Senior Unity & AI Engineer | DOTS/ECS & VR Specialist
High-performance gameplay systems and intelligent NPC AI for PC, Multiplayer, and VR.
With over 5 years of experience in the Unity ecosystem , I specialize in architecting scalable systems using DOTS (ECS, Job System, and Burst Compiler) to push the limits of agent counts and frame rates. My expertise bridges the gap between complex frontend gameplay and robust backend infrastructure , having built everything from gesture-based VR spellcasting to Node.js/MongoDB backends for live game economies.
Core Expertise:
High-Scale AI: Architecting Behavior Trees and Utility AI in ECS to drive complex NPC combat and ambient behaviors at massive scale. VR & Immersive Tech: Expert in spatial hand-tracking, gesture recognition, and synchronizing haptic/motion hardware for location-based entertainment.
Full-Stack Development: Designing secure Node.js backends with JWT authentication and RESTful APIs to manage player state and live data. Systems
Optimization: Leveraging the Burst Compiler and Job System to parallelize simulations for high-fidelity VR and multiplayer environments. Whether you need a performant pathfinding solution , a synchronized multiplayer framework via Steamworks, or a complete VR gesture system, I deliver clean, documented, and production-ready code
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