I’m a creative and detail-oriented Motion Designer with years of professional experience in agencies and production houses. I specialize in 2D motion graphics, animation, explainer videos and branding animations. I’m fluent in collaborating with international teams, managing full production pipelines, and delivering high-quality work under fast-paced deadlines. I’m actively seeking remote, part-time or freelance opportunities with global companies, bringing a proactive, collaborative mindset and a passion for visual storytelling to every project.

Sonia Tiosanto

I’m a creative and detail-oriented Motion Designer with years of professional experience in agencies and production houses. I specialize in 2D motion graphics, animation, explainer videos and branding animations. I’m fluent in collaborating with international teams, managing full production pipelines, and delivering high-quality work under fast-paced deadlines. I’m actively seeking remote, part-time or freelance opportunities with global companies, bringing a proactive, collaborative mindset and a passion for visual storytelling to every project.

Available to hire

I’m a creative and detail-oriented Motion Designer with years of professional experience in agencies and production houses. I specialize in 2D motion graphics, animation, explainer videos and branding animations. I’m fluent in collaborating with international teams, managing full production pipelines, and delivering high-quality work under fast-paced deadlines.

I’m actively seeking remote, part-time or freelance opportunities with global companies, bringing a proactive, collaborative mindset and a passion for visual storytelling to every project.

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Language

Indonesian
Fluent
English
Fluent
German
Fluent
Chinese
Intermediate

Work Experience

Motion Graphic Artist at MAXIMUS Film GmbH
December 1, 2017 - Present
Produced numerous 2D explainer videos for Galileo and other television stations, delivering engaging and informative content for broadcast. Created 2D and 3D models and animations for documentary films, contributing to immersive storytelling and visual clarity. Developed corporate branding motion graphics for clients including Cornelsen, DATEV, and others, ensuring alignment with brand identity across various media. Collaborated with directors, producers, and creative teams to manage projects from concept to final delivery. Balanced multiple projects simultaneously, maintaining high-quality output under tight deadlines.
Motion Designer at BLUE SILVER GmbH
January 1, 2017 - November 1, 2017
Produced daily explainer videos for Galileo (Pro7) under tight broadcast deadlines, consistently delivering clear, engaging, and on-brand motion graphics. Managed multiple client projects simultaneously (Paulaner, SOS Kinderdorf, Linde AG and others), demonstrating strong multitasking and adaptability in a high-pressure environment. Designed and animated 2D visual assets and infographics, enhancing storytelling for both TV broadcast and corporate content. Collaborated with producers and creative teams to maintain consistent style, accuracy, and timing across all projects.
Media Designer at Kuby Concept GmbH
May 1, 2016 - December 1, 2016
Designed table designs for ran, a German sports TV program, updating its visual style to create a sleek, contemporary on-screen look. Created 3D model set designs for multiple TV shows, following detailed blueprints to ensure accurate replication of physical studio sets. Collaborated with producers, directors, and set designers to ensure all 3D designs matched the shows’ visual style and technical requirements.
3D Artist Intern at Softmachine Immersive Productions GmbH
March 1, 2015 - August 1, 2025
Worked as part of the creative team producing the fulldome movie “The Secret of Gravity,” an immersive 360° educational film. Prepared, cleaned, and enhanced artwork in Adobe Photoshop for use in high-resolution dome projection. Animated multiple sequences in Adobe After Effects, contributing to the film’s motion design, pacing, and scientific visualization accuracy. Contributed concept ideas and early model designs for 3D space stations, which were later refined and finalized by senior colleagues. Gained hands-on experience in dome-format workflows, asset preparation, and collaborative production pipelines with a multi-disciplinary team.

Education

M.F.A. at Bauhaus-Universität Weimar
January 11, 2030 - January 1, 2016
Bachelor of Arts at BINUS University International
January 11, 2030 - January 1, 2012
M.F.A. at Bauhaus-Universität Weimar
January 11, 2030 - January 1, 2016
Bachelor of Arts at BINUS University International
January 11, 2030 - January 1, 2012
Master of Fine Arts at Bauhaus-Universität Weimar
January 1, 2016 - January 30, 2026
Bachelor of Arts at BINUS University International
January 1, 2012 - January 30, 2026
MFA at Bauhaus-Universität Weimar
January 11, 2030 - January 1, 2016
Bachelor of Arts at BINUS University International
January 11, 2030 - January 1, 2012
MFA at Bauhaus Universität Weimar
January 11, 2030 - January 1, 2016
Bachelor of Arts at BINUS University International
January 11, 2030 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Education, Other