For the Matugga Rum campaign, I created a series of premium product visuals and cinematic
3D animations designed to showcase the drink with a rich, atmospheric feel while maintaining a high level of realism and detail.
Using 3ds Max, I modelled the bottle and glass with careful attention to scale, embossed details, and label accuracy. Materials, lighting, and rendering
were developed in V-Ray using HDRI environments, realistic shaders, and ray-traced reflections to capture the rich amber tones and glass refraction.
TyFlow was used to generate procedural ice cubes and frost effects, helping add natural variation and realism to the scene.
For the liquid simulations, I used PhoenixFD to create realistic pouring, swirling, splashes, and foam behaviour.
Final visuals were designed to blend technical precision with cinematic storytelling, creating polished product imagery and animation with a premium, photoreal finish.
Mutagga Angled](https://www.twine.net/signin…For the Matugga Rum campaign, I created a series of premium product visuals and cinematic
3D animations designed to showcase the drink with a rich, atmospheric feel while maintaining a high level of realism and detail.
Using 3ds Max, I modelled the bottle and glass with careful attention to scale, embossed details, and label accuracy. Materials, lighting, and rendering
were developed in V-Ray using HDRI environments, realistic shaders, and ray-traced reflections to capture the rich amber tones and glass refraction.
TyFlow was used to generate procedural ice cubes and frost effects, helping add natural variation and realism to the scene.
For the liquid simulations, I used PhoenixFD to create realistic pouring, swirling, splashes, and foam behaviour.
Final visuals were designed to blend technical precision with cinematic storytelling, creating polished product imagery and animation with a premium, photoreal finish.
Mutagga Angled](https://www.twine.net/signinWW…