Hi, I'm Stefan Stoicescu, a Unity developer with 8+ years of hands-on experience building games and interactive applications across mobile, PC, VR, and multiplayer platforms. I enjoy architecting complex systems independently—from custom physics engines and cloud-based backends to end-to-end game production pipelines. I excel at designing robust systems and scalable pipelines, from dynamic gravity and custom character controllers to cloud backends and production workflows. Multilingual, self-driven, and comfortable working across the full development stack.

STEFAN STOICESCU

Hi, I'm Stefan Stoicescu, a Unity developer with 8+ years of hands-on experience building games and interactive applications across mobile, PC, VR, and multiplayer platforms. I enjoy architecting complex systems independently—from custom physics engines and cloud-based backends to end-to-end game production pipelines. I excel at designing robust systems and scalable pipelines, from dynamic gravity and custom character controllers to cloud backends and production workflows. Multilingual, self-driven, and comfortable working across the full development stack.

Available to hire

Hi, I’m Stefan Stoicescu, a Unity developer with 8+ years of hands-on experience building games and interactive applications across mobile, PC, VR, and multiplayer platforms. I enjoy architecting complex systems independently—from custom physics engines and cloud-based backends to end-to-end game production pipelines.

I excel at designing robust systems and scalable pipelines, from dynamic gravity and custom character controllers to cloud backends and production workflows. Multilingual, self-driven, and comfortable working across the full development stack.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
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Language

Romanian, Moldavian, Moldovan
Fluent
English
Fluent
Spanish; Castilian
Fluent

Work Experience

Main Developer at Arena Mayhem Independent Project
December 1, 2025 - May 1, 2026
Architected a multiplayer third-person action game using Unity Netcode for GameObjects. Implemented a custom character controller with dynamic gravity (sphere inside/outside, wall-relative), wall running, wall climbing, gliding, dashing and multi-jump. Built and deployed a dedicated Linux server on AWS EC2 (Stockholm) with low bandwidth and CPU usage. Integrated Firebase Firestore backend, Google Play Games authentication, session tracking, kill logging and admin commands. Published on Google Play, itch.io and arenaMayhem.com with WebGL, APK and Windows builds.
Content Moderator at Teleperformance
June 1, 2024 - September 1, 2025
Moderated user-generated content at scale applying established safety and quality parameters.
AI Data Trainer at Amazon
February 1, 2024 - September 1, 2024
Interpreted natural language and annotated datasets to improve AI model performance.
Game Developer at VR Skillademia
September 1, 2022 - May 1, 2023
Delivered a complete VR experience for Oculus Quest handling all technical aspects independently, including UI/UX scripting, animations, lighting and visual effects.
Game Developer at Skillademia — Udemy Course
October 1, 2021 - June 1, 2022
Produced and published a Udemy course on 2D game development guiding beginners through a full Game Creation Kit.
Freelance Developer at Various Platforms
October 1, 2019 - June 1, 2022
Dijkstra pathfinding on hexagonal grids, spawn systems with 30 configurable parameters, real-time Tekla/Fabsuite.dll integration. Movement, camera and mini-game systems for multiple independent clients.
Independent Projects Lead / Personal Game Projects at Independent
September 1, 2017 - June 1, 2022
Robots vs Dragons vs Unicorns vs Tanks — full production: modelling, rigging, skinning, animation, inventory, JSON save system, mobile + PC. The Meemos — multiplayer game using Unity Mirror and AWS EC2 with chat system.
Main Developer at Arena Mayhem
December 1, 2025 - May 1, 2026
Architected a multiplayer third-person action game using Unity Netcode for GameObjects. Engineered a custom character controller with dynamic gravity (sphere inside/outside, wall-relative), wall running, wall climbing, gliding, dashing and multi-jump. Built and deployed a dedicated Linux server on AWS EC2 (Stockholm) with modest bandwidth and CPU load. Integrated Firebase Firestore backend, Google Play Games authentication, session tracking, kill logging and admin commands. Published on Google Play, itch.io and arenaMayhem.com with WebGL, APK and Windows builds.
Game Developer at Skillademia
October 1, 2021 - June 1, 2022
Udemy course development: Produced and published a Udemy course on 2D game development guiding beginners through a full Game Creation Kit.
Personal Game Projects at Independent
September 1, 2017 - June 1, 2022
Robots vs Dragons vs Unicorns vs Tanks — full production: modelling, rigging, skinning, animation, inventory, JSON save system, mobile + PC. The Meemos — multiplayer game using Unity Mirror and AWS EC2 with chat system.

Education

Higher Certificate in Game Dev at OBICEX, Barcelona
January 1, 2018 - May 28, 2026
Bachelor of Science at Bucharest
January 1, 2004 - May 28, 2026
Higher Certificate in Game Dev at OBICEX, Barcelona
January 1, 2018 - January 1, 2018
Bachelor of Science at Bucharest
January 1, 2004 - January 1, 2004

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper Arena Mayhem

    Arena Mayhem is a fast-paced multiplayer shooter with a twist — there is no up or down. Gravity pulls in all directions, so mastering movement is key to survival.

    Getting Started

    Move constantly and collect boosters and weapons scattered across the map.
    Auto Shooting is recommended, especially on your first few matches.
    If the character feels too fast or too sensitive, adjust turn speed and sensitivity from the in-game Settings menu.
    Mobile Controls The joystick can be set to Dynamic (follows your thumb) or Fixed (stays on the left side of the screen). Try both and pick what feels natural.

    Maps Multiple maps are available. The first on the list is the official server — intentionally small, designed to stress test the server and find the best configuration. Expect chaos there.

    Tip: The more players, the more mayhem. Explore, experiment, and have fun!

    Download for Windows: https://www.twine.net/signin
    APK Download: https://www.twine.net/signin