- 3D Animator
Stephanie Verish
- Minneapolis, United States
- 1 project
I’m Stephanie, a passionate animator with 10+ years of experience in gaming animation.
About
I’m Stephanie, a passionate animator with 10+ years of experience in gaming animation. I specialize in character art and animation, and I work across the production pipeline—from modeling and rigging to final implementation in-game.
I designed and animated high-quality character and prop animation for gameplay and cinematic moments, including custom rigging and mocap cleanup. I also collaborate closely with engineers and artists to build efficient animation systems and deliver consistent, high-standard work on schedule.
- Joined July 2026
Industry experience
- Gaming
- Media & Entertainment
- Computers & Electronics
- Software & Internet
More experts in Minneapolis, United States
Projects · 1
Work experience· 5 roles
Created and implemented high-quality character animation for gameplay and cinematic moments. Produced full character animation for PAW Patrol: The Game and PAW Patrol Academy apps, including work across a wide range of characters and custom rigs. Developed and rigged 3D character and biped/quadruped animation systems, with emphasis on mocap cleanup and keyframed animation. Built custom vehicle/robot/properties rigs (wheels, treads, mechanical parts) and created facial rigging systems using joint-based and texture-based approaches. Set up and integrated animation assets into Unity via FBX imports, configured Animator Controller systems, and implemented gameplay animation triggers. Collaborated cross-functionally with other animators, programmers, and engineers to improve studio animation quality from prototypes to shipped product, including critical reviews and iteration on animation systems.
Produced 3D art assets for mobile and multiplayer game content, including character and prop modeling, rigging, and animation. Implemented rigging in Unity and created dynamic bone chains for procedural movement on top of keyframed animation. Crafted high-quality animations for new IP character work, including both biped/human and quadruped/animal types, and supported animation system development for new characters.
Modeled stylized 3D characters and prop items for slot-machine games, including rigging unique rigs for props, hair, and clothing. Implemented rigs in Unity and added dynamic moving bone chains for procedural movement combined with keyframed character animation. Created high-quality character and prop animations for a new IP online multiplayer game, contributing to animation systems for new characters.
Education
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