Hi, I’m Stijn Van Impe, a senior 3D artist focused on hard-surface and prop creation, and I love building production-ready assets that hold up in real pipelines. I work across the full 3D asset workflow—from high-end modeling and texturing to Houdini-driven geometry processing and procedural work—so my results are reliable, detailed, and ready for integration.
I’ve also contributed to motion/real-time avatar and wearables workflows, defining technical blueprints (including glTF/Three.js pipelines), setting up avatar boundaries and slot systems, and ensuring assets meet consistent structure and requirements. I’m comfortable working independently and collaborating within multidisciplinary teams where art, systems, and technology intersect.
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