Hi, I’m Stijn Van Impe, a senior 3D artist focused on hard-surface and prop creation, and I love building production-ready assets that hold up in real pipelines. I work across the full 3D asset workflow—from high-end modeling and texturing to Houdini-driven geometry processing and procedural work—so my results are reliable, detailed, and ready for integration. I’ve also contributed to motion/real-time avatar and wearables workflows, defining technical blueprints (including glTF/Three.js pipelines), setting up avatar boundaries and slot systems, and ensuring assets meet consistent structure and requirements. I’m comfortable working independently and collaborating within multidisciplinary teams where art, systems, and technology intersect.

Stijn Van Impe

Hi, I’m Stijn Van Impe, a senior 3D artist focused on hard-surface and prop creation, and I love building production-ready assets that hold up in real pipelines. I work across the full 3D asset workflow—from high-end modeling and texturing to Houdini-driven geometry processing and procedural work—so my results are reliable, detailed, and ready for integration. I’ve also contributed to motion/real-time avatar and wearables workflows, defining technical blueprints (including glTF/Three.js pipelines), setting up avatar boundaries and slot systems, and ensuring assets meet consistent structure and requirements. I’m comfortable working independently and collaborating within multidisciplinary teams where art, systems, and technology intersect.

Available to hire

Hi, I’m Stijn Van Impe, a senior 3D artist focused on hard-surface and prop creation, and I love building production-ready assets that hold up in real pipelines. I work across the full 3D asset workflow—from high-end modeling and texturing to Houdini-driven geometry processing and procedural work—so my results are reliable, detailed, and ready for integration.

I’ve also contributed to motion/real-time avatar and wearables workflows, defining technical blueprints (including glTF/Three.js pipelines), setting up avatar boundaries and slot systems, and ensuring assets meet consistent structure and requirements. I’m comfortable working independently and collaborating within multidisciplinary teams where art, systems, and technology intersect.

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Language

English
Fluent
Dutch
Fluent
French
Intermediate
German
Intermediate

Work Experience

Lead 3D Artist | X Borg 2023–2026 (listed by title)
January 1, 2023 - January 1, 2026
Led 3D development for an interactive fan-engagement platform built for leading esports teams, including Team Liquid. Focus included designing custom Team Mascots and digital wearables. Defined the technical blueprint for the 3D application, establishing the glTF/Three.js pipeline and designing the avatar boundary and wearables slot system. Created production-ready wearables and established asset structure and requirements for consistent integration into the platform.
Senior 3D Artist at Xborg
January 1, 2023 - Present
Full-stack integration of generative AI tools for rapid 3D prototyping, texture synthesis, and material generation.
3D Generalist | Alma/Sentient Art 2022–2023 at Alma / Sentient Art
January 1, 2022 - January 1, 2023
Produced 3D artwork for an NFT-linked art series with high-profile creative collaborators, including Jack Irving, known for costume design work with Lady Gaga.
3D Generalist at Alma - Sentient Art
January 1, 2022 - January 1, 2023
3D Asset Contributor | C4D Center 2019–2022 at C4D Center
January 1, 2019 - January 1, 2022
Created production-ready 3D assets and materials for commercial sale and distribution through the C4D Center marketplace.
Contributor at C4Dcenter
January 1, 2019 - January 1, 2022
Motion Designer at EMG Belgium
January 1, 2012 - January 1, 2014
3D Motion Designer at Moxy Post-Production
January 1, 2012 - January 1, 2014

Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming, Professional Services, Software & Internet