I am a Unity developer with 2+ years of professional experience. I have contributed to PC, mobile, and WebGL games across multiple genres, including multiplayer titles. I am proficient in C# and Unity, with hands-on experience in the Input System, lighting systems, URP and render features, and I also have a basic knowledge of Blender and FMOD. My background as a Systems Engineer has given me strong analytical and problem-solving skills, and I have worked in diverse contexts with local and international teams, capable of managing projects autonomously. My passions are games and game design, and I always strive to translate ideas into solid, clean code and reliable gameplay systems. I am motivated by the challenge of shaping gameplay experiences and I enjoy collaborating with artists, designers and sound designers. I have led a small team (3 people) to develop Ambulance Chaser and other jam projects, turning ideas into playable prototypes and full mobile games. I value clear communication, iterative development, and delivering robust gameplay that players love.

Stefano Gargiulo

I am a Unity developer with 2+ years of professional experience. I have contributed to PC, mobile, and WebGL games across multiple genres, including multiplayer titles. I am proficient in C# and Unity, with hands-on experience in the Input System, lighting systems, URP and render features, and I also have a basic knowledge of Blender and FMOD. My background as a Systems Engineer has given me strong analytical and problem-solving skills, and I have worked in diverse contexts with local and international teams, capable of managing projects autonomously. My passions are games and game design, and I always strive to translate ideas into solid, clean code and reliable gameplay systems. I am motivated by the challenge of shaping gameplay experiences and I enjoy collaborating with artists, designers and sound designers. I have led a small team (3 people) to develop Ambulance Chaser and other jam projects, turning ideas into playable prototypes and full mobile games. I value clear communication, iterative development, and delivering robust gameplay that players love.

Available to hire

I am a Unity developer with 2+ years of professional experience. I have contributed to PC, mobile, and WebGL games across multiple genres, including multiplayer titles. I am proficient in C# and Unity, with hands-on experience in the Input System, lighting systems, URP and render features, and I also have a basic knowledge of Blender and FMOD. My background as a Systems Engineer has given me strong analytical and problem-solving skills, and I have worked in diverse contexts with local and international teams, capable of managing projects autonomously. My passions are games and game design, and I always strive to translate ideas into solid, clean code and reliable gameplay systems.

I am motivated by the challenge of shaping gameplay experiences and I enjoy collaborating with artists, designers and sound designers. I have led a small team (3 people) to develop Ambulance Chaser and other jam projects, turning ideas into playable prototypes and full mobile games. I value clear communication, iterative development, and delivering robust gameplay that players love.

See more

Experience Level

Expert
Expert
Intermediate
Beginner

Language

Italian
Fluent
English
Advanced

Work Experience

Unity Developer at Aries Tech
September 1, 2023 - Present
Developing PC and mobile video games in Unity and C#. Implementing gameplay systems and mechanics, including online multiplayer, and contributing to gameplay polish, tooling and performance.
Unity Developer at Independent / Self-employed
August 31, 2023 - October 18, 2025
Pursued a learning path to become a self-employed game developer, participated in multiple game jams, and led a team of 3 to develop Ambulance Chaser into a mobile title. Notable projects include Ambulance Chaser (GitHub Game Off 2022, 58th of 560 in Gameplay), Pay With Your Pal (Brackeys Game Jam 2022.2), The Delivery, The Battlefield, and others. Roles included game design, programming, and team leadership.
IT Systems Manager at B Human SRL
May 31, 2021 - October 18, 2025
Software and systems integration; managed IT infrastructures across Windows and Linux environments, VMware, databases, web servers, Active Directory and Exchange. Performed system administration, technical support and infrastructure maintenance.
IT Service Desk Engineer at Dimension Data Italia SpA
July 31, 2013 - October 18, 2025
Provided IT service desk support and system administration for diverse environments, including Windows servers, Active Directory, Exchange, Cisco networking and VoIP.
Customer Support at Site Italia SpA
February 28, 2010 - October 18, 2025
Troubleshooting and customer support for HP workstations and related hardware.
IT Technician at Alma Point SRL
July 31, 2009 - October 18, 2025
Repair and maintenance of computers and peripherals, providing on-site support at client locations.
IT Engineer at Promatica SRL
November 30, 2007 - December 28, 2007
Setting up, updating and testing back-end software for financial industry clients that managed automated data streams toward the Bank of Italy.

Education

High school diploma (computing specialization) at ITI Lagrange
September 2, 2001 - December 31, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Professional Services, Computers & Electronics

Experience Level

Expert
Expert
Intermediate
Beginner

Hire a Game Developer

We have the best game developer experts on Twine. Hire a game developer in Milan today.