I’m a Game Developer with a Master’s in Computer Science, a Bachelor’s in Game Development, and a lot of passion for creating engaging games. I’m particularly experienced in VR/AR and mobile game design, C# & C++ programming, and 3D asset creation for a wide variety of games. I’m passionate about designing and developing entertaining and fun games for the world to enjoy.

Stephen Saunders

5.0 (1 review)

I’m a Game Developer with a Master’s in Computer Science, a Bachelor’s in Game Development, and a lot of passion for creating engaging games. I’m particularly experienced in VR/AR and mobile game design, C# & C++ programming, and 3D asset creation for a wide variety of games. I’m passionate about designing and developing entertaining and fun games for the world to enjoy.

Available to hire

I’m a Game Developer with a Master’s in Computer Science, a Bachelor’s in Game Development, and a lot of passion for creating engaging games. I’m particularly experienced in VR/AR and mobile game design, C# & C++ programming, and 3D asset creation for a wide variety of games. I’m passionate about designing and developing entertaining and fun games for the world to enjoy.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Work Experience

Lead Game Designer & Developer at Ontario Shores & Ontario Tech University (UOIT)
January 1, 2024 - September 1, 2024
Designed and developed an interactive 'Hygiene and Health Education Suite' for dementia care, featuring AR & VR simulations and non-immersive games, utilizing Unity and Blender. Collaborated with cross-functional teams of researchers, faculty, and students on the development of multiple grant-funded projects, including educational games, research simulations, and interactive software tools. Applied iterative design, programming (C#), and 3D modeling skills (Blender, Substance Painter) to create engaging user experiences in VR/AR.
Assistant Game Developer at Meat & Poultry Canada & Ontario Tech University (UOIT)
October 1, 2023 - November 1, 2023
Improved user experience and game performance by debugging and expanding a VR Butcher Simulation built in Unity. The Unity game engine was used for the project and Blender was used to edit & add additional meats and other elements of the game.
Game Hardware Designer at Ontario Tech University (UOIT)
March 1, 2022 - May 1, 2022
Designed, prototyped, and built an augmented-reality fire extinguisher training device using Arduino micro-controllers and Fusion 360 which connects via Bluetooth to its associated Unity mobile game.

Education

M.Sc Computer Science at UOIT
September 1, 2021 - January 1, 2024
B.IT Game Development and Entrepreneurship (Honours) at UOIT
September 1, 2016 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Healthcare, Education