I am a designer and artist specializing in the artistic/visual development of game design, with a Bachelor of Design in Games from RMIT. I thrive in collaborative teams and bring experience across production pipelines, from concept art to UI and marketing design. My work spans character art, animation, and environment illustration. I enjoy learning quickly, pushing creative boundaries, and delivering quality results under tight timelines across indie and studio projects.

Jacqueline Notley-Rumbens

I am a designer and artist specializing in the artistic/visual development of game design, with a Bachelor of Design in Games from RMIT. I thrive in collaborative teams and bring experience across production pipelines, from concept art to UI and marketing design. My work spans character art, animation, and environment illustration. I enjoy learning quickly, pushing creative boundaries, and delivering quality results under tight timelines across indie and studio projects.

Available to hire

I am a designer and artist specializing in the artistic/visual development of game design, with a Bachelor of Design in Games from RMIT. I thrive in collaborative teams and bring experience across production pipelines, from concept art to UI and marketing design.

My work spans character art, animation, and environment illustration. I enjoy learning quickly, pushing creative boundaries, and delivering quality results under tight timelines across indie and studio projects.

See more

Language

English
Fluent

Work Experience

Concept Artist, Character Artist/Illustrator at Patchwork Media
May 1, 2025 - June 1, 2025
Created artwork for multiple characters and NPCs for Patchwork Media's D&D show; drew inspiration from sources like Hades and Bloodborne; delivered assets for online streams (YouTube and Twitch).
Concept Artist, Character Artist/Illustrator, Animator, Art Director at Cardinal Insani-Tea
August 1, 2025 - August 1, 2025
7-day game jam participant; collaborated across time zones to create a survival card game with a Wonderland-inspired aesthetic.
Lead Artist, Art Director at A World a Week
June 1, 2026 - Present
Personal project focused on weekly world-building art; led art direction and produced splash and concept art for evolving worlds.
Concept Artist, UV Artist, Illustrator at Skin Deep (Game Jam)
January 1, 2026 - February 1, 2026
Horror game jam focusing on immersive visuals in an Aztec pyramid; created atmosphere under tight deadlines.
Lead Artist (Personal Project) at A World a Week
June 1, 2026 - Present
World-building art exploration in a personal ongoing project; weekly concept art and research.

Education

Certificate of Digital and Interactive Games at St Leonards TAFE, NSW
January 1, 2021 - January 1, 2021
Diploma of Digital and Interactive Games at St Leonards TAFE, NSW
January 1, 2021 - January 1, 2021
Bachelor of Design (Games) at RMIT University
January 1, 2022 - January 1, 2024

Qualifications

Certificate of Digital and Interactive Games
February 1, 2021 - May 20, 2021
Diploma of Digital and Interactive Games
June 10, 2021 - November 13, 2021
Bachelor of Design (Games) | RMIT University
February 28, 2022 - November 16, 2024

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services