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Stephanie Verish

Available to hire

I’m Stephanie, a passionate animator with 10+ years of experience in gaming animation.

About

I’m Stephanie, a passionate animator with 10+ years of experience in gaming animation. I specialize in character art and animation, and I work across the production pipeline—from modeling and rigging to final implementation in-game.

I designed and animated high-quality character and prop animation for gameplay and cinematic moments, including custom rigging and mocap cleanup. I also collaborate closely with engineers and artists to build efficient animation systems and deliver consistent, high-standard work on schedule.

  • Joined July 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Computers & Electronics
  • Software & Internet

Projects · 1

Work experience· 5 roles

Senior 3D Animator & Character Artist · Originator, Inc. (Spinmaster)Oct 2022 – Jul 2026 · 3 yrs 10 mos

Created and implemented high-quality character animation for gameplay and cinematic moments. Produced full character animation for PAW Patrol: The Game and PAW Patrol Academy apps, including work across a wide range of characters and custom rigs. Developed and rigged 3D character and biped/quadruped animation systems, with emphasis on mocap cleanup and keyframed animation. Built custom vehicle/robot/properties rigs (wheels, treads, mechanical parts) and created facial rigging systems using joint-based and texture-based approaches. Set up and integrated animation assets into Unity via FBX imports, configured Animator Controller systems, and implemented gameplay animation triggers. Collaborated cross-functionally with other animators, programmers, and engineers to improve studio animation quality from prototypes to shipped product, including critical reviews and iteration on animation systems.

3D Artis/Animator (Contractor) · Originator, Inc. (Spinmaster)Mar 2022 – Oct 2022 · 8 mos

Produced 3D art assets for mobile and multiplayer game content, including character and prop modeling, rigging, and animation. Implemented rigging in Unity and created dynamic bone chains for procedural movement on top of keyframed animation. Crafted high-quality animations for new IP character work, including both biped/human and quadruped/animal types, and supported animation system development for new characters.

Animator/Artist · King Show GamesJun 2016 – May 2020 · 4 yrs

Modeled stylized 3D characters and prop items for slot-machine games, including rigging unique rigs for props, hair, and clothing. Implemented rigs in Unity and added dynamic moving bone chains for procedural movement combined with keyframed character animation. Created high-quality character and prop animations for a new IP online multiplayer game, contributing to animation systems for new characters.

Animation Generalist (Self-produced short film) · Bellhop BotMar 2015 – Mar 2016 · 1 yr 1 mo
Animation/Art Intern · Edovo (Jail Education Solutions)Jun 2014 – Aug 2016 · 2 yrs 3 mos

Education

Bachelor of Fine Arts in Computer Animation · Ringling College of Art and Design2012 – 2016

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