Matt Dwyer
I'm a Sound Designer, Music Composer and Voice Actor based in Melbourne, with a slate of credits across the game industry , short films and podcasts, working on games such as League of Legends, Award Winning…
About
I’m a Sound Designer, Music Composer and Voice Actor based in Melbourne, with a slate of credits across the game industry , short films and podcasts, working on games such as League of Legends, Award Winning KillKnight, Florence and Necrobarista as well as Zero Latency’s VR titles including Space Marine 2 VR.
For games - I can compose music and design sound as well as handle implementation in projects using Unreal Engine or FMOD
For films - I have a large skillset recording foley, ADR and designing original ambiences and sound effects, focusing on assisting the vision to immerse audiences.
I can work to tight deadlines in any timezone and am friendly and collaborative and take on feedback well.
- 13 years' experience
- Joined May 2024
Industry experience
- Media & Entertainment
- Gaming
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Work experience· 4 roles
Oversee creation of high-quality podcasts, from conception through to delivery (over 15 shows created).
Freelance work on video games, podcasts, short films, commercials and all post-production audio; voice directing and voice acting; music composition. Ongoing since 2012.
Sound design and Foley creation for TV drama and film.
Education
Certifications and awards
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