I’m Deyan Staykov, a Unity and C# game developer with 4+ years of experience building and improving mobile game core gameplay systems. I’ve led projects from early concept through release, handling game logic, UI, player progression, combat systems, and data management while keeping the technical foundation stable and scalable. I enjoy collaborating closely with designers and artists to turn gameplay ideas into working features, integrating third-party SDKs and services, and optimizing performance through profiling and debugging. I’m especially interested in 3D mobile game development and problem-solving in F2P systems, and I’m excited to contribute my engineering and technical ownership to new gaming experiences at Groo.…

Deyan Staykov

I’m Deyan Staykov, a Unity and C# game developer with 4+ years of experience building and improving mobile game core gameplay systems. I’ve led projects from early concept through release, handling game logic, UI, player progression, combat systems, and data management while keeping the technical foundation stable and scalable. I enjoy collaborating closely with designers and artists to turn gameplay ideas into working features, integrating third-party SDKs and services, and optimizing performance through profiling and debugging. I’m especially interested in 3D mobile game development and problem-solving in F2P systems, and I’m excited to contribute my engineering and technical ownership to new gaming experiences at Groo.…

Available to hire

I’m Deyan Staykov, a Unity and C# game developer with 4+ years of experience building and improving mobile game core gameplay systems. I’ve led projects from early concept through release, handling game logic, UI, player progression, combat systems, and data management while keeping the technical foundation stable and scalable.

I enjoy collaborating closely with designers and artists to turn gameplay ideas into working features, integrating third-party SDKs and services, and optimizing performance through profiling and debugging. I’m especially interested in 3D mobile game development and problem-solving in F2P systems, and I’m excited to contribute my engineering and technical ownership to new gaming experiences at Groo.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

French
Intermediate

Work Experience

Senior Unity Developer at OOO LeteSoft
May 2, 2021 - Present
Led and maintained a mobile game’s core gameplay architecture in Unity using C# as the primary developer. Built and engineered gameplay systems including game logic, UI elements, player progression mechanics, combat systems, and data management. Integrated and managed third-party SDKs and services such as PlayFab, FMOD, Addressables, Google Play services, and handled Android build/deployment pipelines. Coordinated with designers and 3D artists to translate game-design concepts into functional systems, while owning debugging, performance optimization, profiling, build processes, and ongoing technical problem-solving. Evolved the project architecture and tooling over multiple years to support changing scope and technical requirements.

Education

High school diploma (French language) at Acad. Kiril Popov
September 1, 2014 - May 1, 2019

Qualifications

University internship (academic program)
May 2, 2021 - July 2, 2021

Industry Experience

Gaming, Software & Internet

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate