Hi, I’m Stijn Van Impe, a senior 3D artist specializing in hard-surface and prop creation, with a strong technical workflow that keeps assets production-ready from start to finish. I build detailed, real-world-ready models and materials using a full asset pipeline approach—combining high-end modeling, UV mapping, texturing, and geometry processing. I also focus on 3D motion and post-production outcomes, where I define practical technical blueprints and implement reliable 3D application pipelines (including toolchain setup and asset/slot systems). I enjoy collaborating across disciplines and bridging art, systems, and technology to deliver complex, polished results for interactive and entertainment projects.…

Stijn V an Impe

Hi, I’m Stijn Van Impe, a senior 3D artist specializing in hard-surface and prop creation, with a strong technical workflow that keeps assets production-ready from start to finish. I build detailed, real-world-ready models and materials using a full asset pipeline approach—combining high-end modeling, UV mapping, texturing, and geometry processing. I also focus on 3D motion and post-production outcomes, where I define practical technical blueprints and implement reliable 3D application pipelines (including toolchain setup and asset/slot systems). I enjoy collaborating across disciplines and bridging art, systems, and technology to deliver complex, polished results for interactive and entertainment projects.…

Available to hire

Hi, I’m Stijn Van Impe, a senior 3D artist specializing in hard-surface and prop creation, with a strong technical workflow that keeps assets production-ready from start to finish. I build detailed, real-world-ready models and materials using a full asset pipeline approach—combining high-end modeling, UV mapping, texturing, and geometry processing.

I also focus on 3D motion and post-production outcomes, where I define practical technical blueprints and implement reliable 3D application pipelines (including toolchain setup and asset/slot systems). I enjoy collaborating across disciplines and bridging art, systems, and technology to deliver complex, polished results for interactive and entertainment projects.

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Language

English
Fluent
Dutch
Fluent
French
Advanced
German
Advanced

Work Experience

Lead 3D Development / Senior 3D Artist at EMG Belgium
January 1, 2023 - January 1, 2026
Led 3D development for an interactive fan-engagement platform for top esports teams, including custom team mascots and digital wearables. Defined the technical blueprint for the 3D application using an asset pipeline (TGF/Three.js) and designed avatar boundary and wearable-slot systems. Produced production-ready wearables and established asset structure and integration requirements for consistent platform delivery.
3D Motion Designer at Moxy
January 1, 2023 - January 1, 2026
Worked on post-production and 3D motion design deliverables, contributing to production-ready motion assets.
Lead 3D Artist | X Borg 2023–2026 (listed by title)
January 1, 2023 - January 1, 2026
Led 3D development for an interactive fan-engagement platform built for leading esports teams, including Team Liquid. Focus included designing custom Team Mascots and digital wearables. Defined the technical blueprint for the 3D application, establishing the glTF/Three.js pipeline and designing the avatar boundary and wearables slot system. Created production-ready wearables and established asset structure and requirements for consistent integration into the platform.
Senior 3D Artist at Xborg
January 1, 2023 - Present
Full-stack integration of generative AI tools for rapid 3D prototyping, texture synthesis, and material generation.
3D Generalist / Motion Designer at Alma / Sentient Art
January 1, 2022 - January 1, 2023
Produced 3D artwork for an NFT-linked art series featuring high-profile creative collaborators, including Jack Irving (costume design work with Lady Gaga).
3D Generalist | Alma/Sentient Art 2022–2023 at Alma / Sentient Art
January 1, 2022 - January 1, 2023
Produced 3D artwork for an NFT-linked art series with high-profile creative collaborators, including Jack Irving, known for costume design work with Lady Gaga.
3D Generalist at Alma - Sentient Art
January 1, 2022 - January 1, 2023
3D Asset Contributor at C4D Center
January 1, 2019 - January 1, 2022
Created production-ready 3D assets and materials for commercial sale and distribution via the C4D Center marketplace.
3D Asset Contributor | C4D Center 2019–2022 at C4D Center
January 1, 2019 - January 1, 2022
Created production-ready 3D assets and materials for commercial sale and distribution through the C4D Center marketplace.
Contributor at C4Dcenter
January 1, 2019 - January 1, 2022
Motion Designer at EMG Belgium
January 1, 2012 - January 1, 2014
3D Motion Designer at Moxy Post-Production
January 1, 2012 - January 1, 2014

Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming, Professional Services, Software & Internet