Available to hire
I’m Stephanie, a passionate animator with 10+ years of experience in gaming animation. I specialize in character art and animation, and I work across the production pipeline—from modeling and rigging to final implementation in-game.
I designed and animated high-quality character and prop animation for gameplay and cinematic moments, including custom rigging and mocap cleanup. I also collaborate closely with engineers and artists to build efficient animation systems and deliver consistent, high-standard work on schedule.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
Work Experience
Senior 3D Animator & Character Artist at Originator, Inc. (Spinmaster)
October 1, 2022 - July 1, 2026Created and implemented high-quality character animation for gameplay and cinematic moments. Produced full character animation for PAW Patrol: The Game and PAW Patrol Academy apps, including work across a wide range of characters and custom rigs. Developed and rigged 3D character and biped/quadruped animation systems, with emphasis on mocap cleanup and keyframed animation.
Built custom vehicle/robot/properties rigs (wheels, treads, mechanical parts) and created facial rigging systems using joint-based and texture-based approaches. Set up and integrated animation assets into Unity via FBX imports, configured Animator Controller systems, and implemented gameplay animation triggers.
Collaborated cross-functionally with other animators, programmers, and engineers to improve studio animation quality from prototypes to shipped product, including critical reviews and iteration on animation systems.
3D Artis/Animator (Contractor) at Originator, Inc. (Spinmaster)
March 1, 2022 - October 1, 2022Produced 3D art assets for mobile and multiplayer game content, including character and prop modeling, rigging, and animation. Implemented rigging in Unity and created dynamic bone chains for procedural movement on top of keyframed animation.
Crafted high-quality animations for new IP character work, including both biped/human and quadruped/animal types, and supported animation system development for new characters.
Animator/Artist at King Show Games
June 1, 2016 - May 1, 2020Modeled stylized 3D characters and prop items for slot-machine games, including rigging unique rigs for props, hair, and clothing. Implemented rigs in Unity and added dynamic moving bone chains for procedural movement combined with keyframed character animation.
Created high-quality character and prop animations for a new IP online multiplayer game, contributing to animation systems for new characters.
Animation Generalist (Self-produced short film) at Bellhop Bot
March 1, 2015 - March 1, 2016Created an entire animated short film, working through every part of the production pipeline. Developed concepts and visual environments/characters, then handled modeling, texturing, rigging, and animation for both biped/human and robotic/quadruped characters.
Edited storyboards and animation, and produced/iterated on environments, props, and set pieces for the original film.
Animation/Art Intern at Edovo (Jail Education Solutions)
June 1, 2014 - August 1, 2016Created 2D animations and motion graphics for app and web content. Designed illustrations and icons for tablet-based educational courses.
Education
Bachelor of Fine Arts in Computer Animation at Ringling College of Art and Design
January 1, 2012 - January 1, 2016Qualifications
Industry Experience
Gaming, Media & Entertainment, Computers & Electronics, Software & Internet
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