - July 1, 2024
Delivered art guides, visual development, and style explorations for a 3D indie game. Worked with multiple clients on character design and illustration, aligning visual direction and consistency across assets.
Video Director / 3D Modeling at Freelance / Multiple Clients
September 1, 2021 - July 31, 2024
Directed, animated, modeled, and edited a promotional video for the city of Zacatecas, reaching 300k+ views. Created 3D character and creature models from design through texturing (including baking and normal maps), and produced props such as weapons from design to final model.
Art Guides & Visual Development (Freelance) at Multiple clients
September 1, 2021 - July 31, 2024
Provided art guides, visual development, and style exploration for a 3D indie game. Supported multiple clients with character design and illustration, iterating on style and consistency across assets.
Character Designer & Storyboard Artist at Ploop Studios (Internship)
August 1, 2021 - December 1, 2021
Worked as a character designer, storyboarder, and 2D animator on the short film “MIGO.” Contributed to the film’s character and visual storytelling pipeline; “MIGO” was an official selection for the Crystal Palace International Film Festival and won best short film at the Sunscreen Film Festival.
Character Designer & Storyboard Artist (Internship) at Ploop Studios
August 1, 2021 - December 31, 2021
Worked as a character designer, storyboarder, and 2D animator on the short film “MIGO,” an official selection for the Crystal Palace International Film Festival and winner of best short film at the Sunscreen Film Festival.

Education

B.A. Animation and Digital Art at Instituto Tecnológico de Monterrey - Guadalajara
August 1, 2017 - December 31, 2021
3D Animation and Visual Effects at Vancouver Film School - Vancouver
January 1, 2022 - January 1, 2023
B.A. Animation and Digital Art (3D Animation and Visual Effects) at Instituto Tecnológico de Monterrey - Guadalajara; Vancouver Film School - Vancouver
August 1, 2017 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet