3D artist with over 8 years of experience in modeling, texturing, rigging, and animation for PC and console titles. I am skilled in creating immersive environments, characters, and props in both realistic and stylized styles using Blender, 3ds Max, ZBrush, Substance Painter, Unity, and Unreal Engine. Between 2018 and 2020, I worked as a stylized props and character modeler and animator, creating nursery rhyme content for children's animation projects. This experience is reflected in the 'Cartoony' and 'Animation' sections of my portfolio. For the past five years, I have been working as a Game Artist, creating characters, props, and environments, as well as handling rigging, animation, and level design. I contributed to projects including VR Racing, Braveship, Ana, and others.

Attila Stephani

3D artist with over 8 years of experience in modeling, texturing, rigging, and animation for PC and console titles. I am skilled in creating immersive environments, characters, and props in both realistic and stylized styles using Blender, 3ds Max, ZBrush, Substance Painter, Unity, and Unreal Engine. Between 2018 and 2020, I worked as a stylized props and character modeler and animator, creating nursery rhyme content for children's animation projects. This experience is reflected in the 'Cartoony' and 'Animation' sections of my portfolio. For the past five years, I have been working as a Game Artist, creating characters, props, and environments, as well as handling rigging, animation, and level design. I contributed to projects including VR Racing, Braveship, Ana, and others.

Available to hire

3D artist with over 8 years of experience in modeling, texturing, rigging, and animation for PC and console titles. I am skilled in creating immersive environments, characters, and props in both realistic and stylized styles using Blender, 3ds Max, ZBrush, Substance Painter, Unity, and Unreal Engine.

Between 2018 and 2020, I worked as a stylized props and character modeler and animator, creating nursery rhyme content for children’s animation projects. This experience is reflected in the ‘Cartoony’ and ‘Animation’ sections of my portfolio. For the past five years, I have been working as a Game Artist, creating characters, props, and environments, as well as handling rigging, animation, and level design. I contributed to projects including VR Racing, Braveship, Ana, and others.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

Hungarian
Fluent
Romanian, Moldavian, Moldovan
Advanced
English
Advanced

Work Experience

Game Artist at ExMachina
June 1, 2021 - Present
Responsible for creating AAA-quality environments, props, and characters for PC and console platforms, including modeling, sculpting, texturing, rigging, animation, and integration into Unity and Unreal Engine. Contributed to projects such as VR Racing, Braveship, Ana, and others.
Modeller and 3D Animator at Crazy Cubs
July 1, 2019 - May 1, 2021
My role was to create stylized characters and animations based on story scripts for children’s content.
3D Artist at Freelancer.com
January 1, 2016 - August 1, 2019
I worked as an independent 3D modeler and designer, delivering high-quality assets for rendering and game projects.

Education

High School at Constantin Brancusi
January 1, 2005 - January 1, 2008
3D Modeler Training at Reea.net
January 1, 2016 - March 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE621 "Pirate Island"
    A serene tropical game environment developed in Unreal Engine 5 for a client, capturing a calm coastal moment at sunset. I handled scene assembly, composition, lighting, and rendering, with a strong focus on natural light behavior and water interaction. The project highlights subtle environmental storytelling through elements like the dock, distant shipwreck, and shoreline details, creating a peaceful yet visually engaging atmosphere.
    uniE621 "Zeropunk" game environment
    A procedurally generated city environment in Unreal Engine 5, created for a client, with a focus on scalability and a cyberpunk-inspired style. I handled the full scene setup, including procedural layout, asset integration, materials, lighting, and rendering. The project explores efficient generation of large-scale urban environments with a strong emphasis on mood and composition.
    uniE621 "Ana" game environment
    I created this real-time medieval market environment in Unreal Engine 5, tailored to the client’s expectations, with a strong focus on atmosphere, composition, and performance.