I am a Unity developer with 2+ years of professional experience. I have contributed to PC, mobile, and WebGL games across multiple genres, including multiplayer titles. I am proficient in C# and Unity, with hands-on experience in the Input System, lighting systems, URP and render features, and I also have a basic knowledge of Blender and FMOD. My background as a Systems Engineer has given me strong analytical and problem-solving skills, and I have worked in diverse contexts with local and international teams, capable of managing projects autonomously. My passions are games and game design, and I always strive to translate ideas into solid, clean code and reliable gameplay systems.
I am motivated by the challenge of shaping gameplay experiences and I enjoy collaborating with artists, designers and sound designers. I have led a small team (3 people) to develop Ambulance Chaser and other jam projects, turning ideas into playable prototypes and full mobile games. I value clear communication, iterative development, and delivering robust gameplay that players love.
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