volved in projects such as Cinderella, Landarys series, and Metal Gear games, using Autodesk Maya
- 3D Animator
I am a motivated animator focused on character development and high-quality animation.
I am a motivated animator focused on character development and high-quality animation. With a strong background in creating action-driven and dramatic shots, I thrive in fast-paced environments and am well-versed in various animation styles and software programs.
volved in projects such as Cinderella, Landarys series, and Metal Gear games, using Autodesk Maya
Working on games and TV series.
Responsible for editing and modifying synthetic Mocap data for consistently delivering quality animation on time.
Responsible for Editing Mocap Data to consistently delivering quality animation on time.
Post a job and invite Srinivasa, or contact them directly. No hidden commission.