Hi, I’m Stijn Van Impe, a senior 3D artist specializing in hard-surface and prop creation, with a strong technical workflow that keeps assets production-ready from start to finish. I build detailed, real-world-ready models and materials using a full asset pipeline approach—combining high-end modeling, UV mapping, texturing, and geometry processing.
I also focus on 3D motion and post-production outcomes, where I define practical technical blueprints and implement reliable 3D application pipelines (including toolchain setup and asset/slot systems). I enjoy collaborating across disciplines and bridging art, systems, and technology to deliver complex, polished results for interactive and entertainment projects.
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