Hello! I'm Sophia, a Play Tester with knowledge in Game Design, Game Development, and UX/UI Design. I have an undeniable passion for playing and creating games. I would deeply appreciate the opportunity to share how I can be a strong asset to your team. I am experienced in several game engines such as Unreal Engine 5, Unity, and Godot, as well as design software like Figma and Adobe Suite. Thank you.

Sophia Harms

Hello! I'm Sophia, a Play Tester with knowledge in Game Design, Game Development, and UX/UI Design. I have an undeniable passion for playing and creating games. I would deeply appreciate the opportunity to share how I can be a strong asset to your team. I am experienced in several game engines such as Unreal Engine 5, Unity, and Godot, as well as design software like Figma and Adobe Suite. Thank you.

Available to hire

Hello! I’m Sophia, a Play Tester with knowledge in Game Design, Game Development, and UX/UI Design. I have an undeniable passion for playing and creating games. I would deeply appreciate the opportunity to share how I can be a strong asset to your team.

I am experienced in several game engines such as Unreal Engine 5, Unity, and Godot, as well as design software like Figma and Adobe Suite. Thank you.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

Japanese
Fluent

Work Experience

Recreation Customer Service Attendant at City of Richmond
August 1, 2022 - Present
Resolved complex issues with empathy, using user-centered thinking to address both technical and adaptive challenges. Maintained strong rapport with clients while managing confidential data and upholding community trust. Fostered a warm and welcoming environment for individuals to return to.
Senior Lifeguard & Swim Instructor I at City of Richmond
September 1, 2018 - Present
Instructed individuals of all ages using structured, yet user-focused teaching methods. Tailored delivery to diverse learning styles and accessibility needs.
UX/UI Designer at Scaley’s Sushi Shack (Game Jam)
August 1, 2024 - Present
Designed user flows, wireframes, and interaction patterns in Figma and Lucidchart to support intuitive gameplay. Collaborated with artists and developers to align game visuals with UI/UX goals, contributing to the overall gamefeel. Ensured all UI elements were theme-appropriate and supported player immersion, balancing visual clarity with the game's style.
Technical UI Designer at Galactic Miners
August 1, 2025 - Present
Designed and implemented UI elements in Unreal Engine and Figma. Ensured UI elements and orientations respected UI artists’ vision. Problem-solved in-engine to create visual effects to present to the team.
Technical UI Artist at Cosmic Cowboy
December 1, 2025 - Present
Designed and created all UI elements in Godot and Figma. Ensured UI elements and orientations respected the team’s vision. Implemented all UI elements into game engine in a timely manner.
Technical UI Artist at Longbow Studios
October 1, 2025 - Present
Responsible for creating all UI art for game in a fast-paced environment with a tight deadline. Implemented all UI elements into engine (Godot).

Education

BA Psychology (Concentration in Interpersonal Development) at University of British Columbia
January 11, 2030 - May 1, 2023
Game Design Certificate - University of British Columbia, Ext. Learning Program at University of British Columbia
February 1, 2024 - September 1, 2024

Qualifications

Game Design and UX Design for XR certification boot camp
January 11, 2030 - January 24, 2026
Game Design Certificate - University of British Columbia, Ext. Learning Program
February 1, 2024 - September 1, 2024
Game Design and UX Design for XR certification boot camp
January 11, 2030 - January 24, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

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