3D artist with over 8 years of experience in modeling, texturing, rigging, and animation for PC and console titles. I am skilled in creating immersive environments, characters, and props in both realistic and stylized styles using Blender, 3ds Max, ZBrush, Substance Painter, Unity, and Unreal Engine.
Between 2018 and 2020, I worked as a stylized props and character modeler and animator, creating nursery rhyme content for children’s animation projects. This experience is reflected in the ‘Cartoony’ and ‘Animation’ sections of my portfolio. For the past five years, I have been working as a Game Artist, creating characters, props, and environments, as well as handling rigging, animation, and level design. I contributed to projects including VR Racing, Braveship, Ana, and others.
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