Available to hire
Hello! I’m Sayeed Mohammad Muntasir, a Senior 3D Artist focused on creating immersive environments and props with high visual fidelity. I specialize in shader development, large-scale real-time production, and building scalable asset pipelines while ensuring performance.
I thrive in cross-disciplinary collaboration with artists, technical artists, and engineers to deliver complex projects on time without compromising quality. I’m passionate about mentoring teammates and pushing the boundaries of real-time visuals.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
Senior 3D Artist (Contractor) at Aniday – Client: Surbana Technologies Pte. Ltd
November 1, 2025 - PresentDeveloped and optimized custom shaders for scalable real-time environments; managed assets for a tile-based system; collaborated with the Art Director and Team Lead to establish visual language and color grading; optimized assets to improve performance, visual consistency, and production efficiency.
Senior 3D Artist at Surbana Jurong Bangladesh
December 1, 2024 - November 1, 2025Created large-scale real-time environments in Unreal Engine and Unity; built digital twin models of real-world buildings for accurate real-time visualization; integrated geospatial data using Cesium and Google 3D Tiles; developed custom shaders for Unreal Engine and Unity to support scalable real-time rendering; optimized photogrammetry and Revit-based assets for real-time performance; created LODs for foliage and environment assets to balance visual quality and performance; reduced GPU usage through mesh, material, and texture optimization; utilized Git and Jira for version control, task tracking, and efficient production pipelines; conducted interviews to evaluate prospective Artists and Developers.
Senior CG Artist at Softwindtech Ltd
November 1, 2022 - November 1, 2024Led a team of three artists across 26 projects, planning and running sprints to ensure on-time delivery; defined polygon budgets, texture standards, and visual guidelines to maintain performance and visual consistency; built environments using Unreal Engine and Unity; produced and optimized environment assets, including meshes, textures, materials, and LODs; configured baked and real-time lighting, skybox setups, and post-processing to achieve polished, game-ready visuals; mentored junior artists and interns in production workflows, optimization, and best practices.
Freelance 3D Artist at Upwork
June 1, 2022 - October 1, 2022Created a fully realized arena environment for a vehicle combat game, ensuring gameplay-ready visuals and performance; executed product design, packaging, and final renders for a client-facing project, delivering production-ready assets.
3D Artist at Avataris GmbH
May 1, 2022 - June 1, 2022Created 3D environment assets and props for in-house project; performed UV unwrapping and texturing for environment and prop models; implemented approved assets into the game engine following production guidelines.
CG Artist at Softwindtech Ltd
June 30, 2020 - March 31, 2022Created 2D and 3D environment assets and props for 10+ projects; performed UV unwrapping, PBR texturing, lighting, and scene setup; set up 3D assets, textures, and materials inside Unity; produced in-game trailers, concept art, and UI/UX assets.
Education
Bachelor in Game Development at University of Wollongong Malaysia
January 1, 2017 - December 31, 2020Qualifications
Level Up KL SEA Game Jam Awards 2018 2nd Runner Up
January 1, 2018 - December 31, 2018Industry Experience
Gaming, Media & Entertainment, Software & Internet, Real Estate & Construction
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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