Available to hire
An industry experienced general artist with an eye for detail and a passion for design
Work Experience
QA Lead at Disney Interactive
January 1, 2016 - December 31, 2018Led quality assurance for Disney Interactive's live-service titles (Glendale, CA). Completed privacy and COPPA compliance checks across multiple live titles and maintained QA checklists to guide internal testers and outsourced QA staff. Ensured builds were accessible to QA team and stakeholders; trained staff on privacy and COPPA checklists and standards.
QA Lead Live Ops at WWE Champions
January 1, 2018 - December 31, 2020Managed QA for live ops events in WWE Champions, coordinating with Live Ops managers to develop cohesive event assets and ensure alignment with WWE IP and lore. Proactively monitored and optimized event assets to prevent UI conflicts, and established live-ops art standards and templates. Onboarded external teams and trained new staff; contributed to the creation and refinement of 3D and 2D assets for flagship events.
Live Ops Artist / Lead at WWE Champions
January 1, 2020 - January 1, 2025Owned live operations strategy and execution for WWE Champions, aligning in-game events with WWE IP, historical lore, and current narratives. Collaborated with art teams to produce compelling 3D and 2D assets for events; created 3D objects for real-time rendering used in live events; corrected outsourced 2D assets to meet release deadlines. Served as sole artist for multiple flagship events and supported long-term asset stability across seasonal content.
Education
Bachelor of Science in Game Art & Design at The Art Institute of California - Orange County
January 11, 2030 - December 1, 2015Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
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