I am a motivated developer with strong hands-on experience across the full software development lifecycle, primarily using C# for game development and commercial applications. My background includes working as a Unity Developer at Meta, where I balanced deep coding with overseeing integration work between Meta’s proprietary AI development and the Unity engine. I’m currently focused on roles that bring me back to full-time coding, though I’m also open to positions with an oversight or managerial component. I thrive in collaborative, diverse environments and have experience coordinating across engineering, research, and cross-functional teams.

Spaso Ilievski

PRO

I am a motivated developer with strong hands-on experience across the full software development lifecycle, primarily using C# for game development and commercial applications. My background includes working as a Unity Developer at Meta, where I balanced deep coding with overseeing integration work between Meta’s proprietary AI development and the Unity engine. I’m currently focused on roles that bring me back to full-time coding, though I’m also open to positions with an oversight or managerial component. I thrive in collaborative, diverse environments and have experience coordinating across engineering, research, and cross-functional teams.

Available to hire

I am a motivated developer with strong hands-on experience across the full software development lifecycle, primarily using C# for game development and commercial applications. My background includes working as a Unity Developer at Meta, where I balanced deep coding with overseeing integration work between Meta’s proprietary AI development and the Unity engine.

I’m currently focused on roles that bring me back to full-time coding, though I’m also open to positions with an oversight or managerial component. I thrive in collaborative, diverse environments and have experience coordinating across engineering, research, and cross-functional teams.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Senior Unity Developer at Poolhouse
April 1, 2026 - Present
Migrated a custom-built pool table game engine to Unity while preserving core gameplay and modernising the architecture. Integrated a custom AI-based tracking agent into Unity for seamless real-time operation. Designed and implemented CI/CD pipelines for Unity projects to automate build, testing, and deployment workflows.
Unity Developer at Meta (Contract)
July 1, 2024 - March 1, 2026
Designed and implemented a custom visualization module to efficiently display and cluster 1 billion data points with improved performance and clarity. Built a robust server-side solution to integrate the DinoV3 AI agent. Developed an interactive web-based demo to showcase the DinoV3 AI agent’s capabilities. Acted as a liaison between Unity prototype and FAIR AI research teams to develop a showcase and MVP for humanoid movement mimicking. Developed cloud server-side integration between a zero-shot learning AI agent and a custom physics engine, created a Unity demo, and built a custom Unity SDK to integrate the AI agent directly in Unity.
Unity Developer at Meta
July 1, 2024 - January 1, 2026
Designed and implemented a custom visualization module to cluster and display 1B data points with improved performance; built a server-side integration for the DinoV3 AI agent; developed a web-based demo and a Unity SDK to integrate the AI agent directly in Unity.
Programming Manager at uLesson
July 1, 2024 - October 22, 2025
Contributed to and led three specialized teams (native Android, front-end, and server-side) to deliver a new educational platform. Managed seven direct reports. Increased sprint delivery rate by 25% by implementing agile rituals. Developed and deployed a microservices architecture and spearheaded gamification integration to enhance engagement. Executed end-to-end development across native Android and full-stack features.
Frontend Engineer at Meta
July 1, 2024 - Present
Designed and implemented a custom visualization module to efficiently display and cluster 1 billion data points with enhanced performance and clarity. Engineered a robust server-side solution to integrate the advanced DinoV3 AI agent. Developed an interactive, web-based demo to showcase the capabilities of the DinoV3 AI agent, highlighting its features and functionality.
Programming Manager at uLeas on
October 1, 2023 - July 1, 2024
Programming Manager at uLesson
October 1, 2023 - July 1, 2024
Led three specialized teams (native Android, front-end, and server-side) delivering a new educational platform; managed seven direct reports; increased sprint delivery by 25%; developed microservices architecture and led the integration of gamification to enhance engagement.
Lead Gameplay Developer at Ubisoft London
October 1, 2023 - October 22, 2025
Led the gameplay programming team for the Hungry Shark universe. Managed five direct reports and collaborated with Product Owners, QA, Backend, Art, Business and Data Analysis to plan releases including open beta, soft launch, and worldwide launch. Oversaw implementation of internal and third-party SDKs and implemented cloud save integration.
Lead Gameplay Developer at Ubisoft London
July 1, 2022 - October 1, 2023
Led the gameplay programming team for the next title in the Hungry Shark universe, managing and mentoring five direct reports. Collaborated with Product Owners, QA, Backend, Art, Business, and Data Analysis to plan and deliver the release roadmap including open beta, soft launch, and worldwide launch. Oversaw implementation of internal and third-party SDKs (analytics, ads, and in-app purchases). Implemented the cloud save system for the game.
Lead Unity Developer at Ubisoft London
July 1, 2022 - October 1, 2023
Led the gameplay programming team for Hungry Shark Primal; mentored five direct reports; coordinated with Product Owners, QA, Backend, Art, Business and Data Analysis to plan releases; oversaw internal and third-party SDKs and implemented a cloud save system.
Lead Unity Developer at Playtika
June 1, 2022 - October 22, 2025
Promoted to interim Lead Developer, organizing sprints and delegating tasks for a studio of ten. Implemented backend-driven missions for dynamic story content, led development on an unreleased spin-off PvP game, and created a system to record and replay game sessions. Also developed a matchmaking system for players of similar skill levels.
Senior Unity Developer at Unit9
July 1, 2020 - October 22, 2025
Senior Unity Developer contributing to multiple projects, mentoring peers, and collaborating with cross-functional teams to deliver interactive experiences.
Lead Unity Developer (interim Lead Developer) at Playtika
June 1, 2020 - June 1, 2022
Promoted to interim Lead Developer managing sprints, delegation, and product delivery goals for a studio of ten people. Worked on a system enabling dynamic addition of story/narrative-driven missions from the backend. Contributed as Lead Developer on an unreleased spin-off player-versus-player game. Spearheaded a system that records player sessions for others to play against. Developed a mode allowing players to challenge others after winning or losing. Built matchmaking logic to pair players with similar skill levels. Also worked with a team of five Unity developers to maintain and expand features. Single-handedly developed a multiplayer player-versus-player match-three mode. Refactored existing architecture into a dependency-injection based approach.
Lead Unity Developer at Playtika
June 1, 2020 - June 1, 2022
Promoted to interim Lead Developer, organizing sprints and delegating tasks for a studio of ten; developed a backend-driven system to add new missions; led development of an unreleased spin-off PvP game; created a system to record and replay player sessions and built matchmaking by skill; contributed to architecture refactoring to a DI-based approach.
Senior Unity Developer at Unit9
May 1, 2019 - July 1, 2020
Senior Unity Developer responsible for delivering interactive experiences, collaborating across disciplines to implement gameplay features and ensure high quality.
Unity Developer at Gan
May 1, 2019 - October 22, 2025
Unity Developer responsible for implementing features and gameplay systems in Unity for various projects.
Unity Developer at Gan
September 1, 2017 - May 1, 2019
Unity developer contributing to project work across gameplay and tooling within a collaborative studio environment.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services