I’m a Sound Designer, Music Composer and Voice Actor based in Melbourne, with a slate of credits across the game industry , short films and podcasts, working on games such as League of Legends, Award Winning KillKnight, Florence and Necrobarista as well as Zero Latency’s VR titles including Space Marine 2 VR.
For games - I can compose music and design sound as well as handle implementation in projects using Unreal Engine or FMOD
For films - I have a large skillset recording foley, ADR and designing original ambiences and sound effects, focusing on assisting the vision to immerse audiences.
I can work to tight deadlines in any timezone and am friendly and collaborative and take on feedback well.
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