STEFAN STOICESCU

Available to hire

Hi, I'm Stefan Stoicescu, a Unity developer with 8+ years of hands-on experience building games and interactive applications across mobile, PC, VR, and multiplayer platforms.

About

Hi, I’m Stefan Stoicescu, a Unity developer with 8+ years of hands-on experience building games and interactive applications across mobile, PC, VR, and multiplayer platforms. I enjoy architecting complex systems independently—from custom physics engines and cloud-based backends to end-to-end game production pipelines.

I excel at designing robust systems and scalable pipelines, from dynamic gravity and custom character controllers to cloud backends and production workflows. Multilingual, self-driven, and comfortable working across the full development stack.

  • Joined May 2026

Languages

  • Romanian, Moldavian, MoldovanFluent
  • EnglishFluent
  • Spanish; CastilianFluent

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment

Projects · 1

Arena Mayhem is a fast-paced multiplayer shooter with a twist — there is no up or down. Gravity pulls in all directions, so mastering movement is key to survival.

Getting Started

Move constantly and collect boosters and weapons scattered across the map.
Auto Shooting is recommended, especially on your first few matches.
If the character feels too fast or too sensitive, adjust turn speed and sensitivity from the in-game Settings menu.
Mobile Controls The joystick can be set to Dynamic (follows your thumb) or Fixed (stays on the left side of the screen). Try both and pick what feels natural.

Maps Multiple maps are available. The first on the list is the official server — intentionally small, designed to stress test the server and find the best configuration. Expect chaos there.

Tip: The more players, the more mayhem. Explore, experiment, and have fun!

Download for Windows: https://www.twine.net/signin
APK Download: https://www.twine.net/signin

  • Game Developer

Work experience· 10 roles

Main Developer · Arena MayhemDec 2025 – May 2026 · 6 mos

Architected a multiplayer third-person action game using Unity Netcode for GameObjects. Engineered a custom character controller with dynamic gravity (sphere inside/outside, wall-relative), wall running, wall climbing, gliding, dashing and multi-jump. Built and deployed a dedicated Linux server on AWS EC2 (Stockholm) with modest bandwidth and CPU load. Integrated Firebase Firestore backend, Google Play Games authentication, session tracking, kill logging and admin commands. Published on Google Play, itch.io and arenaMayhem.com with WebGL, APK and Windows builds.

Main Developer · Arena Mayhem Independent ProjectDec 2025 – May 2026 · 6 mos

Architected a multiplayer third-person action game using Unity Netcode for GameObjects. Implemented a custom character controller with dynamic gravity (sphere inside/outside, wall-relative), wall running, wall climbing, gliding, dashing and multi-jump. Built and deployed a dedicated Linux server on AWS EC2 (Stockholm) with low bandwidth and CPU usage. Integrated Firebase Firestore backend, Google Play Games authentication, session tracking, kill logging and admin commands. Published on Google Play, itch.io and arenaMayhem.com with WebGL, APK and Windows builds.

Content Moderator · TeleperformanceJun 2024 – Sep 2025 · 1 yr 4 mos

Moderated user-generated content at scale applying established safety and quality parameters.

AI Data Trainer · AmazonFeb 2024 – Sep 2024 · 8 mos
Game Developer · VR SkillademiaSep 2022 – May 2023 · 9 mos
Game Developer · SkillademiaOct 2021 – Jun 2022 · 9 mos
Game Developer · Skillademia — Udemy CourseOct 2021 – Jun 2022 · 9 mos
Freelance Developer · Various PlatformsOct 2019 – Jun 2022 · 2 yrs 9 mos

Education

Higher Certificate in Game Dev · OBICEX, Barcelona2018 – 2026
Bachelor of Science · Bucharest2004 – 2026
Higher Certificate in Game Dev · OBICEX, Barcelona2018
Bachelor of Science · Bucharest2004

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