Senior Unity & AI Engineer | DOTS/ECS & VR Specialist High-performance gameplay systems and intelligent NPC AI for PC, Multiplayer, and VR. With over 5 years of experience in the Unity ecosystem , I specialize in architecting scalable systems using DOTS (ECS, Job System, and Burst Compiler) to push the limits of agent counts and frame rates. My expertise bridges the gap between complex frontend gameplay and robust backend infrastructure , having built everything from gesture-based VR spellcasting to Node.js/MongoDB backends for live game economies. Core Expertise: High-Scale AI: Architecting Behavior Trees and Utility AI in ECS to drive complex NPC combat and ambient behaviors at massive scale. VR & Immersive Tech: Expert in spatial hand-tracking, gesture recognition, and synchronizing haptic/motion hardware for location-based entertainment. Full-Stack Development: Designing secure Node.js backends with JWT authentication and RESTful APIs to manage player state and live data. Systems Optimization: Leveraging the Burst Compiler and Job System to parallelize simulations for high-fidelity VR and multiplayer environments. Whether you need a performant pathfinding solution , a synchronized multiplayer framework via Steamworks, or a complete VR gesture system, I deliver clean, documented, and production-ready code

Mohammad Soubra

Senior Unity & AI Engineer | DOTS/ECS & VR Specialist High-performance gameplay systems and intelligent NPC AI for PC, Multiplayer, and VR. With over 5 years of experience in the Unity ecosystem , I specialize in architecting scalable systems using DOTS (ECS, Job System, and Burst Compiler) to push the limits of agent counts and frame rates. My expertise bridges the gap between complex frontend gameplay and robust backend infrastructure , having built everything from gesture-based VR spellcasting to Node.js/MongoDB backends for live game economies. Core Expertise: High-Scale AI: Architecting Behavior Trees and Utility AI in ECS to drive complex NPC combat and ambient behaviors at massive scale. VR & Immersive Tech: Expert in spatial hand-tracking, gesture recognition, and synchronizing haptic/motion hardware for location-based entertainment. Full-Stack Development: Designing secure Node.js backends with JWT authentication and RESTful APIs to manage player state and live data. Systems Optimization: Leveraging the Burst Compiler and Job System to parallelize simulations for high-fidelity VR and multiplayer environments. Whether you need a performant pathfinding solution , a synchronized multiplayer framework via Steamworks, or a complete VR gesture system, I deliver clean, documented, and production-ready code

Available to hire

Senior Unity & AI Engineer | DOTS/ECS & VR Specialist

High-performance gameplay systems and intelligent NPC AI for PC, Multiplayer, and VR.

With over 5 years of experience in the Unity ecosystem , I specialize in architecting scalable systems using DOTS (ECS, Job System, and Burst Compiler) to push the limits of agent counts and frame rates. My expertise bridges the gap between complex frontend gameplay and robust backend infrastructure , having built everything from gesture-based VR spellcasting to Node.js/MongoDB backends for live game economies.

Core Expertise:
High-Scale AI: Architecting Behavior Trees and Utility AI in ECS to drive complex NPC combat and ambient behaviors at massive scale. VR & Immersive Tech: Expert in spatial hand-tracking, gesture recognition, and synchronizing haptic/motion hardware for location-based entertainment.

Full-Stack Development: Designing secure Node.js backends with JWT authentication and RESTful APIs to manage player state and live data. Systems

Optimization: Leveraging the Burst Compiler and Job System to parallelize simulations for high-fidelity VR and multiplayer environments. Whether you need a performant pathfinding solution , a synchronized multiplayer framework via Steamworks, or a complete VR gesture system, I deliver clean, documented, and production-ready code

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
Arabic
Fluent

Work Experience

Senior Unity Developer at Highstreet
October 1, 2021 - March 1, 2026
Architected a Behavior Tree system in Unity ECS driving combat and ambient NPC behaviors with large agent counts at high frame rates; VR gesture system with spatial hand-tracking and real-time gesture disambiguation; Engine optimization using Job System and Burst for parallelized simulations; Backend integration designing a Node.js / MongoDB backend with JWT authentication and RESTful APIs for player profiles, NPC state, and live economy data.
Unity Developer at Robocom VR
January 1, 2021 - October 1, 2021
Mapped physical arcade inputs to Unity VR for racing and paragliding LBE experiences; synchronized haptic and motion platforms to maximize immersion and minimize motion sickness.

Education

Video Game Development Engineering at SAE University
January 1, 2018 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment