I’m Deyan Staykov, a Unity and C# game developer with 4+ years of experience building and improving mobile game core gameplay systems. I’ve led projects from early concept through release, handling game logic, UI, player progression, combat systems, and data management while keeping the technical foundation stable and scalable.
I enjoy collaborating closely with designers and artists to turn gameplay ideas into working features, integrating third-party SDKs and services, and optimizing performance through profiling and debugging. I’m especially interested in 3D mobile game development and problem-solving in F2P systems, and I’m excited to contribute my engineering and technical ownership to new gaming experiences at Groo.
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