I'm an Emmy-winning 2D/3D artist with two decades of professional 3D animation and print experience in a wide variety of fields including television, commercials, games, short film, and forensic, scientific and medical visualization. I'm a strong generalist in all areas of 3D production and post-processing/compositing, a creative problem solver with experience managing/producing complex and long-form projects from start to finish. I have created animation and stills for companies including Apple, Google, PlayStation, Clairol, Disney, Mattel, Nike, CBS television and many more. I love problem solving and "wearing different hats" as much as possible, and take pleasure and pride in producing great looking work, whatever the subject matter. I'm currently living and working in San Francisco as a freelance artist, and I'd be very interested in talking to you about your project needs. Please don't hesitate to ask if you need any more information about me, my skills or experience.

Steve Davy

I'm an Emmy-winning 2D/3D artist with two decades of professional 3D animation and print experience in a wide variety of fields including television, commercials, games, short film, and forensic, scientific and medical visualization. I'm a strong generalist in all areas of 3D production and post-processing/compositing, a creative problem solver with experience managing/producing complex and long-form projects from start to finish. I have created animation and stills for companies including Apple, Google, PlayStation, Clairol, Disney, Mattel, Nike, CBS television and many more. I love problem solving and "wearing different hats" as much as possible, and take pleasure and pride in producing great looking work, whatever the subject matter. I'm currently living and working in San Francisco as a freelance artist, and I'd be very interested in talking to you about your project needs. Please don't hesitate to ask if you need any more information about me, my skills or experience.

Available to hire

I’m an Emmy-winning 2D/3D artist with two decades of professional 3D animation and print experience in a wide variety of fields including television, commercials, games, short film, and forensic, scientific and medical visualization. I’m a strong generalist in all areas of 3D production and post-processing/compositing, a creative problem solver with experience managing/producing complex and long-form projects from start to finish. I have created animation and stills for companies including Apple, Google, PlayStation, Clairol, Disney, Mattel, Nike, CBS television and many more.

I love problem solving and “wearing different hats” as much as possible, and take pleasure and pride in producing great looking work, whatever the subject matter.

I’m currently living and working in San Francisco as a freelance artist, and I’d be very interested in talking to you about your project needs.

Please don’t hesitate to ask if you need any more information about me, my skills or experience.

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Language

English
Fluent

Work Experience

Freelance CG Generalist at Freelance (Self-employed)
October 1, 2023 - Present
Freelance 3D and animation projects across medical and industrial visualization, building photoreal visuals and shot-based work for diverse clients.
CG Generalist at CBS -VFX
February 1, 2022 - September 30, 2023
Generalist on a small team delivering photoreal VFX for live-action episodic series including Fire Country, The Orville, and Walker: Independence. Focus on lookdev, texture painting, shader/material creation, shot lighting, fully integrated 3D set extensions, object placement/replacement, vehicles, dynamic effects and digital doubles. Tools used: Maya, Vray, Redshift, Nuke, After Effects, Substance Painter, Golaem, XGen, Unreal, Photoshop. ShotGrid for file and version management.
Technical Artist at Facebook Reality Labs (as contractor with HireArt)
October 1, 2021 - February 28, 2022
R&D tasks including texture painting, rigging, modeling and testing to develop a photorealistic human synthetic data creation pipeline for machine learning.
Freelance CG Generalist at Freelance (Remote)
November 1, 2020 - October 31, 2021
Independent contracts including 2.5D animation for an Emmy-winning short-form medical documentary, two NFT projects for established artists, and marketing visuals/animation for Glowforge 3D laser devices; involved extensive modeling, rigging, texturing and animation.
Senior CGI Artist at DreamView Studios
September 1, 2020 - October 31, 2020
Lighting and generalist TD work to complete two web episodes of Mattel’s Hot Wheels City; used Maya to replicate stop-motion animation; lit and rendered with V-Ray.
Senior CGI Artist at Hogarth Worldwide
November 1, 2019 - April 30, 2020
Created photoreal renders of Apple products using Maya, V-Ray and Nuke; contributed across short engagements from 2019 to 2020.
Senior Creative at iBelieveInSwordfish Inc.
June 1, 2019 - October 31, 2019
In-house at Apple; assisted in creating promotional animations for the launch of Apple Arcade; created custom Maya rigs and provided technical support to Maya and Cinema 4D animators; ingested, inspected, categorized and documented assets from multiple game developers.
Senior CG Artist at Sony PlayStation (contract with Vertisystem/Yoh)
November 1, 2016 - November 30, 2018
Lead Maya artist; created product branding animations for Sony PS4 hardware; led production pipeline in collaboration with lead Nuke compositor; proposed effects and 2D/3D animation solutions; supervised other Maya artists.
3D Visualizer at Google (contract with Creative Circle)
June 1, 2016 - November 30, 2016
Maya, V-Ray, After Effects and Photoshop artist for Google's in-house photo studio; defined process to promote Google products through CG imagery and photography.
Senior 3D Generalist at XYZ Graphics
December 1, 2013 - June 1, 2016
Created broadcast-quality advertising 3D animations, effects and stills for Mitsubishi, Chobani, Sound United, Plantronics, Subaru, Lenovo, Nurun, Clairol, Nvidia; used Maya, Mental Ray, V-Ray, After Effects and related software.
Senior CG Animator at Eveo Inc.
April 1, 2008 - May 30, 2011
Technical and 3D project lead creating medical and scientific visualizations; managed teams, established best practices and pipeline; advised on personnel, asset/software procurement and building the 3D department.

Education

3D animation program at Santa Monica Academy of Entertainment and Technology
January 11, 2030 - May 5, 2026
CG modeling and texture mapping at Gnomon School of Digital Effects, Hollywood
January 11, 2030 - May 5, 2026
General Vocational Design at Herts College of Art and Design, St. Albans England
January 11, 2030 - May 5, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Manufacturing, Healthcare, Software & Internet, Professional Services, Gaming
    uniE608 Steve Davy Demo Reel 2026
    My current and latest work.